Tagxy
Smash Lord
- Joined
- Oct 10, 2007
- Messages
- 1,482
@
Shaya
Swords and projectiles are just really hard to do right. Lazers/pikmin/etc. also had a less clunky feel to them in melee/brawl but thats part of what made them too good in regards to balance. They lead to a lot of the dominating play over the general cast and to an extent defense we saw at top level in both games. I know projectiles are a different comparison then swords which generally encompass an entire moveset, but it was part of the general nerfs we saw to defensive mechanics moving into smash 4.
I think conceptually the reason swords arent given the handy sh auto cancels that other multihit and long hitboxes have is that they already benefit from having extended disjointed hitboxes, and in Marth/MKs case are also fairly fast. In a sense its a "weakness" to compensate a handy "strength". How that plays out in reality I cant say I know enough to judge, but once again conceptually it does seem a bit too good to provide disjointed hitboxes with all those benefits.
I understand marth didnt invalidate anyone by his lonesome and was challenged by characters that had their own strong strengths, in the context of other top characters Marth seems fair. But if you removed the top 8/7 other characters in Brawl/Melee I would think Marth would run a train on most the rest of the cast. Is that incorrect?
Swords and projectiles are just really hard to do right. Lazers/pikmin/etc. also had a less clunky feel to them in melee/brawl but thats part of what made them too good in regards to balance. They lead to a lot of the dominating play over the general cast and to an extent defense we saw at top level in both games. I know projectiles are a different comparison then swords which generally encompass an entire moveset, but it was part of the general nerfs we saw to defensive mechanics moving into smash 4.
I think conceptually the reason swords arent given the handy sh auto cancels that other multihit and long hitboxes have is that they already benefit from having extended disjointed hitboxes, and in Marth/MKs case are also fairly fast. In a sense its a "weakness" to compensate a handy "strength". How that plays out in reality I cant say I know enough to judge, but once again conceptually it does seem a bit too good to provide disjointed hitboxes with all those benefits.
I understand marth didnt invalidate anyone by his lonesome and was challenged by characters that had their own strong strengths, in the context of other top characters Marth seems fair. But if you removed the top 8/7 other characters in Brawl/Melee I would think Marth would run a train on most the rest of the cast. Is that incorrect?
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