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BrawlBox v0.63d (bug fixes)

Kryal

Smash Ace
Joined
May 28, 2009
Messages
560
For anyone who's interested in seeing the animation, here's the file:
http://www.mediafire.com/?n4zgjzwjzey

Just put it in your fighter\captain folder. It's the Wait2 animation, so it kind of random. If you stand around for a while and it'll eventually play. I know, it's not much but hey...
 

markehmus

Smash Apprentice
Joined
Aug 15, 2009
Messages
163
the last few BrawlBox versions would allow me to rite click a pac/pcs and have them set to open with BrawlBox once double clicked, now i have to open BrawlBox .59 and search for the pac/pcs files.

could you make the BrawlBox.exe compatible with this feature again? please.

it was so much easyier to double click the pac/pcs i was working on and it would just open in BrawlBox, instead of now navigating to a new pac/pcs every time.

thanx great work !
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
For those of you who don't already know, here's a warning:

Don't upset the captain!

*image*

Expect a release before turkey day.
Ooh, obscene, obscene.

Glad to know that animation previewing's turning out nicely. Can't wait for the update. :3

could you make the BrawlBox.exe compatible with this feature again? please.
Can't you do that already from the newest version, using Tools > Settings? Works for me.
 

hotdogturtle

Smash Master
Joined
Feb 15, 2007
Messages
3,503
I haven't tested that animation in my game yet so I don't know exactly how it looks, but I feel like I want to PSA it into a taunt if it will work.
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
the last few BrawlBox versions would allow me to rite click a pac/pcs and have them set to open with BrawlBox once double clicked, now i have to open BrawlBox .59 and search for the pac/pcs files.

could you make the BrawlBox.exe compatible with this feature again? please.

it was so much easyier to double click the pac/pcs i was working on and it would just open in BrawlBox, instead of now navigating to a new pac/pcs every time.

thanx great work !
Right click on the pac > open with... > (check always open with this program) BrawlBox
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
the last few BrawlBox versions would allow me to rite click a pac/pcs and have them set to open with BrawlBox once double clicked, now i have to open BrawlBox .59 and search for the pac/pcs files.

could you make the BrawlBox.exe compatible with this feature again? please.

it was so much easyier to double click the pac/pcs i was working on and it would just open in BrawlBox, instead of now navigating to a new pac/pcs every time.

thanx great work !
EDIT: Oops, I didn't see that AMKalmar answered it.
 

markehmus

Smash Apprentice
Joined
Aug 15, 2009
Messages
163
Can't you do that already from the newest version, using Tools > Settings? Works for me.
thank you
infact you are very correct, after useing the tools option in brawlbox.59, then assigning the files to 'open with', it worked for me. i cant believe i missed the setting in tools..thanks again.

Right click on the pac > open with... > (check always open with this program) BrawlBox
EDIT: Oops, I didn't see that AMKalmar answered it.
hahahahahahahaha did you even read my post, i said the other versions work like that but,

thats what im saying doesn't work with this version!

maybe because i never deleted the older versions, but who cares as RandomTBush has the answer
 

Dantarion

Smash Champion
Joined
May 21, 2007
Messages
2,492
Location
Santa Barbara, CA
Kryal, I have some ideas.

A few that I have implemented.
Heres things that I have hacked into BrawlBox but need to clean up before I can submit a patch
1) Semi-accurate display of respawn/item/death boundaries onto stage model display.
2) Display of file offsets for each node in a file.(For dem hexers)
 

KuroBit

Smash Apprentice
Joined
Aug 3, 2008
Messages
151
This... is amazing... XD

Great work, I can't believe this was implemented so quickly!
I'm going to have fun with this thing. Can't wait for the next version. :grin:
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
Textures with a period in the name don't export properly. For example, FitNess_Eye.00 will be saved as a "00 File". That's the file type... If I remove the period when I save it, it will save just fine (png or tga or whatever).

Just found that if I manually add ".png" at the end then it will save properly. It just ignores what I select from the drop down menu if ".[filetype]" is on the end of the file name.
 

Oni K4ge

Smash Lord
Joined
Jul 16, 2009
Messages
1,119
Textures with a period in the name don't export properly. For example, FitNess_Eye.00 will be saved as a "00 File". That's the file type... If I remove the period when I save it, it will save just fine (png or tga or whatever).

Just found that if I manually add ".png" at the end then it will save properly. It just ignores what I select from the drop down menu if ".[filetype]" is on the end of the file name.
same here. found it odd, but is it a problem on my (our) end?
 

