I sat down for a long time today and last night debating Cape's stage list with myself and I think I have come with the best Brawl+ stage list. My stage list tries to accomplish many of things Capes did:
-First I want to try and keep the most fair neutrals but keep the odd number.
-Second I wanted to figure out which types of counterpicks favored a certain playstyle and then not allow more then 1 of them in the CP section. The major reason is just that having 2 stages that favor the same playstyle is unneeded. I love having Nintendo fangasms as much as the next guy but in a competitive environment I just want the best of the best stages. I really don't like the idea of adding 2 stage strikes to the CP section. Just doesn't sit well with me.
-I removed Capes 'TO choice' stages. If they were decent stages I tried to combine them with another stage that plays similarly. The principle is that a TO will choose between one of those two stages, but never both.
And with that I offer you
Goodoldganon Revised Stage Select
(you will need to go to this post to see the SSE stages I am talking about
http://www.smashboards.com/showpost.php?p=9040797&postcount=91)
Starters
Battlefield
Smashville
Pokemon Stadium 2
Final Destination will be replaced with the SSE stadium. There are 2 major reasons to this. First it gets rid of the recovery eating sides. Those sides were a little unfair in my opinion to some recoveries (Wolf) The second is that you can not pass under the stage. In my experience passing under the stage is nothing more then a clock runner, so anything to slightly help alleviate is good in my book.
Yoshi Island:Brawl will be replaced with the second Shadow Bug stage. One of the unique things about YI:B was the walls going to the blast zones and the shadow bug stages all have that. This stage is kinda of like a love child between Lylat Cruise and YI:B except without all the dumb stuff. From YI:B it removes the Shy Guys, random tilting platforming, the bumpy main platform, and Roger and Steve (the ghosts that save people) It removes the awful tipping in Lylat and how it eats recoveries and ruins ACing aerials, but it keeps the similar triple platform style.
Counterpicks
Stages that fall into the 'similar' category are separated by a backslash. The TO can decide which stage to include, but never include both. If for some reason the TO is dead set on including both, the two stages may be banned as a pair. There is only one strike in the CP section.
Wario Ware / Castle Siege frozen on the first stop
Brinstar
Delphino Plaza / Halberd
SSE Jungle
Rainbow Cruise
I had a hard time deciding if I could leave Mansion, Skyworld+, and Japes in, so I am open to debate about that 3 stages.
Japes's platforms make circle camping way too easy and potent in that stage. We ban stalling but no sense letting it be used till the person gets reprimanded.
If we could ever have a code that made the bottom pillars in Mansion destroyable before the top ones but without that the stage is too easy to abuse and straight up seal off approach tactics.
Skyworld+ allows for way too easy of planking due to hitlag allowing you to snap to edges still. If we ever fix grabbing ledges during hitlag I'd probably add that to the list.
Well there is my idea. Thoughts? Opinions? Flames?