mimgrim
Smash Hero
Ok then. I misinterpreted what I read then. Thanks for that clarification.
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Time out.Punishing Ike is more difficult than punishing any other character in the game except for Sonic/Sheik/Pikachu, and Ike's hits hurt more than most of theirs do.
His f-air autocancels at full hop height, which means you cannot punish it; if he misspaces and you try to shieldgrab he can just land right outside of your range and d-tilt you, and his d-tilt is now much faster and has always been disjointed, so you aren't going to win that little scuffle. It is very difficult to challenge an Ike who is just spacing autocanceled f-airs all over the place, because by the time you can get in past that range he's just jabbing you.
His b-air does 13-14% damage and has enough shieldstun that you can't punish it by shielding it. He can just land and turn-around to jab on you.
Maximally spaced f-tilt is very difficult to punish as well; Ike can jab right away.
Up-air is basically risk-free when you are above Ike because it is so disjointed.
Ike now has combos, like n-air to b-air or up-throw to up-air or d-tilt to n-air. And his combos do significantly more damage than other characters' combos, and he kills super early with b-air now (the knockback is ridiculous), so you'll be dying *really* quickly against Ike. He himself is decently heavy so he won't be dying nearly as early.
His problem is getting juggled and harassed when he's offstage/in the air, as well as some difficulty dealing with characters who shoot projectiles and run away like Fox, which is the reason that he's not top tier without customs. When he has customs, that all changes. Close Combat tears through projectiles like they were paper, and Aether Drive is fantastic for recovery (you can also use Aether Wave to get a projectile of your own). Tempest pops him up, giving him a landing option, and is one of the best gimping moves in the game (seriously, just charge this thing at the ledge or jump off and use it: it kills ridiculously easily, and people will have a hard time recovering high enough to avoid it because f-air covers a lot of angles).
Ike is definitely top tier with customs, top 5 in the game easily.
Top 15 (maybe 20?) without customs, though.
That doesn't appear to be at all what he was saying.Time out.
What is Ike's attack with the fastest start-up?
Sonic, Paletuna and a shulk can't punish fair? I'm skeptical of that.
Fair point.Link is still not an especially good character but is much less hopeless than before. @ deepseadiva my interpretation of Link is very much based on the fact that he hasn't improved much from past Smash games, really. He's still the same character. There are changes to the way the game works that make him better and he did receive some improvements, but I still don't think he's magically improved to the point that he has a 6-4 match-up against any top tier character. It's not reasonable. So far.
To put things in perspective, double jump>upB gets Bowser significantly more horizontal distance than Link, and a tinge more vertical.Also he mentioned "Link has one of the best recoveries in the game now" - which is kind of a crazy thing to say considering Hero Slash has basically always been ***. And if thats true (someone please comment on that), combined with bombs, an always amazing amazing item, I could see some big things happening with Link.
Haha, this is something i've noticed since almost the beginning of this thread. Everyone keeps saying "I just can't see this character outside of top 15" and i'm sitting here like "Oh, in addition to the other 30 characters you told me were in the exact same position? Cool, i'll add it to the list then." I like that you made the observation. :DI can't see this character outside of top 10, but top 10 is getting more and more crowded in my head.
I tagged you because I want to know if you still think the game is really top-heavy.Not sure what you're tagging for, SFP lol. Also, I think you're overrating Peach a bit if you think she's top tier. She's good but I don't see her as very good at this point.
Shulk and Ike are overbuffed btw.
Wii fit trainer actually does well against him. All the diddys I played werent a problemIs there a character with a positive matchup against Diddy Kong in a no-customs environment? Looking at the roster, I can't find a single candidate with the possible exception of Villager, and that's because Villager can remove the banana from play for the entire match. Rosalina is still not a free matchup, either.
Default Ike does not come off as potent as Marth to me so I wouldn't say overbuffed.Not sure what you're tagging for, SFP lol. Also, I think you're overrating Peach a bit if you think she's top tier. She's good but I don't see her as very good at this point.
Shulk and Ike are overbuffed btw.
