1. yeah, getting the favorable positions against wasn't that bad on FD..honestly i'm no longer worried about getting stuff off upthrow on FD, with practice I'm pretty consistently getting something...though any cool nice combo strings/videos are always nice.
I think:
There are still some percents and throw angles on platform stages where the top platform can not be reached with a full hop fair in time...and tipped upair doesn't get much...but you have a good chance of getting good stuffwhen they try to get down, so i think i'm going to refocus my game around punishing sheiks when they leave the top platform.
2. In regard to your vs ICs matches
thanks pp for reminding me about super delayed fair. it's so hard to remember your matches without vids, but now i can remember a little bit more...
dtilt used sparingly seemed to do ok, i would not say based on those two rounds that it was great. the risk reward seemed about neutral..aka very little risk, very little reward. you hit it a bunch but got punished for it once for almost a stock.
but the super delayed fairs got you a lot actually, it allowed you to get inside and dash dance at closer ranges and made him scared to shield grab but unsure of whether to wavedash from shield or not...or at least that is my interpretation of it. he seemed scared to move out of shield when you did it..i guess ICs are afraid of trading stage position with marth so that they end up near the ledge if you dashed through them instead of going away while they wavedashed towards the edge thinking you would go that way.
3.
what clever things can you do with the extra space other than dashdance a bit in marth vs sheik?
right now my opinion on marth vs sheik is that the best spacing is just outside dash attack range, so if they are boxed outside of the ledge they are under pressure, but they can't sit there forever cause you can space a short hop in and take control since they have nowhere to dodge
If I think Sheik can reach the top platform in a way I can't follow up like that, then I Fthrow or Dthrow lol. A grounded tech chase/free Fsmash or aerial followup is better than a maybe DJ Uair hit lol.
@ICs: I had to play him a while after the set to figure out when Dtilt is good. Dtilt depends a ton on what you do after it. I don't know what I did in the set, but if I dtilted and jumped backwards much after, then he probably WD'd OOS and smashed me for it. Dtilt quick Fair or double Dtilt or Dtilt jab are all things that allow Marth to do Dtilts to delayed Fairs so that ICs stay stuck in their position, and I just didn't take advantage of my options well enough because I had been playing Falco all day. After I played a while this felt correct though.
Oh, and delayed Fairs give me frame advantage, which is why he won't rush out and attack me. It's ****. =)
3. WAVEDASH. I seriously underestimated Marth's WD until Twitch's sheik started ****** me for DD'ing predictably. Unless you DD for eternity and have more patience than the Sheik, you need to WD to mess with them. WDs are faster than we usually use them, and it's so **** that Marth's WD is huge and all of his sick ground moves like Ftilt can be used from a WD. Sheik knows options from a dash in like Nair/delayed Fair/dash canceled Dtilt, but when you WD in you could just dash back or WD back or you could use ANY of your ground moves OR you could do any of that aerial stuff as well.
Also, SH'ing a little outside Sheik's Ftilt range is good when mixed in to all of this because Fair is good at stuffing Ftilt approaches and if you time it right it can go over dash attack(haven't gotten this down perfectly yet but it's a pretty solid strategy).
I like to attack top platforms with bair as well. The hitbox on that move is un****ingbelievable and hits directly above Marth. And if they're above like 20% you can drift over to the side platform and combo falling fair into more fairs etc.
PP - sucks about that uthrow thing but yea can still control her in the air pretty well.
Although I have to say I suck at doing it on FD for some reason. I think having platforms to hide under helps me a lot.
Bair *****. I dunno why no one uses it closer to the ground anymore. That move, for its range, has deceptively little lag. It also autocancels if you SH it and you can jump out of the SH rising Bair if you want.
If you like having platforms then you like hitting landing lag probably. You just need to remember you outrange Sheik when you're directly below her and can turn everything into a guessing game in your favor on FD. Uptilt wrecks her when you're below her, and if you Uair right before you uptilt you'll also cover any airdodge shenanigans too. Fair/Bair(rising or delayed) are also pretty good to be mixed in with this juggle stuff on FD as well because you can take this juggle and turn it into a gimp or kill combo.