• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Important Carefully Ask PPMD about the Tiara Guy

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
Dash dance.

I like to throw out fsmash at a distance just to see if they will try to run in and punish out of muscle memory, even if they can't actually reach me in time.
 

.Chipmunk.

Smash Ace
Joined
Oct 4, 2010
Messages
599
Location
Lawrenceville, GA
So today I was playing some melee, as I usually do. Now, I know I've been getting better steadily because I've been recording myself so that I can go back and learn from mistakes/track my progress, but something unusual happened today. I got noticeably better in the middle of a match. Or at least, I think I did. Is that possible? I mean...I was suddenly faster and reading better and making better decisions. I thought it was a fluke so I kept playing and it remained. I quite playing for a while and then went back. Same thing. WTF?!?
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,550
calculate frame advantage on shield with
shieldstun = floor{(4.45+damage)/2.235}

additionally bait with dash dance and dtilt. really lol
 

KILLA.FOR.CASH.

Smash Champion
Joined
Apr 2, 2006
Messages
2,916
Location
Fullerton, Socal
the only thing i know is that shine comes out in one frame, and everything else in the game i kind of just intuitively understand.

Frame data isn't at all essential imo, time spent learning frame data can be time spent furthering your tech skill/ practicing.

(but i guess it doesn't hurt to know it?)
 

Sage Osaka

Smash Ace
Joined
Jan 16, 2006
Messages
850
Location
209
Lol spacing too if there is no tech skill to be learned. It's crazy to see how well two top level players playing each others spacing is, its so imperative but not easily noticed
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,550
i have really good spacing I never even noticed until I saw recent vids :/
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
I played Hbox's Puff some with Marth yesterday and won more than I lost I believe(it was friendlies though so take it for what you will...we weren't goofing off though lol).

I dunno if anyone has any questions about the matchup but juggling Puff is amazing and as long as you're patient it's super ****. Also stage control is the entire matchup it feels like.

I always JC my grabs and didn't get punished for it too hard(never rested). It's definitely more of a when Puff is shielding type deal instead of when Puff's in lag because she can somehow crouch out of lag. <.<

Ftilt and Fsmash are amazing. The old school dash away then WD in Fsmash works well I've found and coming in harder with Ftilt is cool due to its range(especially while egdeguarding).

Dtilt is cool for catching Puff out of landing lag and conditioning her to shield. Dtilt also leads to grabs or popping Puff up for juggling(they have to jump away to avoid getting hit more).


Not sure if this is all common knowledge but Hbox asked me why my Marth was better than M2K's lol so I figure I'd share here if it can help Marth **** more. =)
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Yea I don't mind fighting puff at all anymore.

Just curious, how do you find you open her up to begin with mostly? That seems to be the hardest part.

I find a lot of puffs get baited by shielding on a plat, taking an aerial and then quickly WD oos FFing underneath puff with an uair or fair. Did that work at all?

Sometimes I find timing overshot nairs between her bairs works but I'm not confident that that would work on a great puff. It's sorta my BnB for fighting Ganon, tho, which I find kinda similar in his wall of pain-like aerial baits. If not overshot nairs maybe overshooting with fairs would be better cause it's quicker and might have a better hit box for the situation?

Also do you find dash attack useful? I find if you land a dtilt on puff you can dash attack immediately and catch her as she tries to jump away in reaction to being dtilted. Dash attack is obviously pretty situational and risky but it can open her up big time. Your thoughts are appreciated.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Yea I don't mind fighting puff at all anymore.

Just curious, how do you find you open her up to begin with mostly? That seems to be the hardest part.

I find a lot of puffs get baited by shielding on a plat, taking an aerial and then quickly WD oos FFing underneath puff with an uair or fair. Did that work at all?

Sometimes I find timing overshot nairs between her bairs works but I'm not confident that that would work on a great puff. It's sorta my BnB for fighting Ganon, tho, which I find kinda similar in his wall of pain-like aerial baits. If not overshot nairs maybe overshooting with fairs would be better cause it's quicker and might have a better hit box for the situation?

