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Important Carefully Ask PPMD about the Tiara Guy

I R MarF

Smash Ace
Joined
Apr 2, 2010
Messages
716
Location
At my house
Counter is really good if it causes the Invisible Ceiling Glitch or you use it to break momentum, but since 50% of the approaches for half the cast are grabs, its not a great thing to rely on.
 

t-iceman

Smash Journeyman
Joined
May 18, 2010
Messages
322
Location
Washington
I don't think there's really a purpose to a single hit nair, not gonna lie.
first hit nair is ****ing godlike, it thunders and you can do a move pretty quick after, for instance on falcon you can upthrow fair and if they land on a platform first hit nair to reverse up b. There is many more uses as well in combos for instance if you are going to get a double fair off of a short hop you can first hit nair to grab instead if they dont expect it
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
Dsmash is really good. I tech chase with it quite often.



On my way back from a tourney in Norway. Got 9th out of about 40-50 people. I'm pretty satisfied =)

Also, I got carried by leffen to a 3rd place in teams LOL (we "should've" gotten second but we screwed up badly against Dev and Nedech).
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
Thanks =)

Yeah, there will be vids up. Dunno how many sets were recorded though. Pretty sure LFs and GFs were recorded. Pretty sure I wasn't recorded. At least not any sets where I played good haha

Yeah, I used Marth in teams. leffen has a superb understanding of doubles, so he knew how we were supposed to play, and it worked out fine.
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
@Niko
Not yet, I wrote/am writing this on my way home.

Top 12 was
1. Armada
2. leffen
3. Dev
4. Nedech
5. Android
5. Acherontic
7. Tonberry
7. Thomas
9. Myself
9. M0ze
9. DJ Black
9. PotatoChips


@Veetaak
Thanks =)
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
How about this, if you are able to PS someone's aerial with Marth it usually knocks you back a little bit. I found the use of Ftilt in this situation can be really good to make your opponent gtfo with a move long enough to reach punishing the landing lag at the same time. I mean if you do a grounded move after a PS it definitely comes out 12 frames faster than just a regular move OOS. It's another possible option can rather trying to WD OOS to move away from the pressure. I tried to jab too in this position if Ftilt won't tipper, jab will, it seemed to work too lol.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Ftilt is definitely not 12 frames faster than other OoS options... I am pretty sure grab, Up-B OoS, and fair OoS are all faster than powershield ftilt...
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I mean if you do a grounded move after a PS it definitely comes out 12 frames faster than just a regular move OOS.
^Well you said that, which is horribly incorrect... Unless you were talking about PS ftilt vs. letting go of shield and ftilt? Wavelanding in place is faster than just letting your shield drop anyway.
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
Well I'm saying if you are able to PS a move then the PS with Marth pushes you back into a position where Jab or ftilt will tipper and you will be still on the ground. If you get caught in shield then those things won't happen in the first place. I just used the same principle like Ganon.. if someone aerials me then I can PS --> jab but I won't be able to shield the aerial into jab, it would be too slow. That's why a grounded move comes out faster.
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
This might be a bit of a lame question but I don't know the difference.

When chain grabbing spacies, is there an advantage to quickly rethrowing them instead of jabbing once (after their % is above 10 or so) and then rethrowing? I was watching some of m2k's marth and this came to mind.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
You might want to pummel a couple times in that awkward time that most spacies get out to allow you to utilt the no DI. Other than that you're better off throwing immediately to prevent the mash out
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
Thanks thats what I figured the reason was. The fox I play the most doesn't break out of pummel after 10% or so.

What percent would you recommend pummeling at? Around 30 when the chain grab stops working?

:phone:
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
I usually start pummeling at around 17% because

1. It makes the first pivot grab easier, since your margin of error can be a tiny bit larger.
2. It reduces the amount of times you'll have to pivot grab.

Kinda depends on how much your opponent mashes though.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,406
Location
LA, CA near Santa Monica
I've found that tossing spacies around as quick as possible really ****s with them mentally. It all happens so fast that many of them get overwhelmed trying to DI. If the chaingrab transitions to platforms, or you decide to dthrow techchase, they tend to act much more predictably than when given time to think.

I think the benefit of that far exceeds whatever measley percent you gain, so I try not to pummel as much as possible. Its useful if you are deliberately trying to mix up their DI though; M2K does this quite a bit -- for example pummeling once or twice facing the edge, feinting a fthrow, but then going for a bthrow gimmick while they DI down and away.

