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Brawlplusery Codeset / Competitive Play Discussion

Zolga Owns

Smash Lord
Joined
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Almas the site you hosted the premade SD package on won't load :(
Is there an alternative link?
I recommend mediafire.

EDIT: Nevermind I found the Alternative place.
Excuse my idiocy.
 

sagemoon

Smash Lord
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Lynnwood, WA
So I just played this and tested around a bit. Everything is great, but theres this one thing that bothers me. When pit goes into his wings, it's as if he cant attack out of it right away. This makes wingdashing impossible and messes with wing stalling a little. This takes away from the meta game of pit that i love T_T. Idk if its the buffer, or gravity or something else that's the problem... It's just off.
 

shanus

Smash Hero
Joined
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Messages
6,055
So I just played this and tested around a bit. Everything is great, but theres this one thing that bothers me. When pit goes into his wings, it's as if he cant attack out of it right away. This makes wingdashing impossible and messes with wing stalling a little. This takes away from the meta game of pit that i love T_T. Idk if its the buffer, or gravity or something else that's the problem... It's just off.
Adjust your handicap to vbrawl buffer (100%) and let me know if it still doesn't work.
 

sagemoon

Smash Lord
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Adjust your handicap to vbrawl buffer (100%) and let me know if it still doesn't work.
Oh wow thats why the handicap was on by default. I didnt know that was to adjust the buffer. Thanks a lot this feels much more fluid now. Wingdash is possible ^_^
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
Is it possible that Bowser's jump/gravity could be adjusted so that he could do the infinite jumps out of short hopped sideB like in vBrawl? I think it would help him.
 

Revven

FrankerZ
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Is it possible that Bowser's jump/gravity could be adjusted so that he could do the infinite jumps out of short hopped sideB like in vBrawl? I think it would help him.
Turn your buffer up to about 5 frames. You can do it consistently at about 5 frames of buffering. There is no need to tweak Bowser for that when he can do it just fine on 5 frames (or even 4 frames).
 

Kix

Smash Journeyman
Joined
Oct 14, 2007
Messages
352
Turn your buffer up to about 5 frames. You can do it consistently at about 5 frames of buffering. There is no need to tweak Bowser for that when he can do it just fine on 5 frames (or even 4 frames).
That sounds better. All I see is a GCT and I'm not sure how to edit those. Is there a text file version (been away for too long)?
 

Revven

FrankerZ
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That sounds better. All I see is a GCT and I'm not sure how to edit those. Is there a text file version (been away for too long)?
Dude, Handicap controls your buffer now. Just load the GCT like normal and pick the buffer based on the Handicap % (10% = 1 frame, 100%-300% = 10 frames).
 

Kix

Smash Journeyman
Joined
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Messages
352
That helps a lot. Thank you. (Is the text file still somewhere?)
 

GHNeko

Sega Stockholm Syndrome.
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Mario
Nerfs:
-Downthrow needs less hitstun
-up air needs more upward trajectory (it combos too easily with itself)
Buffs:
-Change gravity or short hop height on mario so that he hits the ground faster or slower. (Fear told me the height of the jump is at an awkward place where he can almost do 2 upairs but the 2nd one doesnt quite come out, and it gets in the way for combos)
Lolwut @ Dthrow nerf. Mario deserves NO nerfs at all.

Uair has a higher angle on 6/10. 60 degress instead of 45, which is stupid imo because uair didn't need a change and it homogenizes the moves, ruining alot of its utility at higher percents and during different situations. it was fine at 45.

Uair is supposed to combo into itself. it's a juggling move, and its mario's main aerial juggle, with Dair coming in second.

Dthrow can't be modified in anyway, as throws in general.

But what the **** would you even WANT to nerf mario? He warrents NO nerfs at all. Asking to nerf him at this point when he has nothing even remotely broken is nothing short of pure "lolwut"

Uair was a perfectly fine move, and dthrow is one of two main combo starters for Mario. Uthrow is only for fast fallers, and utilt isnt a grab.

Srsly. nerfing 2 of his main, non-b, moves that make mario...mario? What?
 

sagemoon

Smash Lord
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But what the **** would you even WANT to nerf mario? He warrents NO nerfs at all. Asking to nerf him at this point when he has nothing even remotely broken is nothing short of pure "lolwut"
Maybe everyone is not as good as fear then. These were personal suggestions made by fear himself lol. We will record and post some videos in a little and you will see what i mean. Plus I'm not saying to remove all hitstun from down throw. Just a little bit so it doesnt chaingrab space animals or be able to downthrow fair at percentages of 150+.
 

