Supermodel From Paris
Smash Hero
I didn't really say that, I just said they're so different that even calling them footsies is questionable. It's like using the term "frame trap" when we talk about forcing an airdodge and hitting them during the recovery. It's a similar idea, but it isn't the same thing.The fact it's a new game doesn't explain why players lost their basics ans their approach.
Geez, I can't believe I have read there is no real footsies in Smash...
Footsies in smash are very different. Look, it is well-known what is entailed in normal SF footsies play. It is very difficult to account for all of those potential variables and also be ready to anti-air a jump-in, to account for stalls in the air, to be ready to tech throws after a dash, and so forth. It's hard; even Daigo gets jumped in on in neutral positions. You would think that he'd anti air every time, right? I mean a jump arc in SF4 is 40+ frames or so, that's 2/3 of a second. it's more than enough time to uppercut, right? Especially if he's so awesome that he can react to, gasp, Guile's 2MK in st.
But the reality is that when he anti-airs a jump-in it's because he's ready for it. When he punishes a normal on block that is -3 or -4 with Super it's because he was ready for it. That's not a raw reaction, it can't be. Daigo is an amazing player and a focused and brilliant tactician, but not a mutant. He is a human with a lot of experience and intuition.
Smash has far more variables than even SF4 in neutral positions that you must be aware of. Reacting to a roll is an even taller order because of the number of things you have to keep track of; we don't have as many limits set upon us like set jump arcs, walk speeds, dash distances, and so forth, and in cases where there are those limitations, we have creative ways of changing them. We have additional defensive options, too. In Smash, there is an inherently higher value placed on these sorts of raw reads. You can punish a roll on reaction if you're the right character (say, you have a special you can use in reverse out of a dash while running forward), or if you're just standing still (where you can fsmash in reverse or something else) but only if you're looking for it while also looking for every other thing that could possibly happen.
My character had one of the best forward rolls in brawl and it was one of my only real defensive choices and I STILL got away with it all the time against players who knew what they were doing. Salem got away with just frolling away from **** all the time. Why do you suppose that is? Because smash players or bad? Really?
Last edited: