Tin Man
Smash Hero
Tin Man & Asian_Alvin Proudly Present:
Brewin up some Brawl 2:
MLG prep
Featuring:
Super Smash Bros Brawl (main event)
Brawl+ (side event)
Rock-Paper-Scissors (side event)
Venue: Coffee Time
Address: 7170 Warden Avenue, Unit 27
Main Intersection: Warden & Steeles
Where: Markham, Ontario, Canada
Date: Saturday, May 22nd, 2010
Prices
Venue fee: $5
Brawl:
Singles: $15
Doubles: $20 ($10 per person)
Brawl+:
Singles: $5
Doubles: $10 ($5 per person)
Rock-Paper-Scissors:
Singles: $1
Payouts: (depends on entrants)
If entrants are 24 or lower, pay out top 3
1st Place: 60%
2nd Place: 30%
3rd Place: 10%
If entrants are 25 - 32, pay out top 4
1st Place: 55%
2nd Place: 30%
3rd Place: 10%
4th Place: 5%
If entrants are 33 - 48, pay out top 6
1st Place: 55%
2nd Place: 25%
3rd Place: 10%
4th Place: 5%
5th Place: 2.5% (x2)
If entrants are 49 or higher, pay out top 8
1st Place: 50%
2nd Place: 25%
3rd Place: 10%
4th Place: 5%
5th Place: 3%(x2)
7h Place: 2% (x2)
Schedule:
9am-12am (lol we even get the venue until 2am if necessary XD)
9am: Doors open
10am: Registration begins
11am: Events begin
11am: RPS Begins
11:30 am: Doubles Begins
Brawl + events will begin whenever 5ive is ready
Brawl singles will begin ASAP
Directions from TTC transit:
1) From finch station, take the 53 east (any letter should work), then get off at Warden street. Walk north for 5 minutes until you see the Coffee Time sign from the street (there are pics below)
2) The 68 bus goes along warden. Get of at Steeles (there should be a Wendy's right in front of you, you can't miss it unless your a complete & total dip****).Walk north for 5 minutes until you see the Coffee Time sign from the street (there are pics below)
Directions from Viva transit:
1) Get off of the Viva green at Dennison street. You will be right there. Just walk west along Dennison street then make a left at the 1st intersection. You will see the venue.
Food:
THERE IS FOOD AT THE VENUE. BUY STUFF FROM THEM
Alternate food options:
Walk 5 minutes south to Warden & Steeles intersection. At the north, west corner of the intersection, there are plenty of food places (Subway, Wendy's, Kelsy's, Boston Pizza, T&T supermarket, & a bunch of other asian ****)
Brewin up some Brawl 2:
MLG prep
Featuring:
Super Smash Bros Brawl (main event)
Brawl+ (side event)
Rock-Paper-Scissors (side event)
Venue: Coffee Time
Address: 7170 Warden Avenue, Unit 27
Main Intersection: Warden & Steeles
Where: Markham, Ontario, Canada
Date: Saturday, May 22nd, 2010
Prices
Venue fee: $5
Brawl:
Singles: $15
Doubles: $20 ($10 per person)
Brawl+:
Singles: $5
Doubles: $10 ($5 per person)
Rock-Paper-Scissors:
Singles: $1
Payouts: (depends on entrants)
If entrants are 24 or lower, pay out top 3
1st Place: 60%
2nd Place: 30%
3rd Place: 10%
If entrants are 25 - 32, pay out top 4
1st Place: 55%
2nd Place: 30%
3rd Place: 10%
4th Place: 5%
If entrants are 33 - 48, pay out top 6
1st Place: 55%
2nd Place: 25%
3rd Place: 10%
4th Place: 5%
5th Place: 2.5% (x2)
If entrants are 49 or higher, pay out top 8
1st Place: 50%
2nd Place: 25%
3rd Place: 10%
4th Place: 5%
5th Place: 3%(x2)
7h Place: 2% (x2)
Schedule:
9am-12am (lol we even get the venue until 2am if necessary XD)
9am: Doors open
10am: Registration begins
11am: Events begin
11am: RPS Begins
11:30 am: Doubles Begins
Brawl + events will begin whenever 5ive is ready
Brawl singles will begin ASAP
Directions from TTC transit:
1) From finch station, take the 53 east (any letter should work), then get off at Warden street. Walk north for 5 minutes until you see the Coffee Time sign from the street (there are pics below)
2) The 68 bus goes along warden. Get of at Steeles (there should be a Wendy's right in front of you, you can't miss it unless your a complete & total dip****).Walk north for 5 minutes until you see the Coffee Time sign from the street (there are pics below)
Directions from Viva transit:
1) Get off of the Viva green at Dennison street. You will be right there. Just walk west along Dennison street then make a left at the 1st intersection. You will see the venue.
