Wii Fit Bae
Banned via Warnings
- Joined
- Nov 17, 2014
- Messages
- 75
- NNID
- Da_Cake_Gangsta
Tbh I can't see wii fit trainer as low like only mid or if her meta game advances then possible on the border like of high but I can't see her as low.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Why?Mii Fighters will be banned in tournament anyway
I wouldn't invest much into tier discussion if I were you especially since there aren't that much WFT players in tournaments as far as I've seen. There's a reason why characters like Rosalina, Sonic and Diddy are discussed so often. That's because a lot of players use them in tourneys and win with themTbh I can't see wii fit trainer as low like only mid or if her meta game advances then possible on the border like of high but I can't see her as low.
Poor Dedede, Sheik has a inescapable Fthrow into bouncing fish combo till almost 70% thanks to the removal of vertical VI
But there's specific weight classes?Because each Mii is different, simply.
I'm really sick of the thread only being about top tiersI wouldn't invest much into tier discussion if I were you especially since there aren't that much WFT players in tournaments as far as I've seen. There's a reason why characters like Rosalina, Sonic and Diddy are discussed so often. That's because a lot of players use them in tourneys and win with them
How is her Ftilt and dash a problem to be more exact how are they a problem for Diddy.Those kinda proved that wii fit trainer has no problem against diddy. Her ftilt is a problem for diddy and her dash. Projectile wise wii fit trainer outclasses him. Sun salutation can stop his bananas and they also let her camp him out. Diddy kong can't gimp her either. They both can combo each other with a throw then uair strings.
With customs she's like OP
Enriched sun makes so much stage control and its a projectile that Kills and does 20 damage. Uncharged it's huge and hovers. It's perfect for stage control. Her huge header leaves and active big ball there so she can hit it and it can fly at them. It can be like a shield so yeah. Jumbo hoops does 30% and can chases them and break shields. It's like meta knight tornado but even better. She beats him with defaults but with customs diddy gets crushed
Link doesn't beat her she's really fast and link isn't. Her speed is a problem for him and he also has a horrible recovery. Their projectiles R both good and he has a tether grab. Tether grabs have so much lag. She might not have an advantage but it's at least even for sure
Deep breathing canceling is really safe and plays mind games. She can do a melee air dodge and they might not kno what to expect.
Even if I can't persuade I still think she's mid. She's not high but she's definitely not low
Just trying to say Mii-S has some things going on.@ ChronoPenguin Oh and hey you were right, Mii swordfighter actually has some good things going for him. His air game is pretty good and you're right about the d-throw. Chakrams are okay. It's the damage output that's a massive turn off. I'm still getting used to his down B reflector. It feels really odd for some reason. It's probably just me. Maybe I'm too used to having counter as my down B (Shulk and Marth main here)
Too complicated to set up, imo. If we start adding rules like that...can't you just have set standards for them which people have to follow? seems a waste not to use them if its possible to get around the issues
If she uses deep breathing and air dodges. The momentum of the move lets her airdodge and stay still in the air.What melee air dodge, her air dodge was nerfed.
Default Miis that come with every system.Too complicated to set up, imo. If we start adding rules like that...
I don't see how Wii Fit Trainer beats Diddy. She might with customs on, but with customs on she has an even more predictable and abusable recovery than she normally does, so it's probably even at worst (Jumbo Hoop is basically horizontal recovery; Diddy can aim a f-air straight through it). WFT is tall and Diddy is short, so some of WFT's attacks go clean over Diddy's head, especially if he's crouch-approaching (WFT's crouch-approach is hilariously awful, as an irrelevant note; it's also fairly creepy haha). The thing is, Diddy builds up damage on WFT much faster than she builds up damage on Diddy, and he also gets the kill earlier unless WFT gets a read: his f-smash outranges basically everything in her kit. She doesn't have a good way to deal with the banana, either, because while she does have a projectile, it's not really a spammable one that Diddy cares about, so he can take his time and set up the banana -> peanuts and pressure her. Thanks to her generally low range, d-tilt is actually a pretty good spacing tool on her.quoted the wrong post but stuff about Diddy goes in here
I play SF4 every day and in fact just finished playing. Smash isn't comparable. There are only a couple of weight classes, learn them.The problem isn't the broken-ness of the Mii Fighters, you know.