GHNeko

Sega Stockholm Syndrome.
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Maybe everyone is not as good as fear then. These were personal suggestions made by fear himself lol. We will record and post some videos in a little and you will see what i mean. Plus I'm not saying to remove all hitstun from down throw. Just a little bit so it doesnt chaingrab space animals or be able to downthrow fair at percentages of 150+.
Dthrow is supposed to lead into fair at 150% because at that point you're at retardedly high percents in B+.

At 150%, almost half the cast can throw into a spike because they should of killed their opponent 30% ago.

And Dthrow can only CG spacies who dont DI or if you predict their DI properly. Alot of characters can CG spacies, but spacies can escape if they DI right and Mario predicts wrong.

DIable CGs are what we accept. I encourage DIable CGs as it adds depth to the character's game. Non-DIable CGs are what shouldnt exist.
 

sagemoon

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I was more pointing out the fact that he still could do that at 150%... Anyways to be honest I dont know enough about how mario works to argue you with this, I'd have to get fear to talk about it w/ you. Maybe as I become more familiar with how the other characters work in B+ these kind of combos wont be as surprizing to me.
 

GHNeko

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The thing is everyone can do things like that at 150%. Falcon dthrow to knee. Ganon dthrow to fair.

Point being. At high percents, throws will lead into slow *** moves because of hitstun.
 

RyuReiatsu

Smash Journeyman
Joined
Jan 17, 2009
Messages
408
So I've been playing with my friend for a bit and I have come up with a couple slight balance suggestions with pit and mario.

Pit:
-Add more grab range to pit.
Simply... No.
I don't think we can edit the character's grab range, correct me if I'm wrong.
But hey, falcon has about the shortest grab range of all the cast. Pit has so many other things he can spam, leave it short.
 

sagemoon

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Simply... No.
I don't think we can edit the character's grab range, correct me if I'm wrong.
But hey, falcon has about the shortest grab range of all the cast. Pit has so many other things he can spam, leave it short.
lol pit has a pretty terrible grab range. Dsf doesnt even use grab at all in vbrawl because its such a terrible range so he finds using jabs more effective. And it wouldnt be spamming grab, its just that i've literally seen his grab go through the other character and still not grab. Also if falcon has a worse grab range, then its not like his cant be improved either. And if grab range cant be tweaked, then forget the idea. Pointless to argue something that cant be changed.
 

Metal B

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lol pit has a pretty terrible grab range.
I think characters shouldn't be buff, if they are terrible in something from the beginning. Becauce it could be a point of the character, that he is terrible in it. Like Ganondorf is slow, Pit cant grab really good and Olimar good a easy to gimp Up+b.
 

Skip2MaLoo

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But hey, falcon has about the shortest grab range of all the cast.
No he doesnt..lmao.

The thing is everyone can do things like that at 150%. Falcon dthrow to knee. Ganon dthrow to fair.

Point being. At high percents, throws will lead into slow *** moves because of hitstun.
idk about ganon, but you can DI the dthrow > knee at those percents. unless you guys changed something, then idk.
 

Plum

Has never eaten a plum.
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No he doesnt..lmao.



idk about ganon, but you can DI the dthrow > knee at those percents. unless you guys changed something, then idk.
There is a degree in which you can read the DI and still be just fine, and at the very least you can put your opponent in a lose lose situation where you land the KO no matter what (even if it isn't the knee).

It is fairly easy to avoid depending on the character, but it can happen, and does happen.
 

Skip2MaLoo

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There is a degree in which you can read the DI and still be just fine, and at the very least you can put your opponent in a lose lose situation where you land the KO no matter what (even if it isn't the knee).

It is fairly easy to avoid depending on the character, but it can happen, and does happen.
even if you can read DI, it wont work, the dthrow sends them too far even with DI. you can tech chase, but the dthrow>knee isnt what works. i rather DI and risk a tech chase than keep my controller idle in my hands and say "o ima lose-lose situation anyway so i givz up"
 

GHNeko

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idk about ganon, but you can DI the dthrow > knee at those percents. unless you guys changed something, then idk.
Dthrow at 150+ percent pretty much discredits DI as there is enough hitstun for you to take a second to read DI and act appropriately. :V


And really, Mario has the worst grab range in Brawl. If you dont believe me, I will probably fight you for it.
 

