markehmus
Smash Apprentice
- Joined
- Aug 15, 2009
- Messages
- 163
perfect , i cant waitFor those of you who don't already know, here's a warning:
Don't upset the captain!
Expect a release before turkey day.
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perfect , i cant waitFor those of you who don't already know, here's a warning:
Don't upset the captain!
Expect a release before turkey day.
Yes. It emulates the game rather well, because it uses model skinning.Does this custom animation update also allow for body part stretches ala mario's Fair?
1001 Get
Ooh, obscene, obscene.For those of you who don't already know, here's a warning:
Don't upset the captain!
*image*
Expect a release before turkey day.
Can't you do that already from the newest version, using Tools > Settings? Works for me.could you make the BrawlBox.exe compatible with this feature again? please.
Right click on the pac > open with... > (check always open with this program) BrawlBoxthe last few BrawlBox versions would allow me to rite click a pac/pcs and have them set to open with BrawlBox once double clicked, now i have to open BrawlBox .59 and search for the pac/pcs files.
could you make the BrawlBox.exe compatible with this feature again? please.
it was so much easyier to double click the pac/pcs i was working on and it would just open in BrawlBox, instead of now navigating to a new pac/pcs every time.
thanx great work !
EDIT: Oops, I didn't see that AMKalmar answered it.the last few BrawlBox versions would allow me to rite click a pac/pcs and have them set to open with BrawlBox once double clicked, now i have to open BrawlBox .59 and search for the pac/pcs files.
could you make the BrawlBox.exe compatible with this feature again? please.
it was so much easyier to double click the pac/pcs i was working on and it would just open in BrawlBox, instead of now navigating to a new pac/pcs every time.
thanx great work !
Are you ****ting me?
thank youCan't you do that already from the newest version, using Tools > Settings? Works for me.
Right click on the pac > open with... > (check always open with this program) BrawlBox
hahahahahahahaha did you even read my post, i said the other versions work like that but,EDIT: Oops, I didn't see that AMKalmar answered it.
I care but I don't know how to open .sln files if you canI would thank to thank Kryal for coding in a wonderful fashion that makes it easy to extend things.
Oh yeah, I supposed Kryal is the only person who cares about this...
http://svn.dantarion.com/opensa2/
mac doesn't have .net framework.why can't you make this for mac?
same here. found it odd, but is it a problem on my (our) end?Textures with a period in the name don't export properly. For example, FitNess_Eye.00 will be saved as a "00 File". That's the file type... If I remove the period when I save it, it will save just fine (png or tga or whatever).
Just found that if I manually add ".png" at the end then it will save properly. It just ignores what I select from the drop down menu if ".[filetype]" is on the end of the file name.
From what I've seen, you can already do this in the new model editor. The 'stagePosition' models hold item/spawn locations. As for boundaries I don't know.Kryal, I have some ideas.
A few that I have implemented.
Heres things that I have hacked into BrawlBox but need to clean up before I can submit a patch
1) Semi-accurate display of respawn/item/death boundaries onto stage model display.
I suppose, but couldn't you just export the file, edit and import? When the project is done a person shouldn't HAVE to hex edit. But yeah, it would take 5 seconds to put it in.2) Display of file offsets for each node in a file.(For dem hexers)
That's just how the framework adds file extensions. It thinks you've already supplied one because of the period, and it doesn't want to second-guess you.Textures with a period in the name don't export properly. For example, FitNess_Eye.00 will be saved as a "00 File". That's the file type... If I remove the period when I save it, it will save just fine (png or tga or whatever).
Just found that if I manually add ".png" at the end then it will save properly. It just ignores what I select from the drop down menu if ".[filetype]" is on the end of the file name.
It's harder to develop for mac because there's practically no development tools/documentation. The only way this program will work is with Mono and X11. But even then, I'd have to implement native calls for OSX (without documentation mind you).why can't you make this for mac?
I think he means a graphical representation showing where they are.From what I've seen, you can already do this in the new model editor. The 'stagePosition' models hold item/spawn locations. As for boundaries I don't know.
No no no, he hasn't released that version yet. That is the next version. And if you are wondering where to look for the Play Button when it does come out, look through the last couple of pages.Umm... where's this play button I keep hearing about? The animations are stored in the FitChar pacs, right? I can see the keyframes, but I see no representation like the good Captain flipping me off. Is that even in this version?
Yes. They're bones in the model, which you can view in the next release.I think he means a graphical representation showing where they are.
What all do you need to do to brawlbox to be able to use trophy mdl0s without the game freezing?Yes. They're bones in the model, which you can view in the next release.
Someone already did that. They actually uploaded every Brawl file already.I have all of the Fit(Char)MotionEtc.Pac files, but I need to know if it is legal to upload them?
The sooner I am answered, the sooner they will be uploaded (if legal)
Yes, I know, that's actually where I got them from.Someone already did that. They actually uploaded every Brawl file already.
As long as you don't promote ISO hacking I think.Yes, I know, that's actually where I got them from.
The difference is that it takes a while to get every single Fit(Char)Motion.Pac file and download them.
I have them all in one folder, easy to edit and use!
Oh well, im uploading now, and im assuming its legal