SnakeMan
Smash Cadet
Ha!! Lol This^. I thought I was the only one that had better success with the colors I dont like to play
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You don't actually have to move for DI away until like 22% or something. Marths grab range lets you stand in place and grab their DI away. The only option you have to react to is DI behind. After 16% or so you should be pivot grabbing which is typically pretty tough to do consistently, but since you throw them higher than the earlier %s its not too bad.I have some questions about the cg vs. fox/falco.
Can you guys really react to no DI vs. DI away? I feel like its incredibly difficult to make this work if you're opponent is constantly mixing it up, making you turn around and then suddenly not. I'm sure its doable, it just seems, well, really hard.
That leads into my second question which is why do people recomend practicing vs. lvl 1s ( who always DI behind)? If you get used to always turning around for every regrab except the first one, how is that going to help at all vs. someone who varies DI's? In fact, it seems downright detrimental.
If you want to practice cg, you should be playing against lvl 4's actually. They mix up DI.I have some questions about the cg vs. fox/falco.
Can you guys really react to no DI vs. DI away? I feel like its incredibly difficult to make this work if you're opponent is constantly mixing it up, making you turn around and then suddenly not. I'm sure its doable, it just seems, well, really hard.
That leads into my second question which is why do people recomend practicing vs. lvl 1s ( who always DI behind)? If you get used to always turning around for every regrab except the first one, how is that going to help at all vs. someone who varies DI's? In fact, it seems downright detrimental.
I use it very sparingly. Just one of those things you feel out. Most of the time I delay my fairs due to CChow useful is short hop fair-waveland? i never see it
It's pretty easy to find; it never changes.^Sourspot up tilt is so good in general. I have to look for it more.
26%damn this lvl 4 thing is tooo ****
for the first time in months i feel like i'm actually improving at the cg.
Anybody have the number for pivot grabbing vs. Falco?
shhhhhh keep that technology under wraps :ousmash is underrated imo and I personally believe it's a viable option when under shield pressure.
I believe jumps actually get buffered in that situation. But tbh you're not so much worried about jumps as shines. Good spacies will no DI and mash down B at those %s.Even then, the jump out at that low percentage has to be frame perfect and most spacies are more worried about the DI than the jump out so being super strict with it isn't necessary but it's good to know.
shhhhhh keep that technology under wraps :o
I remember that up-b ... I actually just missed the sweetspot completely, sorry to get your hopes upSo after playing Wenbo and Winston this weekend it's pretty clear that Fox can consistently sweet spot from below. I tried and failed to counter mad times lolol.
I will say tho, that the one time that I jabbed his side B and forced him to try to up B he DID miss the sweet spot, he was only sweet spotting when he completely volunteered to go for that. I think it's still pretty safe to counter after jabbing side B, as it's much harder to measure a sweetspot with no DJ or very much time to set it up.
It's also pretty easy to time an fsmash against the sweetspot too.
And holy ****, as soon as all the Fox players start consistently wavelanding with invince frames like Wenbo does....I'm quitting melee.
You are correct sir. Which is why I make pb&j play a variety of characters. I'm not one to travel so I don't get the exposure or the variety of play styles that some other people get. My only other chance is when people travel to pb&j's or my roommate who plays a casual luigi. I was very very lucky to have M2K stay at my place for a long time and teach me many many things about the game.I think that's just called "observing your opponent" <_<
Also some extrapolating from your practice partners to the general Smash community
Having a variety of training partners as good or better than you is pretty sweet ... L> transfer to otg's Smashfests
Use it as a finisher in CG and similar juggle combos at low percents. Bonus points if you can make them DI for a normal u-tilt and then surprise them by making them bad DI the sourspot.Hmmm I don't use sourspot utilt for anything but edgeguarding (when they fall on top of me). Using it in close tech situations instead of fsmash is really interesting.
bonus points? how many bonus points are we talkin about here?Use it as a finisher in CG and similar juggle combos at low percents. Bonus points if you can make them DI for a normal u-tilt and then surprise them by making them bad DI the sourspot.
Thanks dude. It's weird cause honestly way back when I chose to play marth I was really into edgeguards/offstage stuff/gimping. But then my main sparring partner became a doc main lol. L2onstage asap. and now my weakest area is edgeguarding.Watching niko's Marth in tournament is really interesting to me haha. Mainly because we started at different points, I was a player who mainly concentrated on learning how to edgegaurd well more than onstage fighting. Watching niko I feel like he did the opposite lmao.
Niko I'd love to see you improve and in general be more aggressive with your edgegaurds man. You'd be so much scarier of a player if you did. Not that you aren't scary good as it is xD
Is it that you don't know what to do when edgeguarding or is it something else?Thanks dude. It's weird cause honestly way back when I chose to play marth I was really into edgeguards/offstage stuff/gimping. But then my main sparring partner became a doc main lol. L2onstage asap. and now my weakest area is edgeguarding.
but yea i think the biggest hole in my game is playing confidently in tourney and I think that shows up most noticeably in my edgeguard game. When I'm edgeguarding its weird it feels like I'm on defense just trying not to mess up and that's definitely the wrong mentality for it. I'm going to keep trying to improve even tho I'm really frustrated right now with how I seem to play when it counts and I don't really know how to fix that.
I love watching your Marth too and next time FOR SURE we are playing lol I'm tight.
Meh. Wavedash utilt is more fun. Or reverse wavedash nair for lulz.Niko, when Peaches are floating sort of high and trying to threaten you, walking up to them and up tilting is a pretty good way to swat them and start a juggle. It's really good at low percent (if you tip it, it works at like 0 but if not like 15%). It looked like you had problems with that at your last tournament.
Also, you have to get over your fear of using aerials and going offstage to edgeguard. Especially versus Peach.
Thanks, actually some specifics on edgeguarding peach would be cool (I'm assuming ur talking about the MacD set) cause I really don't know what to do.Niko, when Peaches are floating sort of high and trying to threaten you, walking up to them and up tilting is a pretty good way to swat them and start a juggle. It's really good at low percent (if you tip it, it works at like 0 but if not like 15%). It looked like you had problems with that at your last tournament.
Also, you have to get over your fear of using aerials and going offstage to edgeguard. Especially versus Peach.
Basically, whenever you could regrab in a combo, I'm fairly sure you could sourspot u-tilt.Hmm, at around what percents would you want to use it to finish a CG? And is the bad angle really good enough that it's worth doing instead of doing the regular CG/juggle stuff?
Do the move when it will or when it is completely safe to throw it out. Never leave yourself vulnerable.i want to express in words the similarities and differences between all of marth's options for creating walls between himself and his opponent.
in other words, i want to put into concise, concrete terms when to use rising fair, delayed fair, nair, jab, forward b, utilt, dtilt, dd grab, fsmash, and wd back to whatever. i think having an explicit understanding of this would help create perfect move choice for creating walls. because a lot of these options don't always work even when you know they're coming in.
if anyone wants to do this for me, feel free. otherwise, i'll probably do it on my own and i may or may not share it here.