MK26
Smash Master
yeah, regardless of the traction, i cna see summit+ working
speaking of which, has anybody tested Stadium 1+? Not that we need it, but...
speaking of which, has anybody tested Stadium 1+? Not that we need it, but...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Erm. Unless you're abbreviating my name weird, it wasn't Shanus' idea. >_>my work with BBox today made me realize that NPC may be salvageable after all. if each floating block has a separate bone then we can move them into any structure we want (like shans' idea) as well as fix the death boundaries using BBox:
If by adapting you mean camping behind then tree on the Fire stage, camping behind the giant rock on the Ground stage, or camping behind the Windmill on the Water stage then yes. Otherwise, those three transformations don't really add anything other than 30 seconds of PRO CAMPING. Neither side will approach once they get into that situation. And while it's only for 30 seconds, it still holds up the match a lot.What's wrong with the stage changing? Can't players adapt to different stages?
lmao my bad, dude, my bad.Erm. Unless you're abbreviating my name weird, it wasn't Shanus' idea. >_>
Limo: Sure, make it cruise at the bottom every once in a while.
Chimera: If so, you're gonna have to significantly slow down the intro shine, or whatever. Doesn't it appear pretty quickly? And it's an insta stock-loss, so it really shouldn't be popping up very quickly.
no collision data at all =/no, i replaced the stage model...its just that im not sure whether a straight replacement is all that i need
and i can check the effect files, but i dont think custom ice traction is possible atm
Why can't it be done with file replacement? Can it be done through gct methods?i know how to fix the melee windmill, but it cant be done with the file replacement
ive also got a fix for skyworld ready, but im waiting on dant for an edit to the skyworld+ code
Because 1 Hit KO hazards are dumb.Why can't it be done with file replacement? Can it be done through gct methods?
Also, I see no point in nerfing the chimera.
Well, if NPC+, whatever its final result may be, actually makes the stage list, I'll agree with you 100%.Because 1 Hit KO hazards are dumb.
After it shows up it takes quite a bit for it to start chomping; enough for anyone to dodge it on reaction unless they just got piledriven into the ground or something.Chimera: If so, you're gonna have to significantly slow down the intro shine, or whatever. Doesn't it appear pretty quickly? And it's an insta stock-loss, so it really shouldn't be popping up very quickly.
Fixed. If you nerf the Chimera there's no point to keeping it. Its whole point is to be a 1HKO.Because 1 Hit KO hazards are awesome.
did you test my model swap? if you did, and it didnt work, send me your swaps (noting which files you changed in each) and ill see what i can dono collision data at all =/
i tried a straight up model swap and stgposition export (who knew all the forms had their own fight start spawn points) and the platform collisions did not port over.
Then I tried to swap all the forms w/ just grass. It looked like it worked, but it had the collision data of the Rock transformation (O_o).
Also the little stream on the grass stage doesn't work, but that was to be expected. =/
*facepalm*Guys, I had another idea while my niece was playing brawl on Luigi's Mansion(kinda the only game i had accessible xD), why not make the platform where you can tech (second floor) like a normal platform, that would make the stage a good CP. You could still destroy the stage to make it flat. I came across this idea because last night i saw Summit+, which looks entirely amazing, and if you can remove the effects of the ice block, i'm sure you can make it so you can go through the platforms below the columns.
thats a good idea, actually.Guys, I had another idea while my niece was playing brawl on Luigi's Mansion(kinda the only game i had accessible xD), why not make the platform where you can tech (second floor) like a normal platform, that would make the stage a good CP. You could still destroy the stage to make it flat. I came across this idea because last night i saw Summit+, which looks entirely amazing, and if you can remove the effects of the ice block, i'm sure you can make it so you can go through the platforms below the columns.
Guys, I had another idea while my niece was playing brawl on Luigi's Mansion(kinda the only game i had accessible xD), why not make the platform where you can tech (second floor) like a normal platform, that would make the stage a good CP.
That would be amazing.post a download link to a grass-only PS1 with everything fixed but the collision data. Then, and only then, will I commence work on the collision data for teh stage, as it seems the stage I uploaded does not work. Not only that, but I also know how to return the Melee windmill to the Brawl, and FroHo can probably edit the rock and fire portions of the stage to be less obtrusive (but i personally think that its fine the way it is...)
just saw this.EDITEDIT: if you truly think PS1 is a banworthy stage, post a download link to a grass-only PS1 with everything fixed but the collision data. Then, and only then, will I commence work on the collision data for teh stage, as it seems the stage I uploaded does not work. Not only that, but I also know how to return the Melee windmill to the Brawl, and FroHo can probably edit the rock and fire portions of the stage to be less obtrusive (but i personally think that its fine the way it is...)
The edges also need some work too if it's possible at all to actually make them easier to grab than normal.just saw this.
i have a PS1 with grass visually working, but the middle structure has no collision, and the collision for the tree is under the middle/bottom platform of the center structure (boy, that was a mouthful).
if you know how to give it melee windmill, then i can go ahead and make a second pac for the stage that just decreases the effectiveness of the rock/tree (i know how i want to do the rock, but the tree will be interesting...).
Mansion is done, somebody pm if you want to test it for meI still think that any of the current ideas for PSI are better than the PSI we already have. I the perfect world, I see PSI with neutral, grass and water(melee windmill) transformations. If that's not possible, then try to freeze it on grass mode. If that's not possible either, then just release the stage with melee windmill, because the windmill is one of the most annoying things ever -.-. Also, I'm glad you guys liked the idea for Luigi's Mansion, I can't wait to see it done, it shouldn't be too hard and it will make a wonderful stage![]()
I've thought of this, but the control for it is probably in a file i dont understand yet...if it's not completely random...Yoshi's Island: B - Putting Ghost on a timer.
possible?
oh thats easy...the hard part is making the thickened edges visible...do we need that?The edges also need some work too if it's possible at all to actually make them easier to grab than normal.
yeah, go ahead and send it to me.Mansion is done, somebody pm if you want to test it for me
alternatively, i could move up the platforms and freeze the stage so they are always up, just not all the way (maybe not a good idea, but eh)I've thought of this, but the control for it is probably in a file i dont understand yet...if it's not completely random...
i can look at actually thickening the stage to be physically thicker. don't know what it will do in-game, thoughoh thats easy...the hard part is making the thickened edges visible...do we need that?