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His grab doesn't suck at all, his grab isnt slow, has range, and is good for positioning. Simply because you can't combo off somethings doesn't make it bad. Also you're out of you're mind if you're trying to tell me yoshi's air moves are bad. Neutral air, back air, down air, are all good. You can short hop down air and cross people up with the momentum very well, cross up back air, hop up b, etc. just watch a tourney yoshi player and you'll see his options aren't as limited as you make them sound.Air approaches get shield grabbed on a dime, so why air approaches would be his best bet...uh...
Also, his grab sucks. It can't punish OoS, it's slow, you can't combo off of it in any direction at all, and it doesn't grab while returning to him like Zamus's. To make up for the bad grab n' throws, he has a good dash attack. Makes sense to me. Besides, there are others with good stuff in different categories anyway, like KO move tilts, high damage/reliable combos, camping, pressure, reflects and counters, and so on. Yoshi just happens to have a great dash attack and good air movement coupled with relatively high weight.
If he was nerfed somehow, I wouldn't be horrendously surprised, tbh. However, given my experience up until now, one would need to be very careful as to what was nerfed and how. It'd be simpler to just not buff him further.
Palutena needs a n-air that actually makes sense and faster tilts, if anything. That'd fix her up faster than Light Weight + Super Speed.
1) Didn't say the aerials were bad. They're good...well...b-air is "decent", but yea. Approaching with them isn't the greatest of moves, is all, unless you cross-up or d-air their shields.His grab doesn't suck at all, his grab isnt slow, has range, and is good for positioning. Simply because you can't combo off somethings doesn't make it bad. Also you're out of you're mind if you're trying to tell me yoshi's air moves are bad. Neutral air, back air, down air, are all good. You can short hop down air and cross people up with the momentum very well, cross up back air, hop up b, etc. just watch a tourney yoshi player and you'll see his options aren't as limited as you make them sound.
Also, we shouldn't lag If you're in Texas man.
The formerI would say either Marth needs a range increase or a decrease in attack lag. Perhaps both.
And this ladies and gentlemen is how actual progress is made! Being proactive! I wanna know when this thread is made. I'm usually good at logistics.That's not the kinda "work" that's off-putting to some. I think the real concern is about the efficiency, the execution, and the implementation of customs in a real life tournament setting. Sure it sounds relatively painless on paper, but when you start factoring people into the equation...
Y'know, **** this. @ Thinkaman , @Conda, @ whomever, why don't we get a separate topic going and start brainstorming ways to streamline customs on a macro-sized scale. We don't need to clutter up the thread anymore with this talk.
Smooth Criminal
http://smashboards.com/threads/custom-moveset-discussion.368256/
I'd say just give here a bit more block stun so she can play aggressively as I feel she was intended. Right now she just plays like a poor man's Marth.How would one go about improving on Lucina without giving her tipper hitboxes?
Maybe give her a greater rate of DPS with her individual moves, so that she lays on more shieldstun to justify a lack of tipper spot? Then maybe weaken her powerful KO moves a smidgen to compensate for the greater DPS?
This strays from what's going to happen in this patch. I feel she's been designed to be a worse Marth. Every nuance to Marth is there and better this game, while Lucina doesn't get anything. Other than perhaps her body hits of smash attacks having more knock back.How would one go about improving on Lucina without giving her tipper hitboxes?
Maybe give her a greater rate of DPS with her individual moves, so that she lays on more shieldstun and thus grant her more safety to justify a lack of tipper spot? Then maybe weaken her powerful KO moves a smidgen to compensate for the greater DPS?
Pretty sure Pit's blades are the same length, just fatter.If only I could justify infracting people for saying "marth's range was nerfed".
I think I've personally finally killed "I can play more aggressive with Lucina xD", but this "Marths range is shorter" bull **** is a whole different beast because it's a widespread INCORRECT ASSUMPTION birthed for people before the game even got released and they never bothered to check or ask themselves "am I extremely ignorant?"
Some [new] characters may have more range this game, but that has nothing to do with Marth. He still outdisjoints all of those characters. If you played Marth in Brawl at all you'd know he doesn't outrange anyone not terrible (especially the good characters who ALL out range him), doesn't matter, because he's got a SWORD that's probably LONGER in this game than it was in Brawl.
Pit's sword is SLIGHTLY shorter but most of his attacks have him reaching out a lot further (stepping heavily forward). Big ****ing whoop. Disjoints are vastly superior.
It was most likely equipment that Sakurai was most worried about when it comes to online. Custom moves and Mii Fighters are unfortunate side casualties due to Sakurai's idiotic decision to lump all the custom parts (equipment, moves, & Mii outfits) together.So, anyone knows the reason why Sakurai decided to turn off customs in For Glory?
Purely so people with everything [they want] unlocked wouldn't get an 'advantage' over people who hadn't unlocked everything?
I still stand by the idea that the dev team should add a lobby for customs called "For Science". :VIt was most likely equipment that Sakurai was most worried about when it comes to online. Custom moves and Mii Fighters are unfortunate side casualties due to Sakurai's idiotic decision to lump all the custom parts (equipment, moves, & Mii outfits) together.
Dev team would probably also allow custom equipment there, which is really unfortunate as I'd like a mode to test customs online WITHOUT testing custom equips too.I still stand by the idea that the dev team should add a lobby for customs called "For Science". :V
Meh, sh nair with a buffered fast fall lands at around the perfect time (for the move/hitbox to end), to the point where I feel this may have been intentional. Otherwise as a move which can horse and carrot opponents within the air, and in some cases lose to the ground it's still very good.I think all Marth needs is AC Nair back and maybe slight landing lag reductions (it's kinda silly Ike's landing lag is pretty much the same as Marth's). As much as I dreaded his Nair, I was legit sad at how neutered it was lol. Anything that makes my friend go back to Marth over Rosalina (blegh) would be welcome.
Lucina just needs a little bit more damage, a little bit more knockback growth, and a little less hitlag. Then she will be a viable alternative instead of a slight handicap.
What do you mean by Brawl speed? Tell me exactly what you mean because it isn't plain to me, someone who's already put like 1000 matches into this character and spent 6 years playing him in Brawl - I'm struggling.No, i mean his brawl speed.
The reason this is happening is because the vast majority of people who play Smash are casual players who play 4-player battles with items. Most people barely know how to block.So, to spread this around more:
http://www.gamefaqs.com/boards/632937-super-smash-bros-for-nintendo-3ds/70588877
Flare Blitz getting the nerf hammer. Either that or Aura got buffed.
That's pretty stupid in either case.
Why are you picking a fight about game data with a:And thank you for never playing marth.
This is the Internet, friend. "Need" and "want" are basically interchangeable, it seems.Odd I don't see anything "wrong" with Marth for him to need anything.
No ****ing way.So, to spread this around more:
http://www.gamefaqs.com/boards/632937-super-smash-bros-for-nintendo-3ds/70588877
Flare Blitz getting the nerf hammer. Either that or Aura got buffed.
That's pretty stupid in either case.
Because of Equipment.So, anyone knows the reason why Sakurai decided to turn off customs in For Glory?
Purely so people with everything [they want] unlocked wouldn't get an 'advantage' over people who hadn't unlocked everything?
Looks like Zard just doesnt go through projectiles anymore, thats all it is.So, to spread this around more:
http://www.gamefaqs.com/boards/632937-super-smash-bros-for-nintendo-3ds/70588877
Flare Blitz getting the nerf hammer. Either that or Aura got buffed.
That's pretty stupid in either case.