Food:
THERE IS FOOD AT THE VENUE. BUY STUFF FROM THEM
Alternate food options:
Walk 5 minutes south to Warden & Steeles intersection. At the north, west corner of the intersection, there are plenty of food places (Subway, Wendy's, Kelsy's, Boston Pizza, T&T supermarket, & a bunch of other asian ****)
Super Smash Brothers: Brawl
MLG RULE SET (Brawl+ changes in bracket):
1v1 Settings
1. Rules = Stock
2. Stock = 3 (4)
3. Timer = 8 Minutes
4. Items = Off & None
2v2 Settings
1. Rules = Stock
2. Stock = 3 (4)
3. Timer = 8 Minutes
4. Items = Off & None
5. Team Attack = On
General Rules (rules in red do not apply)
- Players may not use a controller with Turbo capabilities, Button Mapping capabilities, or Wireless capabilities. Controllers with Turbo capabilities allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times. Controllers with Button Mapping capabilities allow Players to map a button sequence to a specific button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
- Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button or Button Mapping capabilities. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
- Players may not attach a headset to the Wii or TV.
- Players/Teams who break General Rules #1-3 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See Gameplay #3).
- Players may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller while a Game is in progress. Breaking this rule will result in a Forfeit of the Game.
- Players may not appear on the Main Stage or Feature Station with sponsor insignia that is not approved by MLG or conflicts with MLG sponsors. Players may be asked to wear MLG apparel for Main Stage and Feature Station Matches.
- In the case of a Wii/TV malfunction, the Game will be restarted from the beginning.
- No Warm-Up Games may be played outside of scheduled Warm-Up periods.
- During scheduled Warm-Up periods, all Games must be played with three Stock or less.
- During scheduled Warm-Up periods, all Players must get up at the end of a Game and allow any Players, who have been waiting, to take their seat.
- During Saturday and Sunday’s scheduled Warm-Up periods, Players/Teams who haven’t been eliminated from the Event have priority over other Players/Teams regarding the use of open Stations.
- Players who break General Rules #8-11 may be given a Foul (See Pro Circuit Conduct Rules).
- If a Player/Team fails to report to their Station within 5 minutes of their Match’s announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Player/Team will Forfeit the Best of 3 Game Match or the 2nd Game of the Best of 5/7/11 Game Match. 15 minutes after the announcement, a Player/Team will Forfeit the Best of 5, Best of 7, or Best of 11 Game Match. If both Players/Teams Forfeit the Match, the higher seeded Player/Team will win the Match.
- Players/Teams may Forfeit a Game or Match if a Player leaves their Station without their Referee’s permission, or is otherwise unable to play. Referees may set a time limit for a Player who has requested that they be allowed to leave their Station, however, Referees may also deny a Player’s request to leave their Station. Players/Teams may Forfeit a Game or Match if a Player hasn’t returned by the end of their Referee’s set time limit.