Kryal

Smash Ace
Joined
May 28, 2009
Messages
560
Kryal, I have some ideas.

A few that I have implemented.
Heres things that I have hacked into BrawlBox but need to clean up before I can submit a patch
1) Semi-accurate display of respawn/item/death boundaries onto stage model display.
From what I've seen, you can already do this in the new model editor. The 'stagePosition' models hold item/spawn locations. As for boundaries I don't know.

2) Display of file offsets for each node in a file.(For dem hexers)
I suppose, but couldn't you just export the file, edit and import? When the project is done a person shouldn't HAVE to hex edit. But yeah, it would take 5 seconds to put it in.

If you have code to contribute, please send it to me in a PM. I would rather have features integrated into the library rather than patches.
 

Kryal

Smash Ace
Joined
May 28, 2009
Messages
560
Textures with a period in the name don't export properly. For example, FitNess_Eye.00 will be saved as a "00 File". That's the file type... If I remove the period when I save it, it will save just fine (png or tga or whatever).

Just found that if I manually add ".png" at the end then it will save properly. It just ignores what I select from the drop down menu if ".[filetype]" is on the end of the file name.
That's just how the framework adds file extensions. It thinks you've already supplied one because of the period, and it doesn't want to second-guess you.
 

Kryal

Smash Ace
Joined
May 28, 2009
Messages
560
why can't you make this for mac?
It's harder to develop for mac because there's practically no development tools/documentation. The only way this program will work is with Mono and X11. But even then, I'd have to implement native calls for OSX (without documentation mind you).

So, until I can wrap file mapping and OpenGL for OSX...
 

Untouch

Smash Master
Joined
Aug 4, 2009
Messages
3,783
From what I've seen, you can already do this in the new model editor. The 'stagePosition' models hold item/spawn locations. As for boundaries I don't know.
I think he means a graphical representation showing where they are.
 

Jack Kieser

Smash Champion
Joined
Jan 11, 2008
Messages
2,961
Location
Seattle, WA
Umm... where's this play button I keep hearing about? The animations are stored in the FitChar pacs, right? I can see the keyframes, but I see no representation like the good Captain flipping me off. Is that even in this version?
 

brawlshifter

Smash Lord
Joined
Oct 8, 2009
Messages
1,195
Location
If you look at this, you're a stalker: NorCal
Umm... where's this play button I keep hearing about? The animations are stored in the FitChar pacs, right? I can see the keyframes, but I see no representation like the good Captain flipping me off. Is that even in this version?
No no no, he hasn't released that version yet. That is the next version. And if you are wondering where to look for the Play Button when it does come out, look through the last couple of pages.
 

NeonTogepi

Smash Journeyman
Joined
Apr 5, 2009
Messages
309
Yes. They're bones in the model, which you can view in the next release.
What all do you need to do to brawlbox to be able to use trophy mdl0s without the game freezing?
I wanna play as Ancient Minister ASAP. :D
 

Richdog567

Smash Cadet
Joined
Sep 30, 2009
Messages
35
Its almost Thanksgiving!!! Which means the next version is coming out soon!!!! Yay, I cant wait to make custom animations!!!
 

Richdog567

Smash Cadet
Joined
Sep 30, 2009
Messages
35
I have all of the Fit(Char)MotionEtc.Pac files, but I need to know if it is legal to upload them?
The sooner I am answered, the sooner they will be uploaded (if legal)
 

pokelover980

Smash Ace
Joined
Oct 4, 2007
Messages
905
I have all of the Fit(Char)MotionEtc.Pac files, but I need to know if it is legal to upload them?
The sooner I am answered, the sooner they will be uploaded (if legal)
Someone already did that. They actually uploaded every Brawl file already.
 

Richdog567

Smash Cadet
Joined
Sep 30, 2009
Messages
35
Someone already did that. They actually uploaded every Brawl file already.
Yes, I know, that's actually where I got them from.
The difference is that it takes a while to get every single Fit(Char)Motion.Pac file and download them.
I have them all in one folder, easy to edit and use!
Oh well, im not gonna upload anyway...
EDIT: I gave up on uploading
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Yes, I know, that's actually where I got them from.
The difference is that it takes a while to get every single Fit(Char)Motion.Pac file and download them.
I have them all in one folder, easy to edit and use!
Oh well, im uploading now, and im assuming its legal
As long as you don't promote ISO hacking I think.
 
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