MK26
Smash Master
...
dreamland 64 is the one with whispy...
its exactly the same as battlefiels bar the blastzones
and just so i dont do stuff for nothing, how do these sound?:
wwr: 60% stage size, 60% side boundaries, 75% upper boundaries
ptad: no evil wall, main plat has grabbable ledges, no cars (i'd love to get damage/kb edits for both, tho)
japes: no klaptrap, water moved down, inner ledges of outside platforms are ungrabbale
skyworld: all platforms are clouds, but bottom cloud is not pass-through and has ledges on both sides, while outside plats both have a ledge on the outside
ps1: rough melee windmill analog
all these are within the realm of possiblilty, but the ptad one will take a while to locate the model data for the wall within the 60000 (!) vertices of the ptad model (and that doesnt include cars...)
btw, are there any other stages that are "too similar"? Pictochat doesnt count
dreamland 64 is the one with whispy...
its exactly the same as battlefiels bar the blastzones
and just so i dont do stuff for nothing, how do these sound?:
wwr: 60% stage size, 60% side boundaries, 75% upper boundaries
ptad: no evil wall, main plat has grabbable ledges, no cars (i'd love to get damage/kb edits for both, tho)
japes: no klaptrap, water moved down, inner ledges of outside platforms are ungrabbale
skyworld: all platforms are clouds, but bottom cloud is not pass-through and has ledges on both sides, while outside plats both have a ledge on the outside
ps1: rough melee windmill analog
all these are within the realm of possiblilty, but the ptad one will take a while to locate the model data for the wall within the 60000 (!) vertices of the ptad model (and that doesnt include cars...)
btw, are there any other stages that are "too similar"? Pictochat doesnt count