FrozenHobo
Smash Hero
bah, details!
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^This.Exactly .
Ice presents general challenges for people. It's not so much a niche as it is a hinderance to tech skill. Summit+ has ice on the bottom and the platforms (unless the version I have is not updated as I have heard the platforms were not intended to have ice).
the ceilings have been removed.someone has to tell me what happened to luigi's mansion b/c the last time i played on it the house was still there and it was still a ceiling which made a cave of life so how was this fixed?
Grounded gameplay changes, but not by a huge amount, and it doesn't even affect the whole cast as such.That doesn't really matter. It's just that it changes grounded gameplay pretty drastically. I could see charging fsmashes quickly becoming the dominant strategy there, since they slide automatically and don't require spacing, and so many fsmashes are safe on shield.
That said I still think it should be given a chance.
Meh. Nothing will do any of the newly crafted stages any good whatsoever except playing on them and developing a metagame around them.One problem with the ice on Summit is that it makes shields completely useless for punishing. This makes it a whiplash inducing hard counter to characters that rely on good OoS options or characters that rely on shield pressure or stun to get their initial hits. (On top of already giving characters with high ground speed a hard time.)
Characters such as Ganon can stroll around the stage shielding everything because there's no way to properly punish him for it, assuming he knows how to use the ice.
It doesn't particularly over-centralize game play, nor does it have any random elements that would constitute a ban.
However, it does change game play pretty drastically and is a pretty mean counterpick for characters that benefit from it.
you're not really familiar with how this stuff works, are you?So assuming that a new SSS is in the works for the next major release, will SSE jungle be getting its own selection along with WWR. Also, could the third transformation from Castle Siege be considered for insertion as a CP in the new SSS as well?
Obviously or I wouldn't be asking the question in the first place :/. I wasn't aware of what sse:j would be replacing if it didn't have its own place on the SSS, so I thought that would be worth knowing. It has already been said at one point or another that WWR would be getting its own place and I naturally assumed the same would be done for sse:j. If that is far off the actuality then excuse my ignorance of the subject.you're not really familiar with how this stuff works, are you?
Wrong, actually. You've got 9 extra stage slots, and though PW packaged his code with files for use with WWR-based stages, you can replace those to make the code work with other stages as well.no, not arrogant. i've just heard these suggestions before and pretty much every time i have to explain that the process to do this stuff is much less straight forward/does not exist for the mot part. take SSE jungles for instance: it is a pac file running over temple. even if you made a second slot for temple, it would still be over ridden by SSE Jungle. similarly, if you made a pac for temple that overrode another stage, you would lose that stage as well. as of now, PW's code allows for the addition of stages based off of WWR. this means that we would need pacs built off of such.
To answer whether or not the new slots allow 26 unique stages: yes and no. You can have 26 new stages on each of those slots, but you are limited in that each of those 26 stages must share the same .rel file (and therefore must be based off of the same stage). Furthermore, though we do have 9 new slots to work with, we don't have 9 empty icon slots to replace with custom pictures, so we're limited in that regard as well.Ahh well then my assumption was due to misinformation I had already received on another thread. I had asked if the custom SSS would allow for each of the new spots to have 26 unique alternate stages loadable with Dantarion's code. The answer I got was that that indeed was the case; when, based on what you have just said, it obviously is not. The new slots then have to be already defined stages, even if that stage then gets overwritten by a stage loading over it. That is indeed good to know then. I appreciate the answer and, though I am somewhat sad that the third transformation can't be played on as is; I understand that there are limitations to the hacking that can be done. I'll be looking forward to that SSS whenever it is released![]()
Presumably, in the future you'll have the option to play on both the Temple Ruins (my personal name for that Temple hack) and SSE Jungle at the same time.Edit: also as a quick aside, what were the reasons for using sse:j as opposed to the top left section of temple? Could the rest of the level not be adequately removed (again this may prove my ignorance of the level hacking process, but I apologize in advance if so) enough to isolate that section; or were there viability issues aside from that?
Great, that's pretty much what I was trying to get at with my comment; though the wording was a little heavy-handed.To answer whether or not the new slots allow 26 unique stages: yes and no. You can have 26 new stages on each of those slots, but you are limited in that each of those 26 stages must share the same .rel file (and therefore must be based off of the same stage). Furthermore, though we do have 9 new slots to work with, we don't have 9 empty icon slots to replace with custom pictures, so we're limited in that regard as well.
Ok then the Temple Ruins configuration has only not been done for time's sake then? I had for some reason just assumed the idea had been disregarded for tournament viability issues. With the use of Dantarion's code I suppose there isn't anything stopping someone from doing it right now (though it wouldn't be a separate SSS entry for the time being). I know the camera and death boundaries can be edited without too terribly much trouble through BrawlWall/Box, but is the outright removal of the rest of the stage a reasonable work load? or even possible? It seems like that, in the case of Temple Ruins, other parts of the level are so close that they would have to either be removed or moved into the background similar to the middle section in summit+Presumably, in the future you'll have the option to play on both the Temple Ruins (my personal name for that Temple hack) and SSE Jungle at the same time.
Go to the 1st post and look at the 1st stage legality list by Cape. Your tourneys should use that as a base for legal stages. I'd guess your CP's are disputable by your general state's community and TOs.There's too many edit stage lists, which one is the current? I'm confused.