I also tend to pummel more in matchups where damage is more important; i.e. the floaty matchups.
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
I was speaking about FD specifically, since Boat Mode asked about chain grabs. On other stages, I agree with you completely (it's good on FD too, but chain grabbing is guaranteed blahblahblah).
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
From 0%, everyone should try fthrow, uthrow, dthrow. Leads into missed tech tippers like crazy. lol The spacie player goes "OMG fthrow chain grab hold away!" Then they DI in front of you for an easy regrab on the uthrow. "OMG uthrow chain grab!" Then they DI slightly behind, not expecting to have to tech. *tipper*
"FUUUUUU-"
"Problem? :troll:"
 

Fregadero

Smash Journeyman
Joined
Jun 6, 2011
Messages
389
I'll keep all this in mind next time I play someone other than the one Sheik/Fox player I play w/ a lot. I just got in the habit of pummeling when I was worse at the chain grab. I can do the immediate rethrow just fine but I can't remember to until they're at mid 20's.

Bones that sounds cool I'll try it out
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
Haha, I do that all the time, Bones. Hilariously satisfying combo (and also pretty damn good if used sparingly).


Yes, I'm aware that "all the time" and "sparingly" aren't the best of friends.
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
From 0%, everyone should try fthrow, uthrow, dthrow. Leads into missed tech tippers like crazy. lol The spacie player goes "OMG fthrow chain grab hold away!" Then they DI in front of you for an easy regrab on the uthrow. "OMG uthrow chain grab!" Then they DI slightly behind, not expecting to have to tech. *tipper*
"FUUUUUU-"
"Problem? :troll:"
uthrow strings to dthrow jab resets are fun too.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Bthrow is better if you just want a jab reset. It's faster and doesn't send them as far in case they happen to DI behind you.
 

Byped

Smash Cadet
Joined
Oct 20, 2006
Messages
49
Ive been having a bit of a problem with marth's recovery against fox. I'll try to post some videos soon, but has anyone else noticed the lose/lose situation..? and if they haven't should i keep the videos hidden ? :X!



also, i havnt been here for a while.... so hi.... :)
 

Phoenix~Lament

Smash Ace
Joined
Mar 15, 2008
Messages
520
Location
UCSD
Ive been having a bit of a problem with marth's recovery against fox. I'll try to post some videos soon, but has anyone else noticed the lose/lose situation..? and if they haven't should i keep the videos hidden ? :X!



also, i havnt been here for a while.... so hi.... :)
You're way too vague for us to have any idea what you're talking about. Videos or better description please :)
 

Byped

Smash Cadet
Joined
Oct 20, 2006
Messages
49
Ill summarize for now, but I'll get staged videos of the situation, asap. The problem is with Marth's F***'n recovery. If I try and sweet spot the dolphin-slash ( assuming the fox's edgeguard has taken my jump...). I get shined, no matter where I go. If I sweet-spot the ledge, I get shine-hogged ; if I try to get the stage, I get jc'd + doubleshined...


If I am lucky enough to have a jump, the fox ledgestalls for invnc-frames then drops and either shine/ backairs me or shines me in the middle of the dolphin slash... I havnt seen too many foxes edge guarding like thisso I was wondering how everyone has discouraged this behavior. I saw javi pull some of this bs from the apex matches but he wasn't as consistent :/. Any ideas?

:phone:
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
LolMarthIsBad.

There is actually a technique with Fox right now that absolutely ruins Marth as he is recovering by removing possible options without even really doing anything. It's harsh. :(
 

Byped

Smash Cadet
Joined
Oct 20, 2006
Messages
49
Yeah, it was the same last time I checked. An hello cactuar. You probably don't remember me, but I was on a while back. My marth has gotten pretty wonky and I plan on posting vids soon. I would love to know what you think :).

Anywho, we need some of the pro Marths out there to come up with some new bs. I have some fun ideas im working on ATM~ again, can't wait to start recording. :)

:phone:
 

Bing

Smash Master
Joined
Nov 8, 2010
Messages
4,885
Location
St.Catharines, Ontario, Canada
From 0%, everyone should try fthrow, uthrow, dthrow. Leads into missed tech tippers like crazy. lol The spacie player goes "OMG fthrow chain grab hold away!" Then they DI in front of you for an easy regrab on the uthrow. "OMG uthrow chain grab!" Then they DI slightly behind, not expecting to have to tech. *tipper*
"FUUUUUU-"
"Problem? :troll:"

I totally approve of this.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
Someone should make a montage of M2k's edgeguarding, featuring mostly newer footage (so like, not the marth vs red falcon on yoshi's that is in every combo vid ever)

The song for the montage shall be Lady Gaga's "Edge of Glory"
 
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