Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Its pretty simple... There not broken. They are good ... In some cases really good. I can add to that list.Can someone explain these attacks for me?
1) Pika's thunder
2) Luigi's tornado
3) Snake's jabs+tilts
I'm totally open for reason on this, but someone has to explain to me how these are balanced or even fit the game.
I have not played against someone who spammed these against me, so I am not complaining because of some matches I lost.
Snake's third jab hit kills... but is set up by the first two. His tilts also pack an amazing punch considering that they already have good range going with them. He has great aerials and well... he is snake... does he need such a powerful jab like that?
Luigi's tornado realllllly solves his whole awkward recovery. I get this, and I appreciate it. Used as an attack though, and I find it overshadows everything else he has.
maybe, I just am ignorant about Luigi's strengths and weaknesses. Is he supposed to have such a good approaching attack? the speed and priority are confusing me here...
I think everyone knows Pika's thunder... so instead of saying it is bad because it is so powerful and fast... I'm going to say that it is bad because it just doesn't fit. Thunder has always been powerful.. making it so appealing as a vertical projectile... but the speed and which it comes out and the lack of lag on Pikachu for using it seem to match every other attack he has... Shouldn't the devastating finisher play like one and demand some timing or risk..?
again, I'm totally open to textwalls on why the aforementioned moves are the way they are. I am not demanding change, but rather I wish to understand.
thanks
This makes me rage until the end of time. More so than that dash attack of hers that combos into itself if you don't DI it.Why does peach have unpunishable moves that do heavy character damage?
lol I have seen and played Ike he is a very good character just gotta know his spacing game which is quite easy. Ike does have a ridiculous jab combo though due to I played him the other day I did his jab combo and sent my friends character on an awkward angle.Oh and do you play Ike? Have you seen HIS jab?
I really don't know what you hope to accomplish by passive-aggressively *****ing here. You're about a year and a half too late for the wavedashing in B+ debate, friend.So how many % is P:M done? Like 10%? and how long have does 10% taken? Like a year? 9 years left, hey thats not so long
I believe it can be found in the "SD Pack for All Users" on the download page...Where is the .txt codeset? All I can find is the compiled .gct for this latest version.
Yea it is.. otherwise I wouldn't have bothered to link to it.king is that codeset txt for 7.0.3? also is there a fix for random sss in that text doc?
Small nick pick but B+ has no agreement policy that could be legally enforced. You could modify the codes and redistribute it (infact this is how BB got its start). You'd just be considered a **** if you took all the credits for the codes.lol I have seen and played Ike he is a very good character just gotta know his spacing game which is quite easy. Ike does have a ridiculous jab combo though due to I played him the other day I did his jab combo and sent my friends character on an awkward angle.
@Ace Brawl+ does not have WDing in it at all. I would still play B+ though due to its fun and 2 its better than regular Brawl. If you want to do WDing I agree with what the person above said make/edit your own version (but don't redistribute because its against the terms and policy). Or you can just play Melee.
I personally would rather play B+ and wait for P:M to get released. I do think it would be fun to play P:M though even though its still in its early stages.
I'd still like to see a "we're looking into it" or a "no" on this subject.Are we going to see a zair from tumble fix any time soon?
That was for brawl research I believe, they want me to disable Z for frame advance....I heard Shanus is looking into changing how the Z button is read by the game, so I guess that's a maybe.
Play Fox in Brawl- if you want it now.WHAT? No wavedash? What the ****!?!
You are suggesting me to wait to Project:M, are you serious? That mod may be released 2015
A grab is a combination of shield+attack inputs. If you press whatever button grab is mapped to, the game treats this as a simultaneous input of those two commands. Because of this, when you try to buffer a grab, the game reads it as a shield press.While on the topic of the Z button, can anyone explain why pressing grab sometimes makes one shield?
Is there any way to avoid that? Having to either wait to grab (even for only a few frames) or risking shielding at the wrong time really gets to me.A grab is a combination of shield+attack inputs. If you press whatever button grab is mapped to, the game treats this as a simultaneous input of those two commands. Because of this, when you try to buffer a grab, the game reads it as a shield press.
Try waiting until the animation of the attack you're using is finished before grabbing. That solved the problem for me.
Are the developers not open to changing...no...just trying out a release of Brawl+ with the proposed changes?Nothing is being changed right now Valtrox, not even friction.