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Smash Apprentice
- Joined
- May 19, 2008
- Messages
- 154
The kicks you'll be forcing solidsense to eat, amiriteBut now I really want to try to take a couple of games off of @Ray_Kalm, just for the kicks.
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The kicks you'll be forcing solidsense to eat, amiriteBut now I really want to try to take a couple of games off of @Ray_Kalm, just for the kicks.
Mhmm. (Even if I'm more likely to get my teeth kicked in... a man can dream)The kicks you'll be forcing solidsense to eat, amirite
I never said Ganondorf wasn't viable. I think every character in this game is basically "viable." And I saw videos of that Ganondorf that finished 2nd in a major Japanese tournament.It's worth noting, Ray_Kalm has trained under Gungnir, THE best Ganondorf in the world.
/shameless promoting
I don't think anyone here is trying to say Ganondorf is great. But he's probably viable, and he can't be slept on competitively, especially when he's actually had some non-trivial success in tournament as we speak now.
Haven't really felt this unless I went for a dash grab.Don't know if it's the rolls that got buffed, the dash attacks that got buffed, the grabs that got nerfed or any combination of these three factors ... but if you whiff a grab against a roll you're often at such a frame disadvantage that you can get hit by the dash attack afterwards. I find that to be poor game design. A move with so little risk should not have the capability to create openings like that.
imo the perspective you should be approaching this from goes like this line of self-questioning: "Against which characters do I have the most trouble when I play Peach? Are these matchups that I can learn to adapt to, or is learning to adapt a larger time investment than just picking up a counterpick character?"For someone who wants to get more into the competitive scene who is a good sub for peach? like someone who can cover her bad matches?
This is not the case with most grabs. Unless you have a laggy grab like Little Mac or a tether grab, the only time you can get punished by someone who rolls is if they rolled well before you even started the grab. In general, grabs and rolls end at roughly the same time.Don't know if it's the rolls that got buffed, the dash attacks that got buffed, the grabs that got nerfed or any combination of these three factors ... but if you whiff a grab against a roll you're often at such a frame disadvantage that you can get hit by the dash attack afterwards. I find that to be poor game design. A move with so little risk should not have the capability to create openings like that.
That's way too simplistic a way to think about it. There's getting to an actionable state, physically inputting the punish (input time), the move's startup, and the time it takes to get close enough into consideration. Also you can't necessarily tell someone is rolling from the first frame, so the first frame that confirms that a roll is occurring matters as well. All these things add up.I have a lot of hesitation to putting too much game design emphasis on something as blunt and discriminatory as reaction time. I think it's just a really poor skill to focus on, and have a lot of sympathy for people with poor reaction times who want to still play Smash.
So when *I* say that rolls are easy to punish, that should tell you something.
Average human reaction time is 15 frames.
Average hardcore video game player reaction time is ~10 frames.
A roll is ~30 frames.
Zero sympathy.
That has nothing to do with reaction time.Also, only on Smashboards is a 2-frame 4-input DACUS command "simple" and "everyone can do it", but a 30 frame roll eludes human reaction time.
All of his moves that send vertically.I keep hearing people mention how Falco really needs some more use. I've been toying with him and find him really fitting me a bit. I'm curious if anyone in here would be willing to write a more details "why" on why Falco is good, and maybe explain the very basics of how he should be played and why it works. Any takers?
Im trying really hard to not get banned. I will let the others contend with you.Rolling against a whiffed fsmash gives you a frame advantage. That fsmash is not free, sorry. Marth in all his iterations has an ideal distance to space from his opponent, even Brawl's WNBA Marth. He can't keep that distance very effectively in Smash 4 and he doesn't have a strong enough punish game even when he does catch it. This isn't even a "rolls are so strong" post. This is a "Marth is low tier trash" because he can't punish rolls very well post. Obviously the top tier characters have a much easier time against roll-spamming but that's why they're up there and Marth is down here.
That's why Falcon and Ganon are so awful too. They're so straightforward as characters that it's very easy to abuse the safety of rolling against them. It's why they're ****ty character designs outside of the Melee engine where their speed/power/combos give them such a solid punish game that they're worthwhile.
