I was just being a dweeb with that, Kofu. I am going to try and spur more productive conversation on the D3 boards where I can. I tell ya too, if I were moderating there I would can the ******* threads about the character sucking.
Smooth Criminal
Okay lol, I don't always recognize sarcasm. But a lot of the character boards need work. Then again, the game is only a few months old and there hasn't been much time to develop any metagame.
The Game & Watch boards have a lot of lamenting about the nerfs he got. I don't think they're justified when comparing him to Dedede, though.
Anyway, I think Villager will probably have the most polarizing matchups in the game. His recovery is absurd and the amount of projectiles he can throw out is really obnoxious. However, he struggles to get in against characters with good reflectors, especially if they have projectiles as well. Practically all his approaching options are projectile-based. He has good anti-air capabilities and is excellent at gimping (he often doesn't need to leave the stage). Kill power is a little lacking, especially if you forgo normal Timber for Counter Timber, but several of his aerials can kill and if you can land DSmash it leads right into USmash. His greatest weakness is easily his grab. It's slow on both start and end and its range is barely more than a normal grab. All his throws have good setup potential, however, and BThrow tends to kill around 140-150%.
His customs are interesting. Garden is a great option against characters that don't have projectiles or who don't use them often, dealing 10% while keeping the invincibility and ability to grab projectiles from normal Pocket (they don't have the multiplier nor does the move have the grab range the default has). Rising Lloid might be useful for catching people high above him but Villager can already do that well and you sacrifice the horizontal control normal Lloid offers. Pushy Lloid doesn't go as far but it doesn't explode from every hit, allowing it to block projectiles better. Extreme Balloon Trip is a much safer, if not as versatile, recovery, and Counter Timber further enhances his stage control abilities.
I think he's a solid, if a little gimmicky, character. I don't think he's especially comparable to Duck Hunt, since Duck Hunt's projectiles are a lot more potent on principle since he has direct control over two of them. He also has generally superior close combat options (and a grab that actually works). Villager, on the other hand, is more of a patient projectile user who waits for an opening so he can go in and do more than chip damage.