Also do you find dash attack useful? I find if you land a dtilt on puff you can dash attack immediately and catch her as she tries to jump away in reaction to being dtilted. Dash attack is obviously pretty situational and risky but it can open her up big time. Your thoughts are appreciated.
Opening Puff up would be Dtilt once in a while if I wanted to catch her falling, but mostly I worked Fairs(did some empty hops and WDs to position myself.....I mean you have time to do it because Puff's just gonna float around and do moves so you can react and then chase and hit her if she runs or retreating aerial if she comes in lol).

Oh man I'd never get above Puff on purpose. Too much potential for being shield stabbed and she could control how you fell too well imo. Now maybe I got away with it if I ever shielded on a platform but aside from edgeguarding or juggling I never jumped on a platform on purpose. That may be a style thing though.

I like Nairs on Puffs that approach LMAO. Hbox doesn't approach much so Nair sucked vs him(worked fine vs Mahone who approached more though and I got more off of it). Like I said I Fair'd a TON vs him and tippered and got so many combos off of it. Like FF Fair to rising Fair to another Fair or Uair is some sick damage if it's all tippered and then you get juggles too.

Umm I very rarely dash attacked unless I knew he was gonna try to WD OOS or retreat right after landing with an aerial, and then it's great. That was incredibly sparing for me though.

I really just played the matchup by following Puff's movements around and Fair'ing her and then empty hopping to kill jumps and Uair'ing or Bair'ing to keep the juggle/edgeguard going. Grab heavy game sucks vs her for sure.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
I mean, she kinda sucks at controlling people above her. So slow and crappy range. Even if not taking the aerial on purpose sometimes I just feel like fighting her on an uneven plane is better even if it is from above. Maybe it doesn't work on good puffs. I haven't played hbox in a while.

But like especially if you got a lead you could camp top plat on like battlefield or DL for free basically. Is she really coming up there? And if she does, it doesn't seem that hard to get around her and then underneath her and then be in serious business.

I probably just have to be more confident with my fair game on the ground tho. I just...don't like challenging his bair with fair. Ehhhh. I don't think I've really tried empty hopping a lot vs her tho so that's interesting at least.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
I mean, she kinda sucks at controlling people above her. So slow and crappy range. Even if not taking the aerial on purpose sometimes I just feel like fighting her on an uneven plane is better even if it is from above. Maybe it doesn't work on good puffs. I haven't played hbox in a while.

But like especially if you got a lead you could camp top plat on like battlefield or DL for free basically. Is she really coming up there? And if she does, it doesn't seem that hard to get around her and then underneath her and then be in serious business.

I probably just have to be more confident with my fair game on the ground tho. I just...don't like challenging his bair with fair. Ehhhh.
Hmmm I just don't like how she can weave and attack at a bunch of weird times or switch where she's hitting your shield(side or underside). If you like it then go for it haha.

I don't really challenge it per se. I wait for the move to come out then hit her leg or wait for her to start moving away and then swing. It's a really weird timing that I don't think most people are used to but it's worth playing around with. Same timing for the Fsmash and Ftilt too but you'd be moving differently for those obviously.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
I see.

Oh, I forgot to ask if you tried running up really quickly with shield and maybe forcing a misspaced bair that you could then immediately fair oos punish with.

But if you don't like letting her hit your shield then you probably aren't into that. Idk I just have a bunch of ideas stored up for that matchup that I have no idea how effective they'd be cause I don't have a good puff to play ever.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
I see.

Oh, I forgot to ask if you tried running up really quickly with shield and maybe forcing a misspaced bair that you could then immediately fair oos punish with.

But if you don't like letting her hit your shield then you probably aren't into that. Idk I just have a bunch of ideas stored up for that matchup that I have no idea how effective they'd be cause I don't have a good puff to play ever.
Umm that's actually not too bad. I think I got away with that some. WD OOS towards Puff with Marth *****. Ftilt, Uair, Fair are all things I did with WD OOS. But yeah just jumping straight out with Fair can work sometimes but you have to be TIGHT on the execution because Puff doesn't let you get away with that kind of counter stuff easily.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
I'm actually curious on the frame window between 2 puff bairs, does anyone know that?

