If you replace/encode an image and it looks fine in the preview afterward, then it doesn't have anything to do with the format(s). Images are formatted in such a way that, if things get messed up in the data you'll know before using it in the game.Continuing on my message about messed up textures, when using BrawlBox v0.62b, you need to save your texture parts as TarGA (.tga) images when replacing them. Replacing a texture that's in PNG format apparently makes the texture part get messed up in game.
The next BrawlBox update should consider fixing this up.
Sometimes textures can get messed up for other reasons. I just replaced a few textures with RGB565 format from png files with no problem. If you can duplicate the problem consistently, then send me a file or two.
When you start messing with the model format, there's a chance that it can't be loaded anymore.some parts just can't be transparent
and this place isn't really where to be asking texture hacking questions, just things particular to this program
about mario's cap, perhaps that and his hair could have their model swapped , so that one gets loaded by default while the other only does when taunting. but I got errors when I tried to load in the other models...
"index was outside the bounds of the array"