Luco
Smash Hero
- Joined
- Jan 4, 2011
- Messages
- 9,232
- Location
- The isle of venom, Australia
- NNID
- dracilus
- 3DS FC
- 2638-1462-5558
To be totally honest i'm not sure whether it is punishable and people are just finding it hard to work around it or perhaps DJ is giving a certain level of safety there. Actually, whilst I loved Fair in Brawl you'd be right in saying his Nair was actually a fantastic move and possibly his best option.I can respect that. For what it's worth with NAir, I thought the move was better than FAir in Brawl and used it heavily. FAir had good range but you were lucky to get two hits off it; now if it connects it actually deals damage. Would you say the reason a lot of his aerials are safe is because of his second jump? It feels that way to me. Also to address Shaya's post, BThrow is definitely scary and it is pretty silly how one dash grab (and Ness has a good one!) can lead to your death.
Good point on PKT2 though, it's not a move to be trifled with. If your percent is low enough you can intercept it to deny Ness's recovery sometimes but you take hefty damage. If you're feeling really ballsy you can jump into it even at KO percentages and try and tech against the stage. I wouldn't recommend it though.
Maybe I'll just have to play you to get a better idea of a good Ness's play style. Most of my experience is from For Glory where very few have given me trouble (an indicator of player skill more than character prowess). That also excludes experience on non-FD stages, which changes Ness's game (but makes his aerial game more powerful).
I also agree rage does sooo much for this character, both because he has quite a few kill moves as well as the fact that they're quite easy to land (especially as grabs are so powerful in this game).
I'd be more than happy to play you at some point if you're up for it! Though cross-continent connections make input lag a bit heavy it's usually not too bad. Just VM me any time i'm around :D