Sukai
Smash Champion
Lylat should be Counterpick.
Because of the spontaneous rotations, some characters just can't hang here.
Because of the spontaneous rotations, some characters just can't hang here.
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problem solved thank you : )jenk, try to force 60Hz in Gecko. That way, it will persist in 480p.
Which, unfortunately, as told to me awhile back that this is not possible at all. As Brawl has a limit to how many characters it can load. That amount just so happens to be 4, so... if you load Zelda... or vice versa that basically ****s over any multiplayer outside of 1v1... which would screw over teams... Plus, I'm also sure it's not possible because of some other variables to be accounted for as well that I am forgetting.Kaizo there's no way to change the Zelda/Sheik transform time unless you somehow change the character selection process into loading Zelda before the match so that you can freely switch during the match...
Pausing = DQ @ tourneys.If you pause the game right after hitting Down B for Zelda/Shiek, it still loads the other character while it's paused so they'll come out right after you unpause it.
Just a little tidbit of information...
self-explanatory/10stingers135 said:Just a little tidbit of information...
self-explanatory/10
So Nobody knows where to get the Text File for the official codeset? Nice.
Well, if any one cares enough to help me with it, I'd appreciate it. . . .
Thanks > .>Send a PM to Almas/Shanus for it as its not on the B+ website. if you want PAL, PM Paprika_killer
People seriously need to stop talking about removing ZSS's suit pieces. A lot of her game stems from her glidetoss and jump canceled toss mindgame strategies and it helps her rack up damage, which is something she can't do as well by herself.
If it's ever done, we should also take out every other projectile in the game, just to be fair ;D
Wait. People complain about this? :V
How silly.
I only complain about the pieces during friendlies.
Turn down your buffer.i really hope that it is possible to remove the shield function from pressing grab. its annoying to press z and have the shield come up sometimes
That's not buffer. That's a result of the Z button being a macro of A+shield. If you press Z during lag and hold it down, instead of grabbing on the first frame possible, your shield will come up on the first frame possible, just as if you had held down any other shield button.Turn down your buffer.
It's always been there though. Z has always been multiple functions, even in 64. (Although 64, it had only three functions, grabbing, holding the Z button after a grab would initiate the shield, and attacking with aerials). Melee added a whole slew of functions to it, the light shield, grabbing, normal shield (except this time it would happen before the grab), aerial attacks, and tethers. And in Brawl, obviously, it has the same functions as Melee except no light shield.That sounds like something that shouldn't be there.
Um... you do realize that R+A serves exactly the same function as Z, right? As in... the range is the same for both of them and the only thing that matters is whether you're running or not for which grab you get. I agree that Z is more convenient in more situations (see: JC grabs, pivot grabs), but R+A is more reliable for grabbing just after an aerial or something to ensure you don't screw up and press the button while you're still lagging, which would cause the light shield to come up if you were to use Z, not to mention being the primary way to shieldgrab. It's largely up to preference, and I find that in some situations Z is better, while in others R+A is better.R+A is certainly more useful in Brawl and Brawl+.
In Melee, it felt so stiff and unless you're Marth or Roy, it won't get much range. Z is certainly better in Melee, but those problems are still there. It's hard to chain grab or combo with R+A, at least for me. However in Brawl(+) it's certainly more useful.