Skip2MaLoo

Smash Lord
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Dthrow at 150+ percent pretty much discredits DI as there is enough hitstun for you to take a second to read DI and act appropriately. :V


And really, Mario has the worst grab range in Brawl. If you dont believe me, I will probably fight you for it.
Falcons grab range is good incase you didn't get what I said.
trust me, from a falcon main, who uses falcon, and plays good players, 150+ percent with good DI = no knees..tech chase, yes, but no knees.
Dthrow>Knee = no.
dthrow>tech chase>knee = yes.
 

sagemoon

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I think characters shouldn't be buff, if they are terrible in something from the beginning. Becauce it could be a point of the character, that he is terrible in it. Like Ganondorf is slow, Pit cant grab really good and Olimar good a easy to gimp Up+b.
You basically said "don't balance the game because it was meant to be that way". The changes are small to the point where they dont change the character, but balance it.
And really, Mario has the worst grab range in Brawl. If you dont believe me, I will probably fight you for it.
Pit has worse grab range than mario. I've missed a grab to have fear (a mario player) grab me afterwards at the same distance. They both have pretty bad range though.

Edit: 2nd claim was proven wrong. I assumed this because I was measuring from the arm, not the foot.
 

GHNeko

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Pit has worse grab range than mario. I've missed a grab to have fear (a mario player) grab me afterwards at the same distance. They both have pretty bad range though.
kbrb making videos.

Ill be ****ed if Mario has a better grab range. >_<


EDIT: http://www.youtube.com/watch?v=RXeTEEENH3c

Pit's range is barely better than mario's. :V
 

Sph34r

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I've missed a grab to have fear (a mario player) grab me afterwards at the same distance. They both have pretty bad range though.
That's because after a grab your hand is sticking out and therefore it appears your opponent has more grab range then you. If you don't believe me, have 2 Cpt. Falcon's just barely outside their grab ranges try to grab each other. The 1st one misses, then the 2nd Falcon will grab the other.
 

GHNeko

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That's because after a grab your hand is sticking out and therefore it appears your opponent has more grab range then you. If you don't believe me, have 2 Cpt. Falcon's just barely outside their grab ranges try to grab each other. The 1st one misses, then the 2nd Falcon will grab the other.
Lol extending your hurtbox.

That's the problem with realism these days. LOLOLOLOL.
 

Sukai

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turn around....
Um... you do realize that R+A serves exactly the same function as Z, right? As in... the range is the same for both of them and the only thing that matters is whether you're running or not for which grab you get. I agree that Z is more convenient in more situations (see: JC grabs, pivot grabs), but R+A is more reliable for grabbing just after an aerial or something to ensure you don't screw up and press the button while you're still lagging, which would cause the light shield to come up if you were to use Z, not to mention being the primary way to shieldgrab. It's largely up to preference, and I find that in some situations Z is better, while in others R+A is better.
You don't think much of me, do you?
I know perfectly that R+A and Z, functionally, are one and the same, I never said that they weren't.
I was saying that R+A--to me--felt stiff in Melee, I guess it has something to do with shieldstun, but it's really awkward to me. I know and acknowledge their individual usage advantages in both Brawl and Melee. What was your point?
As an aside, it's incredibly annoying to read right aligned text.
Wuss.​
 

Plum

Has never eaten a plum.
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Lol extending your hurtbox.

That's the problem with Donkey Kong these days. LOLOLOLOL.
>_>

There is literally no reason to nerf Mario.
Tell me one thing besides being the sexiest gimper that another character can't do just as well if not better then Mario.
 

cAm8ooo

Smash Lord
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Kentucky
>_>

There is literally no reason to nerf Mario.
Tell me one thing besides being the sexiest gimper that another character can't do just as well if not better then Mario.
Plumbing. I heard Mario was one hell of a plumber.

I just realized i was no longer subscribed to this thread....weird. Lolz at nerfing his dthrow tho.
 

Almas

Smash Lord
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I just moved 23 posts over. Let me be very subtle.

The only reason you aren't all walking away with a 3-point spam infraction is because I'm only spending a very short period of time on the forums before preparing for my exams, and I'm not in the mood to remember who I've already warned. I'm, quite frankly, sick and tired of performing menial tasks because y'all are too lazy to give a thread the respect it deserves.
 

Shell

Flute-Fox Only
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Eh, Rion, sure the jab and grab are awkwardly slow, but she still has the d-smash:

-Dsmash-
Startup: 1-3
Hitbox: 4-5 (front hit) 12-14 (back hit)
* Double hit Dsmash occurs when your back is slightly inside the opponent's hurtbox.
Cooldown: 15-39
IASA: frame 40

And as GHNeko pointed out, she's still a really solid character. Ryoko has been working on her, so I wouldn't worry about it. I think any further discussion of this belongs in the either the nightly thread or the competitive discussion thread.
 
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