jalued
Smash Lord
ahh i guess ur right, ok then,its fine then lolSo it's like melee sheik's Down-throw. Till at least like 170 on non-lightweights you will get a D-throw to fair/bair. It's not that broken to have a guaranteed combo...
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ahh i guess ur right, ok then,its fine then lolSo it's like melee sheik's Down-throw. Till at least like 170 on non-lightweights you will get a D-throw to fair/bair. It's not that broken to have a guaranteed combo...
Has a throw hitbox mod been deemed out of reach? I was under the impression that code was one of the last things needed before refining to a final version.The general consensus right now is that Marth and Squirtle need slight tone-downs, but the majority of the cast is fine. With these few tweaks made, an official Final Beta will likely be released.
At this point I think its just a matter of finding where the values are stored, once that is found then modifying them would come right after.Has a throw hitbox mod been deemed out of reach? I was under the impression that code was one of the last things needed before refining to a final version.
Or utilt.Oh my god a hitbox size modifier.
...So how about that Jigglypuff dtilt?
Um, by final, Almas probably meant OFFICIAL 4.1 release, not the VERY VERY VERY last beta.Has a throw hitbox mod been deemed out of reach? I was under the impression that code was one of the last things needed before refining to a final version.
Planning on getting rid of it. (The speed boost).Does Lucario's Up-B really need the speed boost now that it doesn't go into Helpless?
is that once u have NTSC and PAL both at the same level (so that online will finally work between the two)? and YAY :DI highly doubt that the next release will be anything other than a final beta. Attempting to hold off a "Gold" release as y'all like to call it until the game is perfect in every way is silly. The majority of the cast is pretty tightly balanced now, and all that remains are some final balancing, aesthetic changes and minor feature additions.
I was under the impression from the kirby board that kirby would also be toned down some with a slight KB nerf for his fsmash. Is this still going to be implemented?The general consensus right now is that Marth and Squirtle need slight tone-downs, but the majority of the cast is fine. With these few tweaks made, an official Final Beta will likely be released.
I don't even think anyone at all needs changing besides Marth. The fact that Marth is TRULY based on JUST dancing blade is not an annoying problem, but it just takes away from the uniqueness in him. I was playing b+ for a good while with a bunch of people yesterday at a smashfest and its really apparent that his dancing blade is too much in a sense. Nothing is going to really change my mind about it.. its fine if you keep it that way, but it makes him boring
Like neko was saying, in the nightly builds set marth's sideB has received a hefty nerf. Its damage was greatly reduced, and it no longer can be used as a kill move. I think I actually overnerfed it, since the final hit down no longer seems to be safe on hit. I'll need to go back and fix it. It'll still have reduced damage and it still won't kill - it just won't be punishable on hit.I don't even think anyone at all needs changing besides Marth. The fact that Marth is TRULY based on JUST dancing blade is not an annoying problem, but it just takes away from the uniqueness in him. I was playing b+ for a good while with a bunch of people yesterday at a smashfest and its really apparent that his dancing blade is too much in a sense. Nothing is going to really change my mind about it.. its fine if you keep it that way, but it makes him boring
Step 1. Lose first match in tournament as your main.Like neko was saying, in the nightly builds set marth's sideB has received a hefty nerf. Its damage was greatly reduced, and it no longer can be used as a kill move. I think I actually overnerfed it, since the final hit down no longer seems to be safe on hit. I'll need to go back and fix it. It'll still have reduced damage and it still won't kill - it just won't be punishable on hit.
Honestly, at this point, if there is any move marth is "based on," it's fair, which I think is fine.
The only things marth needs to be nerfed are his upB invincibility and maybe the amount of damage his moves do (besides sideB, obviously, which has already been nerfed).
Just use the txt file to compile the GCT yourself...I do it all the time to add codes like unrestricted replay camera, unrestricted button mapping editing, that code that allows multiple people to use the same colour, and my CSSesQuestion: What are the chances of Brawl+ getting unrestricted replay camera? I know it doesn't add anything competitively, but neither does unrestricted pause camera. It's just cool.
