For clarification, you can't just hold away, you have to actually move the stick away as you're getting hit? Also this sheik has been using dair to platform chase and a lot of times I can get out of it, but it's good to know that in general it's not a great idea to tech on a platform against sheik. I'm gonna end up telling him to practice wavelanding on the platform and grabbing.
Hold away to DI the grab and continue holding to DI the ftilt. I usually Smash DI the ftilt just cause its so easy though.
If you are under a platform in the 20s and 30s, its pretty easy to trick them into thinking you are going on the platform but don't. Higher %s its a lot harder because you are so far above the platform that you are basically forced to tech. At some angles under the platform, you can actually DI so that you can choose to tech or go past the lip of the platform and land on stage. Thats very tricky and even the best Sheiks miss those follow-ups.
I get grabbed a lot.. way too much right now. I think personally I need to work on my spacing with him but I'm gonna ask for a little clarification in case it's more than that.
Yeah, its tough. Sheiks grab is so good. Keep in mind that most Sheiks just wait until you land to grab. One huge mistake I see a lot of Marths making, even the great ones, is that they overestimate their own lag. Dash if your spacing wasn't horrendous, and spotdodge if you ****ed up bad. Don't just stand there after you land with a fair asking to get grabbed...Marth really doesn't have as much lag on his aerials as people think. The thing that makes Sheik so tough (well, one of the many things) is that her wavedash is ****ing perfect for spacing a Marth. She sees you coming in with an aerial? Wavedash back, wait till you land, dash attack or grab. You hit a rising aerial on her shield? Wavedash forward, sheildgrab. Her short but quick wavedash gives her the ability to weave in and out of Marths ranges, putting her just far away enough for you to miss, but close enough to punish.
Really good to know about the rising double fair. Do you need to space perfectly with the down tilt? I know the nair and fair need to be pretty much perfect, then again i havent been delaying them often. Sometimes I feel like I've tipped her shield but still gotten grabbed, with the nair especially. Does it need to be spaced better than just a tip and literally on the edge of his hitbox or will a delayed tip get-r-done? Don't tell me it's both or I'm gonna switch to fox (jk)
Nair spacing is tricky because there are 3 variants of it. The stand-still nair space, where you hit the top of their shield while jumping straight up. The running nair space (nair cross-up), where the first hit of nair hits while you are in front of them and the second hits behind them. And finally, the floating-back nair space, where you dash forward, jump backwards faking a running nair or grab, and hit the bottom then middle of their shield while floating back. All 3, when done correctly, are unpunishable. Its not so much as hitting with the tip, as landing in the right place. Also, make sure you autocancel your nairs, never delay a nair (only fairs!).
Dtilt doesn't need to be perfectly spaced. Actually, it doesn't have to be spaced at all, it just has to hit...lol dtilt *****. See
this thread.
Oh oh oh and real quick, does CC->grab help against sheik at all? i'd assume only if you know she's gonna dash attack
Yes yes a million times yes. CC is Marths main weapon against Sheik. You can CC like...everything. If you are below 50% you should be thinking about CC more than shield.