What most people want is for Brawl+ to stop changing so frequently so they can actually learn a character that won't change in a month and to give the metagame a chance to develop.
But updates WILL happen eventually and the metagame will be screwed over, if updates will really do it that badly. If the more competitive players want to develop a strong metagame, shouldn't they just stick with vBrawl?
That never changes. Just remove the tripping and there you go. It's not like they care about how much fun they have...
I don't know...
"Less official updates" have already been tried [I believe at 4.2, or 5.0. I don't remember anymore], and it turns out that people just end up using the betas [the 'less official updates'], if I remember correctly, and don't stay with the supposed tournament option.
...wait, and this is a BAD thing? I mean, it's a bad thing that people prefer the betas? Why wouldn't you guys revel in the glory that you have created improvements upon Brawl+, rather than lament about the more widely used, but inferior tournament option?
Oh wait...right...we can't lose the competitive community.
The competitive community seems more preoccupied with competing for the sake of competing. It's stupidly obvious, but it seems silly to me when what you're doing is hindering development and progress.
As for "splitting the community", if there's a release of Brawl+ with, let's say, wavedashing and there's a release without, people won't know what to expect in tournaments.
That's why we have people who host these things. Tournaments should at least announce the version of Brawl+ that will be used.
As for those seeking fun without wanting to worrying about tournaments, I think they were suggested to mod Brawl+ themselves.
Ah, yes, about that.
I'm actually interested in learning how to mod the game. I know that I can do some Google-fu to find some guides, but is there a particular, awesome guide that you or anyone would recommend? That would be great.
And thanks for your response, OceanBlue.
If the dev team loses that audience, then there's not really going to be any tourneys for the game, thus the balancing aspect becomes kind of pointless if there's no tourneys for the game.
I don't understand why the "competitive audience" is willing to play on a single, unchanging (and arguably flawed) release. Again, this is probably a case of focusing more on the enjoyment of competition rather than enjoyment of the game itself.
Completely ignoring an audience isn't something a dev team should do. Do you want this project to be looked upon as a failure because the team didn't listen to those who actually go to tourneys? I wouldn't think so.
Huh. I guess I should've realized this before. Brawl+ accommodates strictly the competitive audience. When you said that Brawl+ developers create for the community, I assumed that it meant anyone who played the game. Instead, "the community" is defined as "the competitive community", and all other players (read: casual players) should just sit back and take the changes as they come - if not, they can either **** off or work on a mod by themselves.
So yeah, I don't want to appear spiteful, but I honestly would like to take up OceanBlue's suggestion and try my hand at modding the code for Brawl+, if only for it to be played locally.