If you have ever played a Street Fighter/Guilty Gear/etc... you would understand why these differences between each Miis shouldn't be allowed.
I'm sorry, you were talking about how GG has little to no variation between characters' attributes? And that you don't have to account for them?The problem isn't the broken-ness of the Mii Fighters, you know.
If you have ever played a Street Fighter/Guilty Gear/etc... you would understand why these differences between each Miis shouldn't be allowed.
It's the same ****ing concept, dude. I shouldn't have to type up an essay as to why this exactly is the case.No, I was talking about the fact that according to the Mii's stats, some things would whiff.
That's way more than character specific combos.
Yeah, it's a misuse of language from me, sorry.There's not much combos in this game to begin with so I imagine people will. (Not saying there isn't ANY but it's a lot more about followups IMO
Lol wot?Then have fun learning what combos work for the billion possibilities.
Post of the ****ing year.I don't understand the problem with differences in mii height and weight. It isn't a random or hidden value, all the information is right there waiting for you. It is very interesting that TPTB didn't want to ban Meta Knight but everyone wants to ban all customs because one or two are stupid and all Miis because you might have to fight a different height or weight class occasionally.
The whole thing is just absurd. There's nothing imbalanced about any of the Mii height/weights and having to account for variables determined before the start of the game is not a balance concern either, so who gives a flying ****? Who are the people who think this is a problem so severe that we need to equip the banhammer, and what exactly is their deal?
I mean, just so we're keeping score here: Brawl MK had several moves that not a single member of the cast could really handle without a read, 7-3 matchups or worse with a vast majority of the cast, absurd win and cash statistics over the course of Brawl's history, and so much more. We're talking about a character that can be described metaphorically as cancer without even beginning to employ hyperbole, and yet we're here, talking about banning Miis because they might be taller or lighter sometimes?
What the actual ****.
I agree. HOWEVER, the differences in attack range and attack speed/recovery are very different and worth standardizing, if we are going to standardize at all. If not, you literally cannot practice against what someone's Mii in a tournament would be, nor can you even choose your desired Mii at a tournament. 3/4 height a 1/4 weight? Different attack speed and range compared to a 2/4 height and 3/4 weight.Sad day
Lol wot?
Weight ranges from 97-102. Thats a weight difference of 5. Get out of here.
Megaman vs Luigi/Villager/Mario in weight.
Lmao.
Now something about this... I wasn't the only one to notice, right?Seriously X3l, read through your own posts and then read the counter-arguments. YOU ARE WRONG.
Smooth Criminal
If we hold on to "I should be able to use any slider settings I want", then we get into the territory of "well, tournament setups can't have your Mii settings in them, so as a result you can't use your Mii at a tournament."Which is a fair point to @ Conda make, but mine is the insignificance of the sliders in competitive balance to warrant a ban.
While talking competitively.
Current Mii meta or at least for Brawler is already accepting certain heights to be the most preferred option.
If anything finding the optimal mii for general situations would be hindered by standardization though I understand the value in doing so.
Waiting until then for an answer leaves Miis understandably banned or ignored until then. This is a solution for now, and likely one for the long haul as an ideal weight/height that isn't in one of the standard ranges is unlikely. If you want jump height and speed, you're going S/S. You won't want to go 1/8 short and 2/8 skinny, you're not gaining anything for that little off-standard difference.I get the logistics of it, but If there is an optimal configuration for a Mii on a general sense though and it isn't one of the extremes it's worth allowing it to be used and become to accepted default.
Eg. a Year from now we're talking 3 notches right from Short and 5 notches left from fat give you the range to space X,Y and Z with the lag to not be punished by A,B,C on reaction, and that's taken as the optimal way to compose a mii. Why wouldn't we use that if we know it's better.
This is more limiting than mine, but also much more healthy for the metagame. People may want their short/fat Mii, but if you're going with Short, you likely want speed and don't care for weight and shorter jumps. So I pretty much agree. I've added it as a proposal in my post . So let me re-post it.I think that if Mii sizes are such a huge problem, middle middle, big big, and small small should be it. Upon the start of the battle you can immediately identify what they even without any knowledge about it.