ChronoPenguin
Smash Champion
He better not look at Charizard funny.What are your all opinions on Diddy Kong? .
#Trela.
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He better not look at Charizard funny.What are your all opinions on Diddy Kong? .
Sky said that they're playing the pre-patch version on the stream.Mr. R's Sheik looking really sick out here, doesn't seem like this character was nerfed too badly at all, can still kill with the smaller blastzones on Wii U and loss of vertical vectoring.
Actually, he said that they're playing the POST-patch version.Sky said that they're playing the pre-patch version on the stream.
I mean, as much as those matchups are based off how well he does with Link in For Glory, how much of your lol is coming from your Brawl impressions of Link?
One thing I quickly picked up with Pikachu is that Quick Attack is also insane for ledge trumping. If you go off stage to edgeguard someone with Pikachu and they manage to slip past and grab the ledge, you can easily quick attack to it just before they grab it, trump them, nair/bair/dair off the trump and reset the situation. Killed so many people doing this as they drop their guard somewhat when they see they're gonna get back to the ledge before you.Yeah, Pikachu is sick too. You'll notice how every time Sheik got out of a bad situation at the ledge or something, Pikachu managed to up-b and keep the offensive pressure going.
None.how much of your lol is coming from your Brawl impressions of Link?
I meant... what are your "competitive impressions" on Diddy?He better not look at Charizard funny.
#Trela.
Diddy's very strong. D-throw to up-air does so much damage, Monkey Flip is a great mixup in 99% of situations (crawldash if you think your opponent will call it) and can lead to escapes, banana leads to throws which leads to up-airs, and f-airs are massive so he automatically beats characters like Jigglypuff and Peach just by spacing f-airs. He has his rough matchups, though. Rosalina was one, might not be as much after the nerfs to her (n-air is much easier to deal with now); Ike with customs is probably another, based on my limited experience in the MU; and Pikachu is yet another--the edgeguards are very real here.I meant... what are your "competitive impressions" on Diddy?
Oh. Okay good.None.
You are the only one that explained it correctly.I think of this game in 3 stages: advantage, disadvantage, and neutral.
In neutral, I am trying to get to advantage.
In advantage, I am trying to maintain my advantage.
In disadvantage, I am trying to get back to neutral.
If my opponent is in the air, off the stage, or just has far less of the stage to his back than I do to mine, I am in advantage. Being in advantage means I can make bolder plays, because the risk:reward is in my favor.
If I'm in the air, off the stage, or just have far less of the stage to my back than my opponent does to his, I am in disadvantage. Being in disadvantage means I have to make more cautious plays until I can get back in neutral. Sometimes making a bold play in disadvantage will allow me to sweep straight from disadvantage to advantage, but that's rare.
If neither of the above is true, then we're in neutral, and I'm playing footsies with my opponent (projectiles + pokes, trying to get at least one hit in so that I can get in the advantage state).
Different characters handle the states differently, and different positions are meant to be handled differently (offstage vs. onstage), but the general principle of smash and fighting games is always the above. If you are in advantage, press your advantage. If you are in disadvantage, try to reset the situation. If you are in neutral, try to get to advantage.
I agree with everything you said here for the record, I didn't mean to imply that this isn't the case. Link is better. He was buffed. He might do okay against some better characters, but until he receives some radical bowser-style design changes he's never going to be anything special.Well, Link got a lot of comparative and intrinsic buffs.
His landing lag on aerials was barely touched from brawl, if not buffed I'm pretty sure; to a game of top tier aerials having landing lag doubled, yada yada.
His jab in brawl was like 9 frames, it seems faster now.
Link was very gimpable, took the full force of every lame chain grab, had absolutely no out of shield game and unreliable kill moves in Brawl.
He's less gimpable, there are no lame-things that turn risk/reward one-sided against him, his aerial game is faster/better, finally giving him a bit more OoS options, and eh, combos from projectile set ups are feasibly more reliable, you aren't shuffling out of up smash easily, etc etc
If you look at match ups in a design type of way (it's very easy to do in theory land / pre-tournament exposure) then I can go "yeah, link should have a great time against Mac due to links great range and mid-range zoning, shouldn't be shut down by Rosalina due to outranging both, and diddy's fast and also projectile heavy, but we're fat etc etc"
Putting match up numbers to that is the silly part, because you have no true way to ascertain a character's "power level" right now.