I was always kinda of the impression that if she rising bair'd your shield into a retreating bair you'd still be lagging from a wavedash oos by the time her 2nd bair comes out, or at least that you wouldn't have time to get a move out beforehand even if you were technically out of WD lag. I guess my timing was just bad.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
You can definitely get a Fair out in between puff Bairs. I'm not sure if it's good to try OOS often(don't remember) but it's what I do when I'm actively avoiding and punishing them.
 

strawhats

Smash Master
Joined
Feb 19, 2009
Messages
4,273
Location
Bronx
I played Hbox's Puff some with Marth yesterday and won more than I lost I believe(it was friendlies though so take it for what you will...we weren't goofing off though lol).

I dunno if anyone has any questions about the matchup but juggling Puff is amazing and as long as you're patient it's super ****. Also stage control is the entire matchup it feels like.

I always JC my grabs and didn't get punished for it too hard(never rested). It's definitely more of a when Puff is shielding type deal instead of when Puff's in lag because she can somehow crouch out of lag. <.<

Ftilt and Fsmash are amazing. The old school dash away then WD in Fsmash works well I've found and coming in harder with Ftilt is cool due to its range(especially while egdeguarding).

Dtilt is cool for catching Puff out of landing lag and conditioning her to shield. Dtilt also leads to grabs or popping Puff up for juggling(they have to jump away to avoid getting hit more).


Not sure if this is all common knowledge but Hbox asked me why my Marth was better than M2K's lol so I figure I'd share here if it can help Marth **** more. =)
See now I wish u recorded some of these. Maybe you could play this mu more against hbox/mango at Genesis in friendlies(hope it gets recorded along with that puff v falco mm u have wit mango). Marth needs a new hero damn it. As to why you probably have a better marth than m2k (true or otherwise) you're more of an experimental type. Also m2k has very little faith in marth these days.
 

Sage Osaka

Smash Ace
Joined
Jan 16, 2006
Messages
850
Location
209
playing against a puff that really knows the marth matchup is really annoying. i feel as if i ALWAYS have to be on the ground, i don't feel safe on platforms at all just because jiggs has to commit less and can kinda just poke at you from under and you cant really cover your tracks from a platform.
 

Mahone

Smash Champion
Joined
Apr 19, 2010
Messages
2,940
Location
Blacksburg, VA
THE SECRET TO THE PUFF MATCHUP:

pivots

Seriously though, pp is giving REALLY good advice, the key to the matchup is using empty hops to take jumps and then pressuring at the right times. Also, like he said it's all about stage control... the marth i play is really good at the matchup and he tells me that he thinks about stage control alot, sometimes taking a hit on purpose and using other tricks to gain stage... i think that's something that a lot of marths don't think about. That's why you guys always find yourself getting comboed and edgeguarded... it's because you are close to the ledge so you have to di in and you get comboed and/or *****.

I could say more but the matchup is already gay enough for puff as it is lol

Also i was joking about pivots, but if you do get consistent at them you can throw -> tipper up til like 100 so that could be cool
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Something else Marths need to be aware of against Jiggs is that UP AIR WILL KILL HER. You can up air kill Jiggs on smaller/medium sized stages at reasonable percents, anywhere from 100-130. You can look for these while "edgeguarding" puff, as the threat of you fsmashing/dtilting/dairing her makes her afraid to come in low and she often opts to try to float over your head, at which point that up air is free.
 

Mahone

Smash Champion
Joined
Apr 19, 2010
Messages
2,940
Location
Blacksburg, VA
also, often times if you fsmash her shield when you are close, the shieldstun allows you to retreat safely.

You should also grab a lot because she can't duck the standing grab....

and dsmash when close to them is secretly godlike, it punishes rolls hard and kills early
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
also, often times if you fsmash her shield when you are close, the shieldstun allows you to retreat safely.

You should also grab a lot because she can't duck the standing grab....

and dsmash when close to them is secretly godlike, it punishes rolls hard and kills early
ok you lost me
 
Joined
Aug 6, 2008
Messages
19,345
I have run into this situation so many times during dittos where one Marth grabs and another Dtilts. Yet neither hits the other nor grabs the other while right on top of each other. Why does this keep happening?
 
Joined
Aug 6, 2008
Messages
19,345
animations change hurtbox placement, surprise
And after looking at those hitbox/hurtbox animations, it seems like either marth should be grabbed or hit. And that's what I'm not getting. Marth's grab will hit towards the center of his body along with his dtilt. Height might be an issue for the grab, but I cannot see why Dtilt is not making contact.
 
Top Bottom