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Social C. Falcon Social

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
Lag/Stun/Total
NAIR(1st): -7/+4/-3
NAIR(2nd): -7/+5/-2
BAIR: -9/+8/-1
WEAK BAIR: -9/+5/-4
UAIR: -7/+7/+0
KNEE: -9/+10/+1
WEAK KNEE: -9/+4/-5
STOMP: -12/+9/-3

"Lag" is the l-canceled landlag.
"Stun" is the shield stun (not including hitlag which iirc affects both characters equally).
"Total" is the sum of Lag and Stun but does not include the time between the end of the hitlag and you actually landing (AT LEAST 1 frame). Taking that into consideration, Falcon doesn't have frame advantage with any of his aerials and only has frame neutrality with strong knee on shield. Also keep in mind that these are all "unstaled" values--the shield stun decreases as the moves stale and deal less damage, but l-canceled landlag stays the same.

Strong Bad or someone should verify these numbers before anyone accepts them as factual information.

Shieldgrab takes usually around 7 frames and jab takes 3, so theoretically you have frame advantage or neutrality in the jab vs. shieldgrab scenario on every aerial except weak bair/weak knee/stomp if you can manage to land on the frame after hitlag ends. However, the jabs themselves have frame disadvantages on shield (pretty sure--someone check me on this), so it only really works if they try to drop their shield. Furthermore, characters like Fox (shine oos on frame 4), Falco (shine oos on frame 5), Samus (upB oos on frame 8 but invincible from frames 5-8), Pikachu (nair oos on frame 6), and prob several others that I'm too lazy to look up have fast enough moves to trade with or straight-up beat out the jab after most or all aerials on shield. Safest bet is to either land behind them or space the aerial so that they cannot shieldgrab you after. Note that they can shield-DI moves to sometimes shieldgrab you even if your spacing appears "correct" (Hax said Darkrain was doing that to shieldgrab nairs), and also that some players are smart enough to tilt their shield in order to mess up your l-cancels, in which case you are ****ed.

All this goes to show that, theoretically, shield pressure is just a guessing game where the risk vs. reward typically favors the shield pressurer. In practice, you're usually safer than the numbers indicate. Just experiment with different stuff on different people of different skill levels and see how it turns out, I'd say.
 

gravy

Smash Ace
Joined
Apr 4, 2009
Messages
560
Yah I can agree with you ferrish, I don't want my style to stagnate anyways, so I'll just keep trying different things. On a different topic, does anyone know if there's an extensive thread on all of the platform mechanics?

:phone:
 

bertbusdriver

Smash Ace
Joined
Dec 8, 2007
Messages
883
Location
Norcal
Yah I can agree with you ferrish, I don't want my style to stagnate anyways, so I'll just keep trying different things. On a different topic, does anyone know if there's an extensive thread on all of the platform mechanics?

:phone:
Like shield drops, etc?
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
i think all mid level falcon players could get a lot better by learning how to effectively manipulate aerial control and not fast-falling
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
Could you give an example of what you're talking about?
hrm... this is a lot harder to explain than i thought

well, i guess i'm trying to get at 2 things:

1. by not fast-falling, you're able to float outside of your opponent's effective range in an awkward way that can throw them off. you can also kinda see what i mean here when johnny floats above/outside of fox's ledge attack range and then punishes with a uair the instant he sees toph do something