Link was very gimpable, took the full force of every lame chain grab, had absolutely no out of shield game and unreliable kill moves in Brawl.
Its really ****. Anybody can vote and you just have to look at Diddy kong placement to know how much its far from reality (if you can't tell... diddy kong is MINIMUM top 3 right now)
Really !?! He's obviously top tier right now. I mean look at results, combo games etc...Diddy Kong isn't top tier, his DThrow is.
Well, he probably is anyway, but his DThrow is ********.
This is very, very wrong, almost as wrong as the people who put Palutena in Bottom Tier when the game came out.Ike isn't that high. He should be low or bottom imo
Whut? Please explain. I honestly don't see how since he's easily punished and sluggishThis is very, very wrong, almost as wrong as the people who put Palutena in Bottom Tier when the game came out.
Ike is top tier with customs, high tier without, at the very least.
Read it again.Really !?! He's obviously top tier right now. I mean look at results, combo games etc...
When some sort of consensus is done...Usually when does a tier list come out?
Normally 8 months to 1 year after the game's release, somewhere around that. It's made by those who know significant information about characters, though in all honesty, I feel that the first tier list should set an example and be done by at least two thousand people, those with moderate to heavy knowledge.Usually when does a tier list come out?
The first tier list is always laughably inaccurate later in a game's life span. Like Olimar being mid and R.O.B. being top for Brawl. I don't think more people would really make a difference.I feel that the first tier list should set an example and be done by at least two thousand people, those with moderate to heavy knowledge.
Punishing Ike is more difficult than punishing any other character in the game except for Sonic/Sheik/Pikachu, and Ike's hits hurt more than most of theirs do.Whut? Please explain. I honestly don't see how since he's easily punished and sluggish
You want to know something completely horrendous. Palutena was in top 10 at one point. Back to the competitive talk. How does everyone feel about pacmans viability? I feel like he has great stage control.Absolutely horrendous^
Dark Pit above Pit? Lucina above Marth better than all the characters we know she isn't ?
Not worth looking at just for those reasons. Its based off of match up 'charting' though, which is nice/cool.
I haven't struggled against a Pac-Man yet, but I use She-Who-Must-Not-Be-Named who can shut down the fruit, hydrant, and power pellet easily so...yeah. (This being For Glory, so obligatory skill disclaimer, stage disclaimer, and custom ban disclaimer.) Against everyone else I can easily see him being a massive pain to deal with depending on individual options for dealing with those three things.You want to know something completely horrendous. Palutena was in top 10 at one point. Back to the competitive talk. How does everyone feel about pacmans viability? I feel like he has great stage control.
Palutena should be top 3 with customs on imo.You want to know something completely horrendous. Palutena was in top 10 at one point. Back to the competitive talk. How does everyone feel about pacmans viability? I feel like he has great stage control.
Palutena in top 10 isn't really that hard to believe imo. She still has all of her glitches from 1.0.3, benefits greatly from the Vectoring changes and got a slightly buffed Utilt and Dtilt along a slightly nerfed Usmash. Palutena potentially being in top 10 isn't really that outlandish or horrendous really.You want to know something completely horrendous. Palutena was in top 10 at one point.
Isn't up-smash buffed?Palutena in top 10 isn't really that hard to believe imo. She still has all of her glitches from 1.0.3, benefits greatly from the Vectoring changes and got a slightly buffed Utilt and Dtilt along a slightly nerfed Usmash. Palutena potentially being in top 10 isn't really that outlandish or horrendous really.
EDIT - Presuming customs of course. Without them she becomes not as good, still a potential high end character though imo.
yes, the hitbox ends 4 frames later. This means that the move was buffed, because there used to be a period of animation during which people could pass through the beam without getting hit at the end. Now you can't do that as easily.According to the 1.0.4 patch notes thread the move now ends like 3 frames later. I've heard that Usmash might be a little bit wider but that could just be placebo. And I don't have 1.0.4 yet myself, yay ****ty internet and yay not getting Wii-U version till Christmas.