TLMSheikant
Smash Master
QFT.INCREDIBLY annoying.
Change it. Dear god, change it.
My eyes hurt a little.
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QFT.INCREDIBLY annoying.
Change it. Dear god, change it.
Adjust your handicap to vbrawl buffer (100%) and let me know if it still doesn't work.So I just played this and tested around a bit. Everything is great, but theres this one thing that bothers me. When pit goes into his wings, it's as if he cant attack out of it right away. This makes wingdashing impossible and messes with wing stalling a little. This takes away from the meta game of pit that i love T_T. Idk if its the buffer, or gravity or something else that's the problem... It's just off.
Oh wow thats why the handicap was on by default. I didnt know that was to adjust the buffer. Thanks a lot this feels much more fluid now. Wingdash is possible ^_^Adjust your handicap to vbrawl buffer (100%) and let me know if it still doesn't work.
Turn your buffer up to about 5 frames. You can do it consistently at about 5 frames of buffering. There is no need to tweak Bowser for that when he can do it just fine on 5 frames (or even 4 frames).Is it possible that Bowser's jump/gravity could be adjusted so that he could do the infinite jumps out of short hopped sideB like in vBrawl? I think it would help him.
That sounds better. All I see is a GCT and I'm not sure how to edit those. Is there a text file version (been away for too long)?Turn your buffer up to about 5 frames. You can do it consistently at about 5 frames of buffering. There is no need to tweak Bowser for that when he can do it just fine on 5 frames (or even 4 frames).
Dude, Handicap controls your buffer now. Just load the GCT like normal and pick the buffer based on the Handicap % (10% = 1 frame, 100%-300% = 10 frames).That sounds better. All I see is a GCT and I'm not sure how to edit those. Is there a text file version (been away for too long)?
Lolwut @ Dthrow nerf. Mario deserves NO nerfs at all.Mario
Nerfs:
-Downthrow needs less hitstun
-up air needs more upward trajectory (it combos too easily with itself)
Buffs:
-Change gravity or short hop height on mario so that he hits the ground faster or slower. (Fear told me the height of the jump is at an awkward place where he can almost do 2 upairs but the 2nd one doesnt quite come out, and it gets in the way for combos)
Maybe everyone is not as good as fear then. These were personal suggestions made by fear himself lol. We will record and post some videos in a little and you will see what i mean. Plus I'm not saying to remove all hitstun from down throw. Just a little bit so it doesnt chaingrab space animals or be able to downthrow fair at percentages of 150+.But what the **** would you even WANT to nerf mario? He warrents NO nerfs at all. Asking to nerf him at this point when he has nothing even remotely broken is nothing short of pure "lolwut"
Dthrow is supposed to lead into fair at 150% because at that point you're at retardedly high percents in B+.Maybe everyone is not as good as fear then. These were personal suggestions made by fear himself lol. We will record and post some videos in a little and you will see what i mean. Plus I'm not saying to remove all hitstun from down throw. Just a little bit so it doesnt chaingrab space animals or be able to downthrow fair at percentages of 150+.
Simply... No.So I've been playing with my friend for a bit and I have come up with a couple slight balance suggestions with pit and mario.
Pit:
-Add more grab range to pit.
lol pit has a pretty terrible grab range. Dsf doesnt even use grab at all in vbrawl because its such a terrible range so he finds using jabs more effective. And it wouldnt be spamming grab, its just that i've literally seen his grab go through the other character and still not grab. Also if falcon has a worse grab range, then its not like his cant be improved either. And if grab range cant be tweaked, then forget the idea. Pointless to argue something that cant be changed.Simply... No.
I don't think we can edit the character's grab range, correct me if I'm wrong.
But hey, falcon has about the shortest grab range of all the cast. Pit has so many other things he can spam, leave it short.
I think characters shouldn't be buff, if they are terrible in something from the beginning. Becauce it could be a point of the character, that he is terrible in it. Like Ganondorf is slow, Pit cant grab really good and Olimar good a easy to gimp Up+b.lol pit has a pretty terrible grab range.