Wasn't that match with Zinoto said to be extremely laggy?Wii fit trainer actually does well against him. All the diddys I played werent a problem
Anti's wii fit trainer vs Zinoto and Ally's Diddy kong
http://youtu.be/52opV7-nMhs
http://youtu.be/Yul5rDqemA4
Wft vsWii fit trainer is probably gonna stay mid. She has some great match ups vs top characters and some against low characters. Some matchups for her R just horrible like jigglypuff and kirby. She has an advantage over ZSS since she can crouch under most of ZSSs moves. She has a combo game, projectile game, and camping game. She has tools to be a good character. She's good but she's not high or low tier. also since her moves require precision the GC controller will make her even better.
Honestly, I wouldn't be surprised in the slightest had 1.0.3 Ike already been better than Marth, especially with custom specials in play. Marth isn't that good. Ike wasn't that bad. The difference between them wasn't that big. There was nothing to justify the quantitfy and quality of buffs he has received. He's overbuffed.Default Ike does not come off as potent as Marth to me so I wouldn't say overbuffed.
I dunno, man, Sakurai has access to all that online For Glory data.Honestly, I wouldn't be surprised in the slightest had 1.0.3 Ike already been better than Marth, especially with custom specials in play. Marth isn't that good. Ike wasn't that bad. The difference between them wasn't that big. There was nothing to justify the quantitfy and quality of buffs he has received. He's overbuffed.
Because that's all we can do right now with MUs.I might come off as offensive but I just noticed, why are people pulling MU numbers out of their ***?
Maybe offensive but who gives a ****? You're right and that's all that matters.I might come off as offensive but I just noticed, why are people pulling MU numbers out of their ***?
Just look at his aerials, down 2 and D-throw. Neutral B 3 is probably bad anyways it seems some characters can just DI out of the hits, leaving him with Shuriken/Gale strike as options. Shuriken becoming somewhat redundant if you take Chakram. So Shuriken typically forces Slash Launcher, unless you're confident about hard reads with neutral 1.Wasn't that match with Zinoto said to be extremely laggy?
I tried giving Mii Swordfighter a shot after that discussion about "Smash Calibur". His range is okay and his damage output is really poor. His chakrams are alright. The MAIN problem with the Mii swordsfighter is that all his disadvantages outnumber his advantages. His damage output is weak, his attacks have lag, lack of safe attacks which means that he lacks spacing options.... His only distinct advantage is that his range is... alright and chakrams are alright. I don't know what this character is suppose to be. He's definitely not a fast-weak character type. If he's suppose to be a hard hitter, none of his moves except his neutral B 3 hit hard. He's not that all around either because his attacks have noticeable lag.
If anyone thinks this character isn't beyond redemption, maybe you should convince me that he isn't. I'm all eyes
You've got a stronger argument or support of other players that she 6:4's diddy? To be frank I don't believe it.She 6:4s diddy. She has no problem dealing with him.
Rosalina and her I would say is even. She has nothing that walls her out and it's just a decent match up.
The only reason that link and toon link were problems was because the bomb lag cancel. Now it's a good match up for her against link not sure bout toon link doe.
Ike can't deal with her projectiles nuff said.
Palutena isn't a bad match up. It's not a good matchup but it's not bad for her either
DK isn't a bad match up either
The rest R right
Also she has good matchups against ZSS and diddy 2 great top tiers
1/3 of the MUs are good
1/3 are decent
1/3 are bad
She's mid for sure
I disagree, matchup numbers are generally pretty worthless. Sometimes they're even harmful, as i've seen matchup threads devolve into bickering over the ratio values. Discussing the matchup itself is far more valuable than arbitrarily attaching numbers to a given matchup.Because that's all we can do right now with MUs.
Really, give it time for specific MU talk imo
That's actually why I meant sort of. By the whole "That's all we can do", I was meaning is that none of us really know what were talking about yet so were just saying whatever makes sense to ourselves.I disagree, matchup numbers are generally pretty worthless. Sometimes they're even harmful, as i've seen matchup thread devolve into bickering over the ratio values. Discussing the matchup itself is far more valuable than some numbers.
It's still not a good reason or excuse to make ratios out of thin airThat's actually why I meant sort of. By the whole "That's all we can do", I was meaning is that none of us really know what were talking about yet so were just saying whatever makes sense to ourselves.
The lack of meaningful discussion is just leading to random ratios, yeah.