There won't be any top tiers without a projectile in Smash 4.
I know this is more in reference to grabs, but I think the lessening of shieldstun helps dash attacks to be a lot more usable. For most characters they're a viable way to punish attacks on shield if they're not in grab range.Don't know if it's the rolls that got buffed, the dash attacks that got buffed, the grabs that got nerfed or any combination of these three factors ... but if you whiff a grab against a roll you're often at such a frame disadvantage that you can get hit by the dash attack afterwards. I find that to be poor game design. A move with so little risk should not have the capability to create openings like that.
I was referring to generally mobility as well as the strong ability to create traps from neutral reliably that reset into themselves or transition to other traps.Would generally (but not totally) agree. Fast fall uair is pretty similar to brawl marth fair btw.
Rolls are different. Shielding and distance provide a huge tell on when rolls will occur, so its really not a hard thing to focus on when youre paying attention. Arguably instant non shielded defensive rolls cannot be punished on reaction, but the option itself is fairly pointless.That's way too simplistic a way to think about it. There's getting to an actionable state, physically inputting the punish (input time), the move's startup, and the time it takes to get close enough into consideration. Also you can't necessarily tell someone is rolling from the first frame, so the first frame that confirms that a roll is occurring matters as well. All these things add up.
And of course you should know that that figure is based on non-choice-based reaction, right? You'd have to be standing still and completely focused on watching for the roll spark for your model to be even remotely tied to reality.
Having messed around with him, may I add that his Fair can drag people down sometimes for gimps too? I was so happy to make that happen. I think I got a new main here seriously.All of his moves that send vertically.
They all can combo into uair/bair.
At kill percent.
Know all the various knockbacks and ideal percent for all your vertical sending moves.
Jab, ftilt everything, and dash attack for the punish tool. Voila
Previous patch it was significantly better. They kinda killed fair as this "just throw it out off stage and if anything comes near it they die", the individual hits spiked, if you traded a recovery/attack with him, you'd die. Those individual hit changes also made it so that it doesn't "suck people in" or keep them there, making it a lot easier to avoid all the hits (if you're ffing off stage with it or something, you'll only hit them once out of the many hits and won't get anything out of it).Having messed around with him, may I add that his Fair can drag people down sometimes for gimps too? I was so happy to make that happen. I think I got a new main here seriously.
If you use it RIGHT before you hit the ground it can have lag, but if the first hit comes out right it's a decent kill move, unexpected too. I keep occasionally shooting lasers faster at random moments too. I'm trying to figure out if it's just my head or if I found a tech of some kind.Previous patch it was significantly better. They kinda killed fair as this "just throw it out off stage and if anything comes near it they die", the individual hits spiked, if you traded a recovery/attack with him, you'd die. Those individual hit changes also made it so that it doesn't "suck people in" or keep them there, making it a lot easier to avoid all the hits (if you're ffing off stage with it or something, you'll only hit them once out of the many hits and won't get anything out of it).
It's good, but it's no longer drill pick-tier. :<
Yay! Another Falco player! Welcome to our humble community of... 7 people...I keep hearing people mention how Falco really needs some more use. I've been toying with him and find him really fitting me a bit. I'm curious if anyone in here would be willing to write a more details "why" on why Falco is good, and maybe explain the very basics of how he should be played and why it works. Any takers?
YepThe more important question: are you? Are you playing smash 4? :O
I'm not blaming peach but having a secondary character to help in troublesome match ups do help me for personal match up issues. Somethings don't connect in certain match ups while maybe another character might connect. In any fighter that is a good thing to do. Is Jiggly really an issue with peach? I feel like in that match I have to wait and punish with peach.imo the perspective you should be approaching this from goes like this line of self-questioning: "Against which characters do I have the most trouble when I play Peach? Are these matchups that I can learn to adapt to, or is learning to adapt a larger time investment than just picking up a counterpick character?"
It's about you, not Peach as a character.
Having said that, I'd say Jigglypuff, Ike, Shulk, Diddy Kong, Ness, and characters with huge aerials in general are on the more problematic side for Peach. She's really floaty and susceptible to strong aerials in both neutral and in disadvantage. She can handle Sheik and others easily enough though imo.