Niko45
Smash Master
I think honestly uthrow fsmash works on Falco up to around 100% if they don't DI to either side.
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Uthrow fsmash true combos on Falco up to 85% (before grab). It combos on Fox up to 83% (based on no DI). I'm also sure it combos under 30%, but I can't test because CPUs never DI away. :/up throw fsmash is actually only guaranteed from like 30-70% if its below 30 they will hit the ground/be able to shine before fsmash comes out and above 70ish they can just jump out
Oh, well idk then. In Marth dittos, I usually fthrow/dthrow them towards the ledge when I'm close enough to it, otherwise I just accept that they aren't going off stage and work from uthrow to just combo them off.I ment for characters like Falcon and Marth. Against spacies yeah I just u-throw
for a second, i thought we were talking about fox dittosWhen you can't uthrow fsmash, uthrow sh ff weakhit uair fsmash.
Edit: fsmashfsmashfsmashfsmash into fsmash best combo gg
Jab can be side-B'd under surprisingly easily, so don't do that. Dtilt is definitely the best option. If you stand right at the ledge, it goes far enough out that even perfect shortens at the lowest heights won't help. Neutral B is overrated, and I think Cactuar did a good job of explaining why. I'll just add its knockback at low %s is lame to the list of reasons to not use it. I think side-B, fair, and maybe even dsmash have some good potential, but I have no way of experimenting because comps don't side-B. :/tipper tipper tipper is honestly the most fun combo
it sucks cause if I land two of them I'm obligated to try for the third and I usually get ***** for that
Serious question: Is neutral B the best way to edgeguard spacies side B? I'm beginning to think it is more and more. It seems very hard for them to sweetspot underneath it which is cool, but more importantly, I have huge huge problems edgeguarding spacies that are really proficient at side B shortening, but the neutral B hitbox lingers and it feels like just timing to hit a normal side B will also catch a shortened one as well, covering both options. Should this become staple?
But neutral B doesn't help vs. shortens... The only thing I've ever had hit me out of a proper shorten is dtilt because it's the only move that goes far enough out. I'm not even sure neutral B's hitbox really lingers as long as everyone thinks anyway. It just seems like a misleading animation because it's so laggy. Just watching that video of Marth's hitboxes, I only counted maybe 3-4 frames where the move is even or below the ledge, which isn't impressive at all.The hitbox is insane and critically it lasts a little longer than his typical boxes so I think it's one of the more unexplored Marth moves left. Bones idk if you really read my post cause I was just mentioning as a bonus that it can eat side B sweetspots but the real issue is good side B shortening coverage (which there is no answer to beyond hard read otherwise).
And before anyone says it no, double jab does not work.
IMO anytime spacies aren't in position to jump straight to ledge then you should go off stage to get them...tipper tipper tipper is honestly the most fun combo
it sucks cause if I land two of them I'm obligated to try for the third and I usually get ***** for that
Serious question: Is neutral B the best way to edgeguard spacies side B? I'm beginning to think it is more and more. It seems very hard for them to sweetspot underneath it which is cool, but more importantly, I have huge huge problems edgeguarding spacies that are really proficient at side B shortening, but the neutral B hitbox lingers and it feels like just timing to hit a normal side B will also catch a shortened one as well, covering both options. Should this become staple?
It just sounds like you aren't close enough to the edge then. Dtilt hits far enough that shortening doesn't even come into play. It doesn't affect the timing of side-B until the very end, which means you're trying to hit them at the end of the side-B instead of the middle.I play against great side b shortening on the regular and it was really effective. Dtilt doesn't cover both shorten and non shorten so idk what you are talking about.
Hmm I don't know if I quite agree with that. They can pull back really far and side B, or intentionally go really low hugging the stage with up B making going off stage difficult. Besides, in dealing with shortens it's very possible they COULD be in DJ sweetspot range but decided to pull back and shorten illusion instead.IMO anytime spacies aren't in position to jump straight to ledge then you should go off stage to get them...
You don't have to react to the Phantasm. You just have to react to their height. If they are above ledge height, you just wait. If they Phantasm, well then lol they'll get destroyed. If they up-B, then lol they'll get destroyed. If they drop back to ledge height, you dtilt. Even if they shorten perfectly they get hit, and if they up-B at or below ledge height, you can easily just run off-stage and gimp them because of dtilt's IASA frames.Yeah Bones it's not like Niko plays with PC Chris or anything
In all seriousness Bones are you reacting with the dtilt? Seems like the only way you'll get dtilt to work is if you're ready for them to use side b and you **** them out of start up (or if they don't sweetspot then you bop em off ending lag)....but this situation is extremely rare and if you aren't precise you just clank w Falco side b lol. Whereas with neutral B you don't need to have that tight window of reaction, you just throw it out around when they'll use side b
If they side-B above your dtilt, you could easily dtilt again before they grab the ledge. If this doesn't sound possible, it's most likely because you are trying to dtilt the end of the Phantasm which is a waste of time because shortens are immune to it. You really just shouldn't be dtilting if they are above the ledge at all. If you just make moves based on their height, you'll be fine. If you are worried about them side-Bing right at you, SHFFL a nair/fair when you see them DJ, and then dtilt after. They'll either side-B high and get hit by the aerial or side-B to the ledge and get hit by your dtilt. Obviously if they up-B at any point you can just react and jump out to smack them.@Bones no dtilt doesn't. Dtilt doesn't hit period because you can do the illusion slightly above ledge and just fall to the ledge. That's the entire danger of the situation, is that you have to respect regular side B because you can't afford to get hit by it, but if you "defend" yourself from that you will not cover shorten.