- In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game. In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match. Players/Teams must notify their Referee of their intent to Protest a Game before a new Game has begun. Players/Teams must notify their Referee of their intent to Protest a Match before the Match’s Score Sheet has been submitted to the Tournament Director.
- No use of Marth’s and Squirtle’s Grab Release Infinites against Ness.
- No use of King Dedede’s Standing Grab Infinites against Bowser, Donkey Kong, Luigi, Samus, and Mario.
- Players/Teams who break Gameplay Rules #1-2 will be given a Warning. Each subsequent Warning that a Player/Team receives will result in a Forfeit of the Game (See General Rules #4).
- No use of Meta Knight’s Infinite Cape Glitch.
- No Pausing a Game without Referee’s permission.
- No use of an action that freezes a Game, or otherwise disrupts standard gameplay.
- Any Infinite Move must end before the affected Character reaches 300%.
- Breaking any of Gameplay Rules #4-7 will result in a Forfeit of the Game.
- Any sign of cheating may result in a Forfeit of the Game, disqualification from the Event, and ejection from the venue. Players who are disqualified from the Event won’t receive any Rank Points for their ranking in the Event.
- In the 1v1 Event, the higher seeded Player must choose their Controller Port first. The lower seeded Player may use any of the remaining Controller Ports.
- In the 2v2 Event, the higher seeded Team must choose one Controller Port first. The lower seeded Team must then choose two Controller Ports. The higher seeded Team must use the Controller Port that wasn’t chosen.
- Players may request a Blind Pick of Characters for Game 1 of a Match.
- For Game 1 of each Match, the higher seeded Player/Team must strike three Stages from the list of Starter Stages. The lower seeded Player/Team must then strike 4 Stages from the list of Starter Stages. The higher seeded Player/Team must then choose the Game 1 Stage from the remaining Starter Stages.
- After the Characters and Stage have been selected for Game 1 of a Match, each Player may select one Stage, from the list of Starter Stages or Counter-Pick Stages, that can’t be chosen for Games 2-11 (Stage Banning). For Stage Banning, Players may not ban the Stage that has been selected for Game 1. The lower seeded Player will be given the opportunity to select a Stage first. The higher seeded Player will then be given the opportunity to select a Stage.
- The loser of a Game must select the Stage for the next Game, however, Players may not select a Stage on which they have already won a Game in the Match. The Stage for Games 2-11 can be selected from the list of Starter Stages or Counter-Pick Stages.
- After the Stage for Game 2-11 has been selected, the winner of the previous Game must select their Character(s), for the upcoming Game, first. The loser of the Game must then choose their Character(s) for the upcoming Game.
- If the Timer runs out, the winner of the Game will be determined by the following criteria in this order: Stock and Percentage. If Stock is used to determine a winner, the highest number will win. If Percentage is used to determine a winner, the lowest number will win. If both Stock and Percentage are tied, Sudden Death won’t be used and a Tiebreaker Round will be played instead. Multiple Tiebreaker Rounds may be used if necessary. In a Tiebreaker Round, Stock will be set to 1, the Timer will be set to 4 Minutes, and the same Stage and Characters must be used.
- If the Timer runs out and a Player exceeds the Edge Grab Limit, that Player/Team will Forfeit the Game. However, if the Timer runs out and both Players in a 1v1 Match, or at least one Player on each 2v2 Team, exceed the Edge Grab Limit, the penalty will not be enforced (See Gameplay #17). The Edge Grab Limit will be 35. For Tiebreaker Rounds, the Edge Grab Limit will be 15. The Edge Grab Limits only apply to Games/Tiebreaker Rounds in which the Timer runs out.
- If a Game is started without the approval of a Referee it will be restarted.
- Players may take one or more of their teammate’s Stock.
Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island
Counter-Pick Stages
Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise
Stage List (Brawl+)
Starter:
Final D
Battlefield
Smashville
Pokemon Stadium 2
Warioware (singles only)
SSE Jungle (doubles only)
Counterpicks:
Brinstar
Delfino Plaza
Halberd
Pictochat+
Rainbow Cruise
Castle Siege+ (singles only)
Luigi's Mansion+ (doubles only)
Lylat Cruise
Yoshi's Island: Brawl
Rumble Falls+
Banned:
Everything else.
