I may post chatlogs here to see if anyone has input or wants to read or talk about them. Feel free to challenge, add to, or disagree with what I said. I'm not close to being the best player in the world, so I can be wrong.
I'll leave the asker's identity anonymous so people won't be self-conscious for any reason about asking me questions because they might seem too simple, even though most questions aren't.
Italicized text means it wasn't originally included, but I wanted to include it after the fact.
This one starts with a discussion about going into the air against Falcon, very slight mention of baiting, some talk about defending against Falcon's approach, and some talk about the push-and-pull behind defending against approaches in general
[collapse="Chatlog #1"]
Anonymous: When you are Marth vs either a Fox or Falco, when do you consider it safe to LEAVE the ground? Sometimes it seems like a total gamble because they may or may not shield my incoming (or not? **** yeah mindgames...) attack. Of course that's just when I'm near them. I've been caught in all sorts of stupid stuff because I assume I gave up valuable space by leaving the ground. I guess this is really a more "How do you control your space better?" kind of question.
Me: ummmmmmmmmmmmm
probably when you're moving backwards
or not awfully close to them
so i'd say like
you can go in the air at the very tip of their viable approach range
to bait them into doing something
Anonymous: What would that be for Falcon?
Me: man
i hate falcon so much
lol
i think falcon is slightly different
but my thoughts on falcon aren't exactly set in stone
Anonymous: Haha basically using your advice just for him...
Me: I think going in the air is a lot riskier against Falcon just because he's able to overshoot approaches really easily so he always has the capacity to punish you for going airborne regardless of distance, but because of this, he's a lot more likely than Fox to run into defensive moves like u-tilt, forward B, rare f-smashes, and jab. He's also a lot more vulnerable to CCs than Fox is because his safe aerials are just not very powerful,
so there's another reason to not go in the air too often against him. I think that the only times you should really be going aerial against Falcon is if you're doing a rising aerial to stuff his approach or if you think he's not going to punish you for it, so pretty much if he's not going to challenge it or is in no position to challenge it (e.g. in shield, stuck in the corner, etc.) So I guess that the ground is just a generally safer place to be vs Falcon. Rising/retreating aerials should be used sparingly (but still used imo) when you think they're going to approach or if you think it'll condition them to expect it. Rising aerials can get you pushed back or even hit if they expect it, but they're soo good when your opponent actually does run into it because it's borderline impenetrable. If they expect it, they may be more vulnerable to approaches from your end since they're more focused on menacing you with scary movement and getting close to you and whatnot. Umm, try mixing in bait aerials and empty hops to make them want to attack you if they're insistent on
not approaching you TOO readily, abusing his dashdance and whatnot. If you think he's not gonna take the bait, that means you can start working on trying to go in. You can try approaching on the ground, with aerials, with empty hops, scary movement, etc. It's really complex, since it's a whole other system of guessing games once you decide to leave the neutral position and try to go in.
Anonymous: Ok so say I know falcon is going to do a running sh nair can I wavedash in and jab?
Me: hmmmmmmm
i might be more partial to utilt and forward B
, and hell, maybe the occasional f-smash if you're feeling ballsy enough
because i feel that jab hits kinda low, doesn't really lead to anything, is laggy (compared to the first hit of forward B, which usually leads to non-guaranteed grabs or other such things), is easy to just tank and keep pushing into, and just isn't that well-suited for stopping Falcon because of his high SH height (compared to Fox and Falco, anyway).
i think jab is only really good if you hit with the tip or near the tip, and i don't think it's that reliable against falcon. S2J was the one who gave me this advice against jab on falcon, BTW
Anonymous: Is there a situation where you can wavedash back and fsmash?
Or multiple situations?
Me: probably any time that he approaches, it'll work
but
its just risky
if you miss
i'd say that WD back f-smash is like a super high-risk, high-reward version of the other "retreating attacks," referring to things like WD back jab/u-tilt/f-tilt and rising/retreating f-air because it's pretty much impossible to beat head-on, but is punishable because they can push you back if you miss, or even worse, if they're more ballsy about it, they can straight up punish you in the lag time
here's the way i look at beating falcon's approach. let's just ASSUME he's approaching so we can get straight to the next point. after you determine he's approaching, you have to guess whether hes going to space it normally or if he's going to overshoot it. if he spaces it normally, you can simply avoid it and try to punish the landing, although throwing out a preemptive attack to beat it might still work, but that's a whole other complicated issue. if he is going to overshoot the approach, then you can beat him by throwing something out.
i'm going to add a note here that doesn't directly address any of your questions, but i think is relevant. i've been experimenting more with what i'll call "retreating attacks." i began thinking about this more because i found myself getting really frustrated against falcoty's marth because if you don't know, i have a set of really aggressive, really technical space animals. i got mad because i kept trying to chase him as he ran away, and i'd find myself just getting hit. i told myself he was stupid and just swung his sword too much, and i wondered why i hardly did the same thing.
before, i sorta divided my defensive options into two categories. i could either move out of the way to avoid the attack or i could throw out an attack to stuff my opponent's approach, but i then realized that you can do both at once, and it's not that hard. you throw out an attack as you're retreating. it's something i did for a long time, but i never THOUGHT ABOUT very much until recently. first of all, it allows you to reap the benefits of avoiding and defending. by moving backwards, you mess up their spacing (and you get to take advantage of interpolated hitboxes, but let's not get into that mess), and you get to throw out an attack to hit them. the more important thing (IMO), though, is that it's just another tricky mixup to put into your game.
i tested these ideas and applied them to fighting axe in some friendlies, with surprising success, and they make sense if you think about it.... falcoty retreated from me. i chased him. i got hit. if he threw out the moves straight up (without retreating), there's no way in hell i would've gotten hit by them. i was watching out for those.... and there's no way i'd get caught by his DD grabs either. i was watching out for those, too. the thing is, i wasn't watching out for retreating attacks. as he retreated, i chased after him because i was watching for him to run away so i could rush him down and try to not let him breathe. i approached him BECAUSE he retreated... and then i got hit. so the thing about me and axe (at least, in the games i tested this against him in) is that by default, we don't run into attacks, and we look for the opponent's retreat as a signal to let us know that we can go all in, so retreating attacks are the missing answer in this scenario
the downside to retreating attacks is that you can get pushed back or otherwise punished if you miss. in recent times, i've sorta been whooping falcoty's marth with my fox and falco because i make it look like i'm going to approach him by mixing in empty shorthops and wavelands with my dashdance to make him throw out his sword, and once that happens, i get a free dash attack on him.
so like everything in this game, you can't rely on it exclusively. however, something you SHOULD keep in mind is that once your opponent adapts to your defense, that opens up other options for you because by adapting to one thing, he opens himself up to another thing, so for example.... if your opponent adapts to your retreating attacks and starts getting too brave with his movement, you might be able to catch him off guard by just running at him and grabbing. there's tons of things that can be done in this situation, and it'd be absurd for me to list all of them since the game is so complex, so use your creativity for this part
[/collapse]