Sorry for repeating this soo many times already, but here it is again. My opinion's on stages.
On the discussion of stages in the not stage thread. =P
I would like to see:
- Sky World+ with ledges hitstun fixed. This was my most favorite CP at our tournaments until you guys made a decision against it, sorta.
- Castle Siege frozen at the first part. The second part is for stalling/camping. I don't see any good coming from the second part. The third part is just another FD, but it tilts a little. First only, please!
- Port Town Aero Dive+. Weaker cars, no cars, certain areas limited? I'd love this.
- Distant Planet+. Constant water, no bulborb, stage moved slightly to the right, with the right side boundaries shrunk a bit to match.
I think Big Blue+ seems really stupid. What does it have going for it? I see another ugly FD. Guh, I hate FD. >=[
Well here are some things to say:
- PTAD+
is unique because it bring back a Mute City-esque stage to Smash. However, unlike Mute City, PTAD+ has a bigger main platform, allowing an easier time recovering, and also the road underneath, which like Mute City, Brinstar, and Norfair, acts like a damaging barrier that just pushes you back up to the stage. This stage also shouldn't be a big deal for tether recovery characters. If it is at all,
that's why it's a CP!. Rainbow Cruise doesn't help tether recoveries, yet it's allowed, so why not PTAD+? Think of this; even though Melee lacked tether recovery characters, plenty of people sucked at Mute City just as bad as a tether recovery would at Rainbow Cruise; Ex: Roy.
- Castle Siege+ (Frozen at first part)
The Cape, or someone else, said this originally, and this makes a lot of sense too. It was said that Castle Siege should be frozen on the first part due to the second part being big and open, promoting camping/stalling/walk-off chaingrabs, not that we have those anymore, etc. The third part is just another FD, flat, minus the tiny change towards the middle, with ledges that are bad like FD's with the tilting abilities of Lylat. Nothing we want out of those two. The first one, however, I would say, is unique in that first off it represents the Fire Emblem series more so than the other two parts. Now this has nothing to do with the gameplay, but it's very nostalgic to the FE games, minus the two negative not so much related parts that are the second and third forms. The platform set up is unique and simple. It's kinda small, but being a 1 on 1, it doesn't look too bad. The small area would definitely reduce any attempts at camping. The ledges are also slightly odd. The left ledge having the obvious lip, and the right ledge having the smaller lip. Those aren't the best ledges ever, but those ledges fit fine when you think of a CP stage. The third form of the stage can fit in with that argument as well, but do we really need more FDs? Having the first part frozen will keep us with the nice unique platforms, and the most nostalgic part of Castle Siege.
- Distant Planet+
I can't really say anything for. I just know that constant water might be one of the only ways to prevent it from being a walk-off, or just shrink the left side. >=[
But I think this stage could have some potential.
- Sky World+
Is an obvious. It WAS my CP at tourneys until recently when it was decided that it should be banned until fixed, which is fine. I loved the stage. Nice platform set-up. Clouds are great. The main platform allows some Luigi's Mansion tactics, and a lot of stages, to be used. Intentionally hitting the floor, for example. Fix the ledges, please!
-Big Blue+
As far as I can tell, PTAD+ would do all that Big Blue+ would do, but with a bigger main platform (?) and a more fair set-up for tether recoveries. Rather than being dragged to death immediately and dying, or repeated slamming against the bottom of the stage, IF they somehow bounced, the characters would be bounced back up on the main platform. And PTAD+ also lands at areas, some grounded, and some with ledges. PTAD+ <3
-Spear Pillar+
If Spear Pillar was fixed, I think that only the top area, pokemon frozen, of course, was there with shrunken bounderies on both sides, it'd be reminiscent of Fountain of Dreams. Battlefield set-up with moving platforms, like Melee.