Yea I don't mind fighting puff at all anymore.
Just curious, how do you find you open her up to begin with mostly? That seems to be the hardest part.
I find a lot of puffs get baited by shielding on a plat, taking an aerial and then quickly WD oos FFing underneath puff with an uair or fair. Did that work at all?
Sometimes I find timing overshot nairs between her bairs works but I'm not confident that that would work on a great puff. It's sorta my BnB for fighting Ganon, tho, which I find kinda similar in his wall of pain-like aerial baits. If not overshot nairs maybe overshooting with fairs would be better cause it's quicker and might have a better hit box for the situation?
Also do you find dash attack useful? I find if you land a dtilt on puff you can dash attack immediately and catch her as she tries to jump away in reaction to being dtilted. Dash attack is obviously pretty situational and risky but it can open her up big time. Your thoughts are appreciated.
Opening Puff up would be Dtilt once in a while if I wanted to catch her falling, but mostly I worked Fairs(did some empty hops and WDs to position myself.....I mean you have time to do it because Puff's just gonna float around and do moves so you can react and then chase and hit her if she runs or retreating aerial if she comes in lol).
Oh man I'd never get above Puff on purpose. Too much potential for being shield stabbed and she could control how you fell too well imo. Now maybe I got away with it if I ever shielded on a platform but aside from edgeguarding or juggling I never jumped on a platform on purpose. That may be a style thing though.
I like Nairs on Puffs that approach LMAO. Hbox doesn't approach much so Nair sucked vs him(worked fine vs Mahone who approached more though and I got more off of it). Like I said I Fair'd a TON vs him and tippered and got so many combos off of it. Like FF Fair to rising Fair to another Fair or Uair is some sick damage if it's all tippered and then you get juggles too.
Umm I very rarely dash attacked unless I knew he was gonna try to WD OOS or retreat right after landing with an aerial, and then it's great. That was incredibly sparing for me though.
I really just played the matchup by following Puff's movements around and Fair'ing her and then empty hopping to kill jumps and Uair'ing or Bair'ing to keep the juggle/edgeguard going. Grab heavy game sucks vs her for sure.