No he doesnt..lmao.But hey, falcon has about the shortest grab range of all the cast.
idk about ganon, but you can DI the dthrow > knee at those percents. unless you guys changed something, then idk.The thing is everyone can do things like that at 150%. Falcon dthrow to knee. Ganon dthrow to fair.
Point being. At high percents, throws will lead into slow *** moves because of hitstun.
There is a degree in which you can read the DI and still be just fine, and at the very least you can put your opponent in a lose lose situation where you land the KO no matter what (even if it isn't the knee).No he doesnt..lmao.
idk about ganon, but you can DI the dthrow > knee at those percents. unless you guys changed something, then idk.
even if you can read DI, it wont work, the dthrow sends them too far even with DI. you can tech chase, but the dthrow>knee isnt what works. i rather DI and risk a tech chase than keep my controller idle in my hands and say "o ima lose-lose situation anyway so i givz up"There is a degree in which you can read the DI and still be just fine, and at the very least you can put your opponent in a lose lose situation where you land the KO no matter what (even if it isn't the knee).
It is fairly easy to avoid depending on the character, but it can happen, and does happen.
Dthrow at 150+ percent pretty much discredits DI as there is enough hitstun for you to take a second to read DI and act appropriately. :Vidk about ganon, but you can DI the dthrow > knee at those percents. unless you guys changed something, then idk.
Falcons grab range is good incase you didn't get what I said.Dthrow at 150+ percent pretty much discredits DI as there is enough hitstun for you to take a second to read DI and act appropriately. :V
And really, Mario has the worst grab range in Brawl. If you dont believe me, I will probably fight you for it.
You basically said "don't balance the game because it was meant to be that way". The changes are small to the point where they dont change the character, but balance it.I think characters shouldn't be buff, if they are terrible in something from the beginning. Becauce it could be a point of the character, that he is terrible in it. Like Ganondorf is slow, Pit cant grab really good and Olimar good a easy to gimp Up+b.
Pit has worse grab range than mario. I've missed a grab to have fear (a mario player) grab me afterwards at the same distance. They both have pretty bad range though.And really, Mario has the worst grab range in Brawl. If you dont believe me, I will probably fight you for it.
kbrb making videos.Pit has worse grab range than mario. I've missed a grab to have fear (a mario player) grab me afterwards at the same distance. They both have pretty bad range though.
That's because after a grab your hand is sticking out and therefore it appears your opponent has more grab range then you. If you don't believe me, have 2 Cpt. Falcon's just barely outside their grab ranges try to grab each other. The 1st one misses, then the 2nd Falcon will grab the other.I've missed a grab to have fear (a mario player) grab me afterwards at the same distance. They both have pretty bad range though.
Lol extending your hurtbox.That's because after a grab your hand is sticking out and therefore it appears your opponent has more grab range then you. If you don't believe me, have 2 Cpt. Falcon's just barely outside their grab ranges try to grab each other. The 1st one misses, then the 2nd Falcon will grab the other.
You don't think much of me, do you?Um... you do realize that R+A serves exactly the same function as Z, right? As in... the range is the same for both of them and the only thing that matters is whether you're running or not for which grab you get. I agree that Z is more convenient in more situations (see: JC grabs, pivot grabs), but R+A is more reliable for grabbing just after an aerial or something to ensure you don't screw up and press the button while you're still lagging, which would cause the light shield to come up if you were to use Z, not to mention being the primary way to shieldgrab. It's largely up to preference, and I find that in some situations Z is better, while in others R+A is better.
As an aside, it's incredibly annoying to read right aligned text.
>_>Lol extending your hurtbox.
That's the problem with Donkey Kong these days. LOLOLOLOL.
Plumbing. I heard Mario was one hell of a plumber.>_>
There is literally no reason to nerf Mario.
Tell me one thing besides being the sexiest gimper that another character can't do just as well if not better then Mario.