- Joined
- Oct 21, 2011
- Messages
- 3,474
Video wasn't the greatest DH play as it was overly reliant on his projectiles but it was decent. The character is primarily a setup/pressure character as he doesn't have much true combo potential disregarding projectiles. I find that there needs to be a decent ratio between projectile usage - physical prowess as his projectiles are generally slow and aren't ideal for camping. He has some options for situating the can via SH fair/bair/ftilt/dtilt. You can also sourspot the can to send it behind you and sweetspot it to send it in front of you. Bit tricky to pull off, but it helps. A get-up attack from the ledge on the can will also send it far enough to hit someone on the other side of FD.I'm feeling slighted whenever you bring it up like that...
I didn't check Duck Hunt's customs, but his recovery and floatiness are very big weaknesses, similar to ROB, and I believe this is the primary thing that works against him competitively. I believe he's better than ROB because he's a smaller target and his neutral game and traps are more versatile, though this comes at a cost of less useful throws. Both are not very good at scoring KOs early, but Duck Hunt has more ways to keep people in really awkward positions.
Japanese footage: https://www.youtube.com/watch?v=oOM3ecnV7iM
Character actually looks really hard to play really optimally because of the many ways the dynamite can be positioned.
Customs can be found here: https://www.youtube.com/watch?v=yJaJI505Nro
I agree that the recovery hurts him a good amount as the default has no hitbox, is slow, and can easily be edgeguarded against/stage spiked. Custom 2 has a hitbox (multihit where the dog bites anyone close) but a short range that makes it nearly useless. Custom 3, Duck Jump, has a windbox effect in front and behind the character and comes out quickly but has a set vertical range and no horizontal distance. It's useful against characters who can't effectively edgeguard but again, isn't too great. The fthrow is typically guaranteed to follow into fair/RAR bair but other than that, the throws aren't amazing. Dthrow is decent, but is heavily read-based. Bthrow can be used to throw the other player into a nearby situated can which can be useful at high percents.
Haven't played around with the clay pigeon customs but I feel like the default is superior by far. Rising clay is pretty useless and the other one is typically unreliable.
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