I ask because when I introduced Brawl+ to my friends, they really loved it and liked playing Brawl again. Even casually, we were having loads of fun. We just wished we had unrestricted replay camera.
to elaborate at bit (it's out now anyway), the hitboxes are more than likely circles (spheres to be more precise, but we play on a flat stage so that doesn't matter). editing this in only the X or the Y axis would be difficult since you would end up with eliptical hitboxes.It may be something that we will use as a balancing tool in the future - it is certainly possible. Paprika killer recently developed a modification to the hitbox code which allows the changing of the hitlag and size of any hitbox. Sadly the size modification is done as an overall modifier, not one in each direction, but it is still very useful.
I can foresee the complaining about Snake's tilts immediately imminent - but his tilt game is one (if not THE) of the things which defines him as a character.
We can modify the damage of throws because many throws have hitboxes. An obvious example - during Mario's Backthrow he spins the opponent round several times, and conjures a hitbox where they are being hurtled. Changing the damage of these hitboxes changes the damage of the throw but has no significant impact on its knockback.
Alternatively:Step 1. Lose first match in tournament as your main.
Step 2. Pick marth and camp with fairs
Step 3. Watch opponent crash and burn. He has huge speed, high priority, and can combo with solid kill moves.
His UpB invincibility is fine since his DS is now a complete shadow of its former self. Considering how punishable it is and how unlikely he'll be using it to combo break everything due to risk/reward ratio, it's fine.Like neko was saying, in the nightly builds set marth's sideB has received a hefty nerf. Its damage was greatly reduced, and it no longer can be used as a kill move. I think I actually overnerfed it, since the final hit down no longer seems to be safe on hit. I'll need to go back and fix it. It'll still have reduced damage and it still won't kill - it just won't be punishable on hit.
The only things marth needs to be nerfed are his upB invincibility and maybe the amount of damage his moves do (besides sideB, obviously, which has already been nerfed).
as soon as the one we have is considered stable.Can I have the code for the Hitbox Size Modifier?
I just want to mess with it
In that case, I must have really misinterpreted what Almas said:Um, by final, Almas probably meant OFFICIAL 4.1 release, not the VERY VERY VERY last beta.
._.I highly doubt that the next release will be anything other than a final beta. Attempting to hold off a "Gold" release as y'all like to call it until the game is perfect in every way is silly. The majority of the cast is pretty tightly balanced now, and all that remains are some final balancing, aesthetic changes and minor feature additions.
I don't think they dislike the changes as much as they dislike that it is differing more heavily from the original game than what they wanted.Well, I was until recently under the impression that most people were satisfied with the majority of changes made. I suppose we will see.
Was Wolf's 90 degree shine removed in the most recent version, or am I mistakenly using an old version?
It'd be nice if we could perhaps get this sort of thing upon request for things that have already been added in the past. I've twice asked for an actual reason for Luigi's near n-air ko power aerial up-b that isn't essentially 'enough people whined about an escapable throw combo and they got what they wanted'. Did not enough people get ***** and complain about Ivysaur's d-throw to u-air to get the u-air nerfed instead of just learning to DI the throw properly?People need to start doing their own personal testing with other people offline and start gathering hard data and results if they want to see changes in B+ other than "x amount of people over 20 complained/requested buffs/nerfs and they got it"
Playing "He said, She said" and "I think, I feel"" wont help because it looks nothing more than complaints.
"Well, I played x (unit of time) and blah blah blah."
Give proof or not. Test all variable that can be touched before you complain about something. =__=
Well as far as I know, you've been involved in the B+ effort for a long time. You got some clout. Though I might just be giving you extra credit sense we've been largely voicing the same opinions as of yeti was about to make a post about how buffing recoveries is stupid, it waters down the gameplay, it paves the way for people asking for their character's weaknesses to be consolidated, and if we follow this path we will eventually end up with a game of 39 characters w/no strengths or weaknesses to exploit.
but i got bored and don't care anymore.
you can read the first part of my post tho:
Before I start, I'd just like to let everyone know that I am well aware that I am a nobody. I have no credentials as a player and I've never participated in an in-person tourney. I'm just a gamer that enjoys the competitive side of smash bros. I don't even have more than 1000 posts or a colored name. I know these things are important when it comes to taking someone's opinion seriously when it comes to this forum, but please just hear me out.