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It already is fast and has a purpose.I honestly just want her to have a faster jab because it's utility is pretty much useless. It's terrible damage with terrible speed. Ftilt is faster and more damaging than her Jab, which is an even bigger reason to make it at the very least faster in some way so it actually has a purpose.
8 frames.Cooldown: 16-23
It will eventally be fixed, but, as we have a lack of coders, this will stay for some time. I am sure that it will be fixed by the final release. So, just wait, and it will eventually be fixed.Oh, I see. Thanks for letting me know about that. I didn't notice it in the first post, and I couldn't get this to happen when I hold Y (jump) instead of X.
So is this one of those bugs that'll be sticking around for a long time? Or hopefully there's a fix around the corner? ^^;
Sounds good. ^^It will eventally be fixed, but, as we have a lack of coders, this will stay for some time. I am sure that it will be fixed by the final release. So, just wait, and it will eventually be fixed.
Try taking off the tumble codes (I know that they might not have anything to do with it, but, it's two foreign codes to the set). Honestly, you guys make the freezes happen quite too often, it's annoying, stop it already! ;_;To the guys getting freezes, are they right as the match ends as it goes "GAME!" or at the victory screen?
I'm getting freezes at random at the victory screen after I hit start twice to go back to the CSS even when I deliberately don't hold a direction or any other button. I'm just using the official codeset + tumble codes, lower hitstun and camera codes.
...stop being dumb. I told you about this a long time ago, so you should know how to respond to stuff like this by now. It's a very very frequent freeze, and it's probably a result of the CSS code. Anytime you enter the CSS, if you're pressing buttons too quickly, it will cause a freeze. This means when you're entering vs mode, when you're exiting a match, or when you're entering training mode. To avoid the freeze, take your time when navigating into vs mode or training mode - don't just hastily press buttons like you would in melee or vbrawl to get there as fast as possible, since this is only gonna end up delaying you more. On the results screen, wait for the winning player's victory taunt to play before pressing start to go back to the CSS (I usually wait to hear the victory taunt begin, and then slowly press start, pause a moment, press start, pause a moment, press start, allowing each new screen to load before pressing start again). It requires you to use slow deliberate button presses when navigating into the CSS, but as long as you do that, you should be fine.Try taking off the tumble codes (I know that they might not have anything to do with it, but, it's two foreign codes to the set). Honestly, you guys make the freezes happen quite too often, it's annoying, stop it already! ;_;
(FYI: If the tumble codes doesn't fix it, it's likely AGAIN the CSS but tbh, you're the second person who's had it happen... YOU GUYS ARE 2FAST STOPPIT!)
I'm not sure if this has been asked yet, but will this ever be fixed? It seems to happen to me quite often, even when I do wait. I apologize if this has already been asked. It's probably not a priority at the moment, but hopefully it can be fixed before the final....stop being dumb. I told you about this a long time ago, so you should know how to respond to stuff like this by now. It's a very very frequent freeze, and it's probably a result of the CSS code. Anytime you enter the CSS, if you're pressing buttons too quickly, it will cause a freeze. This means when you're entering vs mode, when you're exiting a match, or when you're entering training mode. To avoid the freeze, take your time when navigating into vs mode or training mode - don't just hastily press buttons like you would in melee or vbrawl to get there as fast as possible, since this is only gonna end up delaying you more. On the results screen, wait for the winning player's victory taunt to play before pressing start to go back to the CSS (I usually wait to hear the victory taunt begin, and then slowly press start, pause a moment, press start, pause a moment, press start, allowing each new screen to load before pressing start again). It requires you to use slow deliberate button presses when navigating into the CSS, but as long as you do that, you should be fine.
What it leads into is totally up to DI, and sometimes it doesn't lead into anything. It's just not totally useless now.I'm really not feeling Falco's new shine. Falco's keep away game was pretty ridiculous in vBrawl, but now it feels like it leads right into his really excellent combo game. It's all well and good to have some flow to a character's game, but now Falco doesn't even have to approach to start his combo game.
Techroll.yeah, you really CAN tech toon link's down smash. O_O and after some practice it's fairly easy to do so. although by the time you finish teching, toon link could just hit you again. :<
Does he have enough time to catch the opponent at the end of their roll? Unless TL's dsmash was sped up, I don't think so. I'll test it out sometime.well still, couldn't the toon link just techchase then? :<
Well... sorta. There is no rule that a smash can only serve one or two functions (killing and keep away). Some smashes can be used as combo starters, and when sonic had the usmash spike, it was a great techchase starter. Roy (while not an official character at this point) will have two smashes that are capable of setting up techchases. Just because a smash operates differently from the norm doesn't mean that it's a bad thing. Unique attributes of characters is what makes the game interesting.see, I can be serious about brawl+ from time to time. lol, it really isn't hard to tech his dsmash. instead of saying "tech chase, etc", a smash attack shouldn't set up for a tech chase. a smash attack should be a gtfa from me move.
I have never seen it not lead into something. And some characters have useless moves. It doesn't make the character bad. ZSS's uthrow and fsmash are useless. She's still an incredible character. If Falco's shine is useless, he still has one of the best projectile games, and he still has a slew of high damage, finishable combos. He doesn't need a useful shine because he is a good, balanced character without it. Making him better unnecessarily just facilitates power creep.What it leads into is totally up to DI, and sometimes it doesn't lead into anything. It's just not totally useless now.
Falco without his new shine was just decent. He basically laser spammed until he could find an opportunity to utilt. His only real other option was DC dtilt but that was a bit too risky and Falco ideally needs to have a good amount of distance between the opponent and himself. With his new shine, he now has one more combo starter at a longer distance which keeps him a bit safer and mixes up his game a.k.a creating DEPTH. Depth is good for any character, even the most campy, annoying ones.I have never seen it not lead into something. And some characters have useless moves. It doesn't make the character bad. ZSS's uthrow and fsmash are useless. She's still an incredible character. If Falco's shine is useless, he still has one of the best projectile games, and he still has a slew of high damage, finishable combos. He doesn't need a useful shine because he is a good, balanced character without it. Making him better unnecessarily just facilitates power creep.
there u go:No way to texture hack with PAL wii?
Falco is a deadly, combo/gimp/edgeguarding machine, his only balancing feature was his crap recovery.Falco without his new shine was just decent. He basically laser spammed until he could find an opportunity to utilt. His only real other option was DC dtilt but that was a bit too risky and Falco ideally needs to have a good amount of distance between the opponent and himself. With his new shine, he now has one more combo starter at a longer distance which keeps him a bit safer and mixes up his game a.k.a creating DEPTH. Depth is good for any character, even the most campy, annoying ones.
The truth of it is, many of the things that characters did to succeed in vBrawl just don't work in B+. Falco losing his lul chaingrab was really huge as that created an easy 40% or even stock advantage for him. Now, he has to rack up damage in a way that puts him in a lot of risk considering he's a FFer and quite comboable. His shine is not a big deal.
Adding to knuxrouge's post, now he just spams until he can find an opportunity to Shine. And this does not add depth. It just makes him unnecessarily better.Falco without his new shine was just decent. He basically laser spammed until he could find an opportunity to utilt.