Locke 06
Sayonara, bye bye~
Jumpless cyclone is enormous and will change a lot of opinions on Luigi. Sure changed mine.
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Jumpless cyclone is enormous and will change a lot of opinions on Luigi. Sure changed mine.
What are you talking about? I vaguely remember something about Luigi needing to do something specific with his Cyclone before he can recover with it, but I don't remember.Really? You can EASILY just Green Missile first, DJ into Cyclone.
If you couldn't do it jumpless before that's fine. People made that nerf or change out to be way worse than what it actually was. All you have to do is mix up the recovery if you can't mash like Boss.
@ TTTTTsd , @ Y Yonder ,if Luigi isn't low tier, then who's he better than? Assuming there are five tiers (top, high, mid, low, bottom that's my paradigm, anyway), that's about 10 characters in each tier (I know it doesn't work out perfectly like this; it's just for sake of discussion). Can you name 10-15 characters that Luigi is better than? I don't think that being low tier means as much in this game than in previous games, tbh. Luigi is legitimately scare once he gets in, I admit that.
Just a thought. If you can't name that many characters better than him, he might still be that low, but it's not necesaarily a consignment to insignificance.
@ TTTTTsd , @ Y Yonder ,if Luigi isn't low tier, then who's he better than? Assuming there are five tiers (top, high, mid, low, bottom that's my paradigm, anyway), that's about 10 characters in each tier (I know it doesn't work out perfectly like this; it's just for sake of discussion). Can you name 10-15 characters that Luigi is better than? I don't think that being low tier means as much in this game than in previous games, tbh. Luigi is legitimately scare once he gets in, I admit that.
Just a thought. If you can't name that many characters better than him, he might still be that low, but it's not necesaarily a consignment to insignificance.
Our list is so dang close it's crazy. I would actually agree with maybe on Game and Watch [His edgeguarding and improved ground speed and attacks overall make me iffy...he's my secondary btw]. And idk anything about BJ cause I never seem them online. Not sure about Samus, I think MK is a tad better thanks to the recent patch and his still amazing recovery and edgeguarding skills are great. Everything else about him sucks though lol. Mario I think is a hair better for overall more movement speed and balanced [not as hot and cold as Luigi].
maybe:
Inb4 the bowser jrs/wiifits (insert your favourite character here) players come to yell at me.
I swear this won't be yelling or anything... lol
maybe:
Inb4 the bowser jrs/wiifits (insert your favourite character here) players come to yell at me.
Super disagree on Falco and Default Palutena (both are High/Upper Mid for sure, with Falco possibly being at the edge of Top; what the heck is Falco doing on this list as one of the best characters in the game ?_?).Let's see here:
Olimar
Palutena [Default]
Doc Mario
DK
Charizard
DDD
Zelda
Kirby
Ganondorf
Falco
WFT
Mii Gunner
Mii Swordsman
Mega Man
14 is pretty good. I would settle for anywhere in mid. Even the bottom position. I just think his combos and buffs thanks to the latest patch along with recent tourney results and AT discoveries for him are too much to ignore.
And yes, I agree the game is well balanced. Aside from Doc and Olimar, no one else stands out as "horrible" to me.
I always hear "Falco is bad in this game" and I've personally never seen a good Falco. Do you know of any videos to show me?Super disagree on Falco and Default Palutena (both are High/Upper Mid for sure, with Falco possibly being at the edge of Top; what the heck is Falco doing on this list as one of the best characters in the game ?_?).
No videos on hand, so you'll have to accept the theory or play me onlineTop tier:
High tier:
Mid tier:
And that's it. There is no "low" or "bottom" tier in this game, now everyone will be satisfied.
I'm only slightly joking, this is how I see it happening, or at least this is how close I'm hoping the balance actually is.
I always hear "Falco is bad in this game" and I've personally never seen a good Falco. Do you know of any videos to show me?
You obviously weren't yelling :DI swear this won't be yelling or anything... lol
Can you explain Zard a little bit? I think he's actually quite decent with nice tilts, run speed, Dragon Rush/Flare Blitz, Rock Smash, and good aerials in fair and nair. Up air as well. Also, the custom up B that kills super early is a pretty good OoS option. His Smashes are a little lacking, but F Smash kills early and has some nice armor, and Up Smash seems to be decent anti-air.
I don't have too much experience with him, though. These are just basic impressions. Just trying to get some clarification.
Void Reflector is notably better in most matchups I think; it does 9% damage and can actually KO off the top/offstage. It's also fantastic vs. Luma.I think Void Reflector is only better in specific MUs HONESTLY. It's GREAT for Villager since he has Pocket so you can omit that counterplay entirely, but I'd prefer reflection in most other cases because you can occasionally trip people and I think you can squeeze more damage out.
Void is DEF great for Villager though.