2. by not fast-falling, you usually end up delaying your aerials too. this pretty much gives you a little bit more time to wait around and react before committing to something. i can't find any really good examples, but there's a decent one here. after johnny hits the bair and knocks toph down, he jumps at him. instead of going for a hard read with a dair or a knee, he does a uair. the setup kinda allowed johnny to punish the tech-in-place/non-tech on reaction. if toph teched away, johnny could've seen that, not done the uair, and followed up in some other way (whether directly or indirectly). it's not just with fast moves like uair either. with falcon, you can do this with moves like knee and dair, too. instead of always going for hard reads and committing with a knee/dair in one place ASAP, you jump to where your opponent was knocked down and slowly float down (well, as slowly as you can). if they, for example, don't tech, then not fastfalling has given you enough time to input your knee at the very last moment and still punish their non-tech. and if you're not able to punish them with that, you're still in a better situation (than the hard-read) because you have not yet committed to a laggy move like dair or knee, so you're a lot more able to follow up on whatever else they end up doing.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Spot dodging is a tool, like any other mechanic (rolling, shielding, etc.). The problem is that spotdodging tends to be a bad habit, which an observant player will pick up on.
 

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
cc'ing peach is absolutely useful...even on dsmash if you want to get the 2-hit reverse trajectory

its just that people are too scared to cc anything of hers in fear that it'll lead to dsmash...but i think it could come in handy for non-dsmash-followupable things
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Crouch cancelling Peach is trickier than doing it against other characters, but things like her jab (if she likes jabbing after FC aerials), her nair at low percents, her DASH ATTACK (this is really important, btw, since this move beats Falcon's nair when correctly used) can all be cc'd to great advantage.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Generally I'd say CC every move that you're capable of. If they have the option of leading into Dsmash, just shield instead and knee OoS.
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
CC is important against peach too

ive heard scrubs cry about not CCing against peach in fear of her dsmash, but its just cuz they're bad and can't anticipate it
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Yeah .... not getting ***** by Dsmash is just a matter of knowing when it's coming
Although randomly taking 30+ because you misplace an aerial is pretty lame (although I think that's generally more of a space animal thing)
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
Yeah .... not getting ***** by Dsmash is just a matter of knowing when it's coming
Although randomly taking 30+ because you misplace an aerial is pretty lame (although I think that's generally more of a space animal thing)
id rather take 35% for misplacing an aerial than taking 35%, dying, losing the set, and being demoralized from melee to this day because a vegetable hit your feet while i was running away for dear life
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Are you talking about stitchfaces
I thought the best stitchface defense was attacking mercilessly because no Peach is just gonna randomly chuck it to get out of pressure so you get to attack willy nilly because they're not CC Dsmashing anymore
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Fear -> hit by stitch -> lose stock -> lose match -> lose set -> quit Smash

Never fear!!!
It's only a rotten veggie
 

Tee ay eye

Smash Hero
Joined
Jun 1, 2008
Messages
5,635
Location
AZ
it's not enough to make me quit smash. i think (and probably always will think) that melee was the greatest game ever made, but every time now that i try to get "into" the game, that stitchface always pops into my head and begins a chain reaction of "you have school, a job, friends, and other things to concern you outside of smash"
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
then change what happens when you think of a stitch. it's perfectly doable you just have to want to change it.

on topic of falcon: I demand more falcon sh bair DJs and ACs!
 

FerrishTheFish

Smash Ace
Joined
May 22, 2011
Messages
633
Location
Hyrule Honeymoon
Tai, you should conquer your fear of stitchfaces by dressing up as a stitchface for Halloween. As Batman put it, "It's time my enemies shared my fear." Or something like that ...
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
AC Bair is mad fast and good at stuffing approaching aerials in a relatively safe manner, especially if you retreat while doing it ... gives up ground though so you have to keep that in mind
Middlehop Bair is kinda goofy and I can't do it without concentrating on hitting the timing, so I haven't found any good applications for it <_<
 

oukd

Smash Lord
Joined
Apr 21, 2010
Messages
1,464
autocancel

your move animation finishes before you land so you don't have aerial landing lag
 

It's me Q

Smash Apprentice
Joined
Mar 21, 2012
Messages
149
Location
England
autocancel

your move animation finishes before you land so you don't have aerial landing lag
So when can this happen? Ive obviously experienced it alot, but not enough to not bother attempting to l-cancel because I know it's coming.
 
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