Rock-Paper-Scissors!
General rules:
-3 fist shakes and then you select an option
-All rounds with the exception of winner finals, loser finals, and grand finals will be best of 3 (finals rounds may be best of 5 or 7)
-To help with synchronization between both players, shouting out "Rock-Paper-Scissors-Shoot" is recommended
-In the result of a tie, redo the specific match until a winner is decided.
-It is also recommended that both players pause after they select either rock, paper or scissors to allow both players to clearly verify a winner
-If a player fails to select either rock, paper or scissors (and uses some unknown hand symbol), or they switch their selection after already choosing, they lose the match. If both players do this, it will act as a tie and both players must redo the match.
GOOGLE MAPS
From Gi's venue to this venue:
http://maps.google.ca/maps?f=d&sour...79.326353&sspn=0.023747,0.055747&ie=UTF8&z=13
From Pacific mall to this venue:
http://maps.google.ca/maps?f=d&sour...79.298585&sspn=0.095036,0.222988&ie=UTF8&z=16
Staff:
Tin Man
Asian_Alvin
5ive
A request to all you good people of the community.
PLEASE HELP BRING STUFF >:^D
Wii + Brawl:
Tin Man (x1)
Asian_Alvin (x1)
Freeroller (x1)
Holy Nightmare (x1)
_Asian_Kenny_ (x1)
Pho (x1)
Riddlebox (x1)
Swordgard (x1)
sswizzbbeatss (x1)
Marik (x1)
-Citrus (x1)
JustNoOne (x1)
Fashoomp (x1)
PK-ow! (x1)
Han (x1)
Douhneill (x1) (maybe)
Total Wii + Brawl count = 14 (15)
Wii + Brawl+:
F1ZZ (x1)
LooftWaffles (x1)
5ive (x1)
XxHollowCorexX (x1)
Total Wii + Brawl+ count = 4 (4)
T.V.s:
Tin_Man (x1)
Asian_Alvin (x2)
Riddlebox (x1)
F1ZZ (x2)
5ive (x2)
MatticusJT (x1)
Fashoomp (x1)
Phiddlesticks (x1)
Douhneill (x1) (maybe)
Total TV count = 11 (12)
Extension Cords/Power Bars:
Tin Man (multiple)
Asian_Alvin (multiple)
other useful ppl (multiple)
Recording Stations:
Tin Man (x1)
Livestream:
NekoNekoXD (x1)
Attendance List:
1. Tin Man
2. JvaN_ (maybe)
3. JustNoOne
4. 5ive
5. Pho
6. .Marik
7. Iliad
8. LooftWaffles
9. Riddlebox
10. Dinner
11. GUARD
12. jpak
13. Holy Nightmare
14. Ally
15. Obama
16. jpak's friend
17. XxHollowCorexX
18. Violent-nin (maybe)
19. Archmage_flash
20. i1337 (maybe)
21. Swordgard
22. nvm
23. KingKong
24. Runawayfire
25. Terra
26. Inle~Orichas
27. SkylerSilver
28. sauc3
29. Douhneill
30. Silverdoc~
31. Freeroller
32. Fashoomp
33. F1ZZ
34. Decoy (maybe)
35. Ambrose (maybe)
36. phiddlesticks
37. Gichan
38. _Asian_Kenny_
39. sswizzbbeatss
40. PK-ow!
41. Ray_Kalm
42. -Citrus
43. MatticusJT
44. -Citrus' friend (maybe)
45. MatticusJT's friend (maybe)
46. Logan
47. Han
48. JvaN_ (maybe)
49. Dog007
50. Ludwig
51. Crapbird
Attendance count = 44 (51)
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