Ah ok. That makes sense.You obviously weren't yelling :D
Well, I think those maybes are characters able to be applied at high level pretty well right now. Zard has results, he's good/usable for sure. I don't think Zard's some mystery high/top tier though, but rather any mid tier should be able to win tournaments in a balanced-ish game, and we're kinda seeing good results from Zard, Luigi, Ganon and kinda Megaman/DK (DK with customs I guess :\). MK is feeling a lot more worth learning right now with the neutral air and back air changes, I accidentally wrote a huge paragraph here in ramblings about him but that's straying too far from the point !_! Anyway I also rate G&W for some individual match ups towards top and being fairly underrated early in the meta considering.
No, but it knocks Luma UP, which gives you a great opportunity to go ham while Luma is in tumble.Really? I haven't had a chance to USE it a whole lot (gotta unlock it I can only run off of what I've been told it does). I didn't know about increased damage and KO POTENTIAL LMFAO.
I imagine it is good against Luma, does it eat it?
Namco Bandai actually specializes in making fighting games unlike HAL and the assortment of dev teams that made Brawl, so they know how to balance them pretty well.Honest question: What is it about this game that it appears to be quite well-balanced to the point that all characters seem viable?
For past games this was more wishful thinking than anything else (Mew2King long ago wrote a post about why Mewtwo in Melee is really good because of teleport). Is something different about the approach taken to Smash 4, whether in universal concepts or specific implementations (more super armor to heavies) that makes "THERE ARE NO LOW TIERS" (semantics aside) feel like more than just a far-off dream?
Right now, I feel it's because it's a new game and counter-strategies for all characters have not been developed yet. When that appears, the game will begin having "low tiers" just like any other game.Honest question: What is it about this game that it appears to be quite well-balanced to the point that all characters seem viable?
Right now the abusive characters are Rosalina and characters with fantastic grab games (and safe aerial games)Honest question: What is it about this game that it appears to be quite well-balanced to the point that all characters seem viable?
The guy who won the tournament I went to last weekend used Doc/Pacman. I managed to record one match against him http://youtu.be/NfRZE0z3tWEWell @ Asdioh Even Doc has players who place decently, I think M@v has won stuff with doc (and assistance from secondaries.) Nobody seems impossible.
Interesting, I know this was the case with Brawl Falco. He had great jabs and grab game, and lagless lasers gave him good camping AND approaching options. The fact that these were all nerfed is probably what lead to the stigma of him being bad now.He does a ton of damage with his tilts, and lasers were buffed in the most recent patch (they were already semi-decent used on the ground, but are outright decent now). Combined with reflector, lasers mean that it's very tough to camp Falco, and his CQC is fantastic.
We can always believe ;_;.it tends to always go the same way though, no matter what people thought of the balance.
He's not broken anymore, but a lot of characters aren't. DeDeDe doesn't have his chaingrab stuff from Brawl anymore, and has ranged projectile game nerfed/heavilymodified. But he's still good in his own way. Falco's in the same boat. He has a kit that works well in smash 4, and ends up being a Mario-like all-around character.The guy who won the tournament I went to last weekend used Doc/Pacman. I managed to record one match against him http://youtu.be/NfRZE0z3tWE
I don't know if he's a bad character, I know the player is better than me (this is the guy who's been top 5 on the nintendodojo ladder for a while) and I know I didn't know the matchup at all, but even if Doc is "bad" he still seems pretty solid.
Interesting, I know this was the case with Brawl Falco. He had great jabs and grab game, and lagless lasers gave him good camping AND approaching options. The fact that these were all nerfed is probably what lead to the stigma of him being bad now.
I'm inclined to agree with this, for now. In Brawl, we found some funky stuff almost immediately (lolSnake), but it isn't the case for Smash 4 as far as I know. However, anyone who is experienced with fighting games know it takes time to conclude how a game will turn out. In Brawl we basically figured it out in a year. I expect there to be the inevitable overused top tiers in a half a year,The best conclusion I can come to is that while the lower tiers are obviously going to struggle, I think it's FAR from the struggle they would've had being placed in any other game.
Smash 4 overall is a game of making the right decisions in a given situation, much like Brawl. The problem with Brawl was this decision-making process was not balanced at all, especially between characters. Powershielding was the answer for almost everything and if you were the character that was forced to approach, you were often the loser (unless you're ICs). Smash 4 balances this by making shield pressure much stronger and placing lag on air dodging towards the ground. It also helps that Powershielding no longer resets your shield to full power.The game is fundamentally simpler and toned down from Brawl mechanics wise and it shows. While it leads to a game with a smaller pool of options on paper (not meta-wise, the options are LIMITLESS in meta obviously), this pool of options benefits more characters overall.
In summary, less complex and less overall means more for a larger cast due to a less rigid playing field of requirements.