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Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
yeah, sorry chip, obviously misunderstood you there..

i'm kinda surprised that bones acted like grab is bad against ganon..this statement just doesn't make sense...how can it be difficult to get a grab against a character that has massive lag after every aerial and low dash speed. of course you don't grab if they're jabbing after every aerial, but you don't even have to be close enough in your dashdance to get grabbed...

the matchup seems a lot easier once they start jabbing from fear of grabs and then you can get inside their spacing even easier.
I was just joking because Mango literally did not land a single grab on Kage in that match.
 
Joined
Aug 6, 2008
Messages
19,345
In fire emblem, there are classes for units. Warrior, lord, pegasus knight, mercanary, etc. So, his class is Lord, not warrior in the game. By textbook definition, he is a warrior.

Dart being tricky.
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
Marth or not doesn't really matter, I meant 2nd foolish warrior to challenge me which is a real person. But no one else can be a warrior so no one will be able to do it. Hehe.. =P
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
Marth or not doesn't really matter, I meant 2nd foolish warrior to challenge me which is a real person. But no one else can be a warrior so no one will be able to do it. Hehe.. =P
A wise warrior makes no challenges, nor accepts challenges when other avenues are possible. Are you calling yourself foolish as well?
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
Having some trouble edgeguarding sheik's up b after I'm over 100%

Under 100 ledgegrab -> roll onstage is quick enough to punish the up b, but the roll after 100 is too slow if you want to keep her off the ledge.

It feels like it might be better to let her have the edge and the try to predict the get up or dtilt the lag from her up b.

Wondering what you guys do

:phone:
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
on topic:

does anyone here know all the characters that f-throw -> pivot f-smash works on?

in fact, is it even guaranteed with perfect DI (down or down-away)? or does it just cover more DI options than f-throw WD f-smash?
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Having some trouble edgeguarding sheik's up b after I'm over 100%

Under 100 ledgegrab -> roll onstage is quick enough to punish the up b, but the roll after 100 is too slow if you want to keep her off the ledge.

It feels like it might be better to let her have the edge and the try to predict the get up or dtilt the lag from her up b.

Wondering what you guys do

:phone:
Why not just... roll earlier?
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
It seemed like like whenever I tried that it was early enough that they could react and go for the edge. I don't know the frame data is on Marth's edgeroll past 100, but I guess I'm having trouble timing it so sheik can't react.

I don't have a ton of experience in the matchup so I might be stupid.

:phone:
 

MT_

Smash Ace
Joined
Nov 8, 2009
Messages
791
Location
Austin, TX
@Boat Mode, it just takes some practice. Try doing a regular get-up onto the stage instead of a roll (it's faster) if you think that you're having to act earlier than you want to.
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
Yeah like I said its only over 100 when the roll is slower, but I guess that means I'm not reacting quickly enough in general.

Also, Sveet whats braid?

:phone:
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
Dude I need that in melee. Most of my timing issues come from stupid pauses I do for no reason b/c of 10 years of frequent semi-casual play w/ no real improvement in mind.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
It seemed like like whenever I tried that it was early enough that they could react and go for the edge. I don't know the frame data is on Marth's edgeroll past 100, but I guess I'm having trouble timing it so sheik can't react.

I don't have a ton of experience in the matchup so I might be stupid.

:phone:
I almost never roll vs Shiek unless they are being forced to upB straight up. I always use a combination of just getting up, get up attack, or ledgehop waveland. Timed properly get up will still block the edge from angled upbs and it's not as hard as it looks once you figure it out.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,406
Location
LA, CA near Santa Monica
I have a real tough time covering the airdodge/onstage poof mixup. When they airdodge, I typically go for a ledgehop reverse nair, but if they poof I get burned. Wavelanding on stage seems to slow too cover airdodge and you run the risk of getting burnt on your waveland or letting them grab the ledge. Rolling and getting up have similar problems. Even if I predict the poof and wait on the edge, they go to the middle of the stage and its really hard to do a full punish.. :(

What do you guys do?
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
I hit the poof with a move so that the damage clanks. Or normal get up. Those are the only two options.

I do the same **** with Fox. Sheik going up onto the stage with poof? Ledgejump nair to kick the poof, land and **** them in the face.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,406
Location
LA, CA near Santa Monica
Hm, which move do you usually use to clank? fair? Interesting idea :)

Normal get up is kinda cool but airdodge kinda ***** it. If they airdodge low enough, its super hard to time without doing it so early that they can just grab the ledge.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Rolling vs ledgestand is VERY dependent on where she is poofing from.

If she is poofing right on top of you so that if you do nothing you will get hit, then you should ledge stand as it will cover ledge if she tries to go for it.

If she is poofing further back where you won't get hit by it then you should roll because the extra distance away from the ledge will allow her to take edge if you try to time a ledgestand for punishing on stage. Roll occupies ledge for longer and deals with this.

I only ever go for a wavedash on stage fsmash if she has been pushed way out and is just completely desperate to get back, but even then I still find that to be a greedy unnecessary option.
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
on topic:

does anyone here know all the characters that f-throw -> pivot f-smash works on?

in fact, is it even guaranteed with perfect DI (down or down-away)? or does it just cover more DI options than f-throw WD f-smash?
asdasfdfasdafasdfasdfsdfasdf
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
It doesn't workon anyone if they Di down and away. Basically its a good tool for making sure you get a tipper on imperfect DI.

:phone:
 

MT_

Smash Ace
Joined
Nov 8, 2009
Messages
791
Location
Austin, TX
Yeah f-throw pivot fsmash never seemed to work any better than wavedash fsmash in the times I tried it. Doesn't work on proper DI like Niko said. I think the only way to follow up on proper DI off the fthrow is dash attack but I'm not even sure if that is guaranteed...
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
Yeah f-throw pivot fsmash never seemed to work any better than wavedash fsmash in the times I tried it. Doesn't work on proper DI like Niko said. I think the only way to follow up on proper DI off the fthrow is dash attack but I'm not even sure if that is guaranteed...
it's not :(
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Are you talking about DDing backwards into a pivot for when they DI really hard in, or dashing forward into a pivot for when they are just barely out of range of a regular fthrow fsmash? Neither seems particularly reliable.
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
so something i found out that's really fantastic against falco's recovery (forward B, at least)

is to just crouch
and then tap A to d-tilt if he aims his forward B low
or quarter (or 1/8th) circle forward and tap A if you want to forward tilt (when he aims his forward B at your face)

so you don't have to really anticipate his forward B height (or react quickly to it) and so you greatly reduce the risk of accidentally doing a dash attack, f-smash, walking towards the ledge, etc.

if he does up B, this may still work anyway LOL
 
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