Also I should have elaborated more on the specific MU stuff. I was meaning ratios there too.
Alriiiiight, I'll give him another shot then. I think I was paying attention to his ground game too muchJust look at his aerials, down 2 and D-throw. Neutral B 3 is probably bad anyways it seems some characters can just DI out of the hits, leaving him with Shuriken/Gale strike as options. Shuriken becoming somewhat redundant if you take Chakram. So Shuriken typically forces Slash Launcher, unless you're confident about hard reads with neutral 1
Yeah, I know. That's why I asked if we could stop with the ratios because we have virtually nothing to base them off of right now.It's still not a good reason or excuse to make ratios out of thin air
I don't believe you because you didn't provide me with numbers.Olimar to be a secret hard counter to Lucario and Mii Swordfighter vs Rosalina is even if not in Mii's favor.
It's why I made a list of characters with attributes that she doesn't enjoy. How does she cope with that?It's still not a good reason or excuse to make ratios out of thin air
His ground game is Links if you nerfed Links ground game. It's not worth discussing.Alriiiiight, I'll give him another shot then. I think I was paying attention to his ground game too much
Those kinda proved that wii fit trainer has no problem against diddy. Her ftilt is a problem for diddy and her dash. Projectile wise wii fit trainer outclasses him. Sun salutation can stop his bananas and they also let her camp him out. Diddy kong can't gimp her either. They both can combo each other with a throw then uair strings.You've got a stronger argument or support of other players that she 6:4's diddy? To be frank I don't believe it.
Nor do I buy that the Links are a good match-up.
Two set don't determine everything. Especially if there was some lag involvedAnti vs Zinoto
And
Anti vs Ally
Wtf man, the game's been out for little more than a month and you already expect me to have accurate numbers on EVERYTHING? Fall back, bro.I don't believe you because you didn't provide me with numbers.
Tru but the paragraph under that says why.Two set don't determine everything. Especially if there was some lag involved
By that logic, Charizard beats Sheik
It makes sense. Even though we don't have a solid tier list, we already have a perceived top tier with rosalina, diddy and sheik etc.Haha, this is something i've noticed since almost the beginning of this thread. Everyone keeps saying "I just can't see this character outside of top 15" and i'm sitting here like "Oh, in addition to the other 30 characters you told me were in the exact same position? Cool, i'll add it to the list then." I like that you made the observation. :D
I think we get 'wow'-ed by a character to the point where their advantages are inflated because we watched them for a bit and they had a solid gameplan that stuck together quite fluidly. The biggest area that this happens to is our main for obvious reasons - we have that gameplan with them and win frequently, so more often than not people will over-estimate the capabilities of their main (@Kofu could be totally right, and Ness for instance is only high or perhaps lower, I think his weaknesses are certainly big enough to warrant that discussion... and yet coming from my standpoint it's so hard not to go "well you can work around his recovery" because i've done it and will continue to do it until someone finally bodies me in tournament because of it ). Then other characters we play fit into that 'fluid gameplan' slot and we assume their options will cover their weaknesses.
But I digress
I think we just have to separate 'gee this character is good' from 'does this character have strengths comparable to our roughly-perceived top tier?' and then that sentiment comes out slightly less often so as not to muddle up the process of deciding who goes where. So instead of being like "X character has such and such strengths, he/she just HAS to be top 15", we can be more like "Well we already have a rough idea of who's strong and why, so let's get X character and see how his match-ups appear, whether his strengths can dominate the meta (important), what supporting results he/she has..." etc.
I'm not quite sure if what I wanted to say got across... hmm, but anyway, I must say I like that the game seems balanced enough for most of the cast to seem like they COULD be top X, even if we do have to eventually bite the bullet somewhere down that line and give them an actual order.
And once the first tier list gets done, the subsequent ones I think become a little easier. It's like trying to build and having all your building materials in storage as opposed to having them on the field with you in a rough order. In storage it's so hard to unpack them and build from there, but at least if they're on the field and you have some idea of where to put them, it's a bit easier to move and switch them around to fit what you're thinking.
Disclaimer: I'm not a builder, so I have no idea if this is what builders would actually do, but hopefully it somewhat illustrates my point by simplifying it through an analogy, even if the analogy is flawed.