• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Important Carefully Ask PPMD about the Tiara Guy

MasterShake

Smash Lord
Joined
May 22, 2006
Messages
1,911
Location
Sacramento, CA
So lets talk about back throw a little bit. I think this move is kind of amazing. In what situations to people like to use it? At what % does it start to setup platform tech chases on fastfallers/floaties?
Lol I find it way more situational. The best I've done with it is use it at super low percents to get a missed tech to reset, and then use it at super high percents to either hopefully get an fsmash (fast fallers) or bait a double jump (non fast fallers). In the second case bthrow and bair work very well together imo.
 

iamthemicrowave

Smash Master
Joined
Feb 7, 2006
Messages
3,735
Location
Purdue/Woodridge, IL
i like combos that end in stuff...and stuff

wat

also, i like when m2k would grab s2js falcon(from g2) near the edge, then downthrow and s2j would di in, so m2k would regrab. i remember him doing that frequently

EDIT:

whoops i meant with sheik. i saw KK post and though this was the sheik thread. fail.
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
^ Really? it sounds terrible when you're facing the edge because the weak fsmash aint never gonna kill them going the other way if it's not on a tiny stage
I only ever remember to use it when they're at impossibly high percentages, so it ends up tippering anyways. My Marth is really grab-happy (IDK if you remember) and I'm bad at switching that up when they're at kill percents, so I end up with useless grabs too often. Bthrow lets me convert those mistakes into something useful.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
I'm not gonna lie I've bthrown twice accidentally in tourney recently and both times it turned out amazing. Set up a tech chase tipper on the YS platforms against cfalcon and lofted sheik above the edge then swiped her DJ with a bair. I have to actually use this move more consciously in the future. I'm not really sure about bthrow fsmash on spacies but I'm pretty sure they can DI out of that even at extreme percents.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Bthrow idea makes a lot of sense to me because you want the opponent above you but not with a ton of time to escape or think like upthrow can give sometimes.

Good idea Niko Ima play with that. =p
 

Teczer0

Research Assistant
Premium
BRoomer
Joined
Mar 25, 2007
Messages
16,862
Location
Convex Cone, Positive Orthant
DI away on bthrow causes the player to be sent almost straight up.

Vs Spacies I think you can do bthrow dair at high percents for KOs, not completely sure on that one though.

It can set up potentially great tech chases if they DI away from you. I use it occasionally especially on sheik/peach. Bthrow bair steals a lot of jumps if the opponent doesn't expect it.
 

Dart!

Smash Master
Joined
May 12, 2010
Messages
3,755
Location
East Peoria, IL
So lets talk about back throw a little bit. I think this move is kind of amazing. In what situations to people like to use it? At what % does it start to setup platform tech chases on fastfallers/floaties?
falcon 65+ (slightly DI dependent)
Peach 50+ (DI dependent)
Fox and Falco 95-110 respectively (DI dependent)

Back throw is AMAZING on BF and yoshis. my ****ing god.
 

Shellbullet34

Smash Rookie
Joined
Aug 26, 2011
Messages
1
What's the best tactic to use against a Speed Loving Captain Falcon who loves spamming falcon kicks with an aggressive playstyle?
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
shield -> shffl dair out of shield
counter
jump over the falcon kick and come down with an aerial
move in and out of falcon kick's maximum range and just retreat a little and grab them when they do it
nair
late fair
 
Joined
Aug 6, 2008
Messages
19,345
You need to make avoiding that falcon kick and punish as flashy as possible.
moonwalk -> air dodge behind falcon -> moonwalk -> FH Bair -> Fair -> Tipper Fsmash
^ Warning: Percentage & DI dependent.
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
New thought: how far do spacies fall before they can act from a grab release? Grab releases don't give jumps back, so instead of jabbing phantasm/illusion I wanna try grabbing it. I assume it forces them below stage level, which should be a fairly easy KO.

Seems especially good against spacy players that have learned to DI/SDI the jab so they can grab ledge afterward, either through another side-B or an up-B instant grab.
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
New thought: how far do spacies fall before they can act from a grab release? Grab releases don't give jumps back, so instead of jabbing phantasm/illusion I wanna try grabbing it. I assume it forces them below stage level, which should be a fairly easy KO.

Seems especially good against spacy players that have learned to DI/SDI the jab so they can grab ledge afterward, either through another side-B or an up-B instant grab.
if they di towards the ledge cant you just dtilt them?
 
Joined
Aug 6, 2008
Messages
19,345
Well, if you are assuming people can SDI/DI with regularity, then you might as well expect people will understand the grab release mechanics as well. You have to be right over the edge to ever force an air release on spacies or else they can just get released on the ground and with enough room not go offstage.

Anyway, it'll be harder to time grabs. It's only out for 2 frames starting at frame 8. Jab hits for 4 whole frames and starts 5 frames sooner.
If any spacie gets to the ledge after the jab, just expect it the next time.
 

Smash G 0 D

Leave Luck to Heaven
BRoomer
Joined
Oct 5, 2005
Messages
3,571
Location
Charlottesville, VA
On reaction, I think it's hard to punish it with a neutral B because of startup (correct me if I'm wrong). Jab is a good option. If the end of the phantasm will be near you, you can downB and the counter will hit them. Otherwise they'll just go past you without dealing any damage (invincibility from counter) unless they shorten the phantasm. Dtilt is a good choice if they try to get to the ledge.
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
Also, if you know he is going to do it into you, but don't feel like you have enough time to hit it, you can shield then WD OoS and grab or smash etc
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Falcon kick has so much lag. Why would you talk about how to punish that? Even Fox's up-b (angled such that he goes straight through you) can be punished with wavedash oos -> grab if your execution is on point. Lol.
 
Top Bottom