Niko45
Smash Master
empty hop dtilt/utilt is like my entire game
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If you uthrow samus, she just goes WAY too high to follow up. A fthrow sets up for a fair, dash attack, maybe a fsmash if DI'ed in etc. To be more specific its probably best to have Samus (or any floaties) above and in front of you.thanks guys.
in the linked match http://www.youtube.com/watch?v=2iMmEbSElwg
why did m2k throw forwards?
if you want samus above you, don't you wanna throw up?
also, if samus missles right in my face, should i just thow out a dash attack or ftilt to cancel it out?
and the same ic's who lost to that scrub mooninitethis is the same ic's that beat m2ks marth :D
haha this is true. master mooninite must have been bagging sand every day except that day though. xDand the same ic's who lost to that scrub mooninite
lol it doesn't matter what you say, that set was incredible.lol chok is a lot better than portrayed in those videos. that set is the result of us playing all day so i had a while to figure him out. he was ****** me at first.
From Niko who plays OTG who is a beast Doc main.How do i deal with an aggressive doc that loves to dash attack and spam pills?
I can manage on big stages like fd and battlefield but on smaller stages like yoshi's story and fod, his dash attack and pills are harder to deal with since his dash attack range is soo big and i find it hard to deal with his pills especially when he platform camps and spams them, whenever i try to approach him, he nairs me or something and just combos me to death.
I don't know how many times I will say this on smashboards but UP THROW DOC. Up throw him and position yourself to up tilt/uair/fair him as he tries to get back down.
Way too much excessive movement in game 1. You're DDing from a distance like this is vs Falcon and he's pill approach ****** you for it. Face Doc, jab/fair his pills and try to space fairs on him. Not just late fair. SHDFair is huge, early retreat fair into waveland is also good. Mixing up your fair game will create openings. Basically, your first stock on Yoshis is much more what you want to be doing all the time in this matchup, although your spacing was a little too close there too. If the doc likes to full hop pill you need to be calling him out for that and full hop fairing both his pill and him upon the start up. Then just string tons of fairs together, push him off stage and hopefully edgeguard.
Fair dtilt on shield is really "meh" as far as I'm concerned. It's pretty crappy pressure and if they just roll behind (like Boss does on you all the time) you are auto *****. I'm always much more conscious of getting rolled behind, so I'll fair shield and just wait to see what they do at that point, which is still a ton of pressure with less commitment. Fair dtilt imo is better against CCing, for say, a sheik or samus who is blatantly looking to trade a hit for a CC **** combo, that's when I feel spacing fair dtilt comes in really handy.
Ok, even tho I said up throw doc, fthrow is still **** if you actually take advantage of it, which you're not. Just eyeballing his DI in the video I can tell you you could have fthrow dash attacked him for big combos off of most/all your fthrows.
You are double jumping immediately out of things like back throw off stage or any type of hit that puts you out hovering near the ledge. Both the Doc and Fox blatantly committed to calling you out on it. Keep that jump. Use fair on reaction to protect yourself if you have to. Marth is so free if he jumps out like this a lot.
You're misspacing as Doc wavelands up from the edge. Wavedash back down tilt is your friend here. You can anticipate dtilting his shield and react to what he does after. You might get a quick DD grab. Maybe you SHDFair quickly and catch him coming out. After you've conditioned him to waveland up with his shield, you can just start grabbing him. :D
Arc with the respect.From Niko who plays OTG who is a beast Doc main.
Yeah, thats the great thing about trying to angle it down. Even if you **** up and angle too late or your shield is too small and you get hit anyways, you are holding down so you will CC grab him.Shield with an option select for CC and grab?
I was mostly talking about what to do if they dash attack, not if they should dash attack in the first place lol.You guys are still talking about Doc? He should almost never dash attack from a neutral position unless he's going for jank and feels like taking a MONSTROUS risk, or he made a technical error and meant to Ftilt.
my .02
When does he do it? Are you running or jumping into him? If that's the case, just wait. Or run up wavedash back. Try to bait him into doing it so you can punish with whatever you think is appropriate (usually a grab). Marth's sword does not have priority per say but he can outrange Falco's dair with moves such as ftilt, fair, uair (which you can use if he's double jumping to dair). If he's double jumping it's actually safer to dashdance and grab since Falco's horizontal air movement is poopoo. I wouldn't punish dair with fsmash because Marth moves his hurtbox forward and then it hits you anyways.Im somewhat new to playing melee seriously, so bear with me if this should have an obvious answer. I have trouble playing against my friend as falco. From what I can tell, he doesn't play him like most people. He just spams his f.smash and dair, so what should I do against that? Also, does Marth's sword have priority against Falco's dair if you tipper it? thanks
Generally speaking at these percents average hitstun on dair is between 23 and 30 frames of hitstun. I'll assume about 3 frames before you land.So, is it possible to tipper a sh dair against someone who's directly below you and follow up with grab before they get out of stun? I mean at the percents where they don't fall over.
Good **** dude.Generally speaking at these percents average hitstun on dair is between 23 and 30 frames of hitstun. I'll assume about 3 frames before you land.
+23-30
-3 frames
-16 frames landing
-7 frames grab
so you can be anywhere from -3 to +4 depending on victim & percent. for reference, Captain Falcon gets enough hitstun for this to work when his percent after the tipper Dair is 25%.
EDIT: lol I didn't even check before I made this but Bowser gets 23 frames of hitstun on fresh dair at 0%. LOLLL I ****
Ah, I forgot about the deceleration factor. So 4/5ths to the apex. My personal experience post was hella on point. Get at the kid.buffering a spotdodge (sans Bowser.... poor Bowser) would escape if you were -3, and Jigglypuff/Yoshi can buffer a roll. otherwise yes.
additionally, while it is 2/3rds the time in frames to the apex of your jump, it is not 2/3rds of the height, as upwards acceleration decreases as gravity stacks on you each frame and thus those 7 frames go about 1/5th or less of the total height of the shorthop.