Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
any intention on removing it? if possible?Been known.
Do you really have to post that here?LOL wut? I just played with Kupo's set, I played on Pokemon Stadium 1, and you can go though the stage in the ends! It is sweet, someone try it out!
he can't DI for quite a while after he uses his up bDo you really have to post that here?
Also, I remember someone saying that Ivy is getting an Olimar hop on his Up B, but Ivy still has Multiple Up B's. Is this going to be on the next Plussery?
It isn't the exact edge, more like a Bowser's length away from it. Has anyone else noticed this???Do you really have to post that here?
Also, I remember someone saying that Ivy is getting an Olimar hop on his Up B, but Ivy still has Multiple Up B's. Is this going to be on the next Plussery?
I still use the american File Replacement v1.1 and it works just fine with the BtL set. I don't see why the PAL version shouldn't work...Well...
In the US version, the part that allows textures to work with a single .gct is written in the gameconfig.txt file, it's File Replacement v2.1. The PAL version of this doesn't work yet, you have to use the Dynamic SD Loader codes and File Replacement v1.3, which turns it into a double .gct.
I'm not sure if you could load this set in the same gct as the File Replacement one... I guess? Maybe? I'm not sure. As far as I know, you'll have to wait until 2.1 works.
For one, Rudra, I agree with your sentiments of Falco's new shine! It feels great! It's exciting, fresh, sexy, jizzulous. It's fantastic! I'm glad you like it!Falco: I IMMEDIATELY fell in love with his new Shine! I barely ever used it since VBrawl just because of how useless it was outside of tripping and how punishable it could be upon returning. Now that the move can be used to start combos, enhance them, and potentially lead into a kill move, (usually Bair, though perhaps if they DI incorrectly or AD I can FSmash/USmash them?) and has been speed up upon returning to Falco, I've become quite fond of it. This change really enhanced his combo game and really made his Shine a nifty tool: something every Spacie's Shine should be. PLEASE, PLEASE KEEP THIS! His bread has never been fresher!.
_________________________
Originally Posted by Orca
With a grin on that killer whale face of his, he eyed the BADers, then he yelped, jumped, and skidded towards them.
"he.. he's sliding!" said Storm.
"No storm... this is worse! He's wavedashing!" said Leafgreen.
"Ahhhhggg" cried Orca, as the flesh tore from his lower fins from the friction of the concrete on his tail. With that, Orca collapsed onto Leafgreen, Storm, and the other BADers and they all lived happily ever after.
nah it cant. it depends on the character tbh, with someone like fox, then yeah course it can (but then it just makes it a matchup difference), but say for example, i was playing against a mate who played wolf, and at higher % he would DI so far forward it was impossible for me to combo into it. so had to mix it up with bthrow as a mindgame to get the killI think some attacks should be nerfed combo-wise, like Sheik's dthrow can always combo into something, even at high %.
yeah I noticed that too. the only way I gain any air control is if I side b. that can be used as a mindgame I guess, but its still not the best form of recovery because they can easily just edgehog you again really fast.he can't DI for quite a while after he uses his up b
DI the throw and then DI the combos that follow. With Sheik's Dthrow, you want to DI it into her (up and in), this puts you into a Bair from her, DI the Bair and you should be combo free and only taken 10% or so. That's what I do against Sheik's Dthrow.I think some attacks should be nerfed combo-wise, like Sheik's dthrow can always combo into something, even at high %.
sheik's dthrow can chaingrab heavies *cough falcon* regaurdless of your DI. trust me, I know. I tried DI'ing everywhere. its either you wait for her to stop or DI to the end of the stage..which is why I wanted falcon to get his jump back from falcon kick and a main reason I didn't want to go to BtL anymore. because he isn't that good character as compared to the others. he is CG'd by a majority of the characters regaurdless of DI and his recovery is easily gimped.nah it cant. it depends on the character tbh, with someone like fox, then yeah course it can (but then it just makes it a matchup difference), but say for example, i was playing against a mate who played wolf, and at higher % he would DI so far forward it was impossible for me to combo into it. so had to mix it up with bthrow as a mindgame to get the kill
sheiks dthrow is fine, it doesnt chaingrab, so just learn to DI properly![]()
Fair enough. I'll probably have a chat with him about it.ph00tbag, I was fine with leaving her alone, I didnt think it was necessary, either. Yeroc actually made them to try and add more utility in.
CF is not a bad character and i highly highly doubt he can be CG'd by the majority of the cast and if so it would only be a few percents, nothing major.sheik's dthrow can chaingrab heavies *cough falcon* regaurdless of your DI. trust me, I know. I tried DI'ing everywhere. its either you wait for her to stop or DI to the end of the stage..which is why I wanted falcon to get his jump back from falcon kick and a main reason I didn't want to go to BtL anymore. because he isn't that good character as compared to the others. he is CG'd by a majority of the characters regaurdless of DI and his recovery is easily gimped.
as compared to what other characters can do he is not that great, and being cg'd isn't the issue I didn't go its just one. I could've went and used jigglypuff but other things came up, im invited to this girls dance recital and me showing up means a lot to her. but anyway, his recovery isn't good at all. he IS(not maybe) cg'd by a large portion of the cast even with good DI. you'd have to understand I mained falcon in vbrawl and it seems that I go through the same issues I had in vbrawl in brawl+. play better plays than whoever it is you play and understand where im coming from.CF is not a bad character and i highly highly doubt he can be CG'd by the majority of the cast and if so it would only be a few percents, nothing major.
And you dont want to go to a tourney just because your character can (maybe) be CG'd and you think he is bad when he is actually a perfectly decent character? Weak sauce. I say step it up.
as long as the chain grabs rely on predicting DI, and do not go to stupidly high % (anything about 30%), then i dont see a problem with it.as compared to what other characters can do he is not that great, and being cg'd isn't the issue I didn't go its just one. I could've went and used jigglypuff but other things came up, im invited to this girls dance recital and me showing up means a lot to her. but anyway, his recovery isn't good at all. he IS(not maybe) cg'd by a large portion of the cast even with good DI. you'd have to understand I mained falcon in vbrawl and it seems that I go through the same issues I had in vbrawl in brawl+. play better plays than whoever it is you play and understand where im coming from.
yeah they dont go that high. i think they can get out around 30-40% depending on who you're using.as long as the chain grabs rely on predicting DI, and do not go to stupidly high % (anything about 30%), then i dont see a problem with it.
So, I'm now into Samus in B+.
The only other fix I'd give her is her is her bombs, in 64 and Melee the bombs hit almost instantly after laying them, in Brawl it takes a while b4 they can actually hit the enemy.
I don't think it's too overpowered for a fix which is why I ask. Just gives her a few more tricks which really weren't gamebreaking in 64/Melee.
Now the only negative I can think of from making this fix is an unneccasary nerf to bomb jump recovery. If there is no way through it then I'll deal without it.
Lowering damage lowers KBG, which would then make it very potent to use at higher percents. Nerfing Dair isn't necessary, you can escape it with SDI. You missed it when leaf was trying to nerf the Dair so Fox couldn't Usmash from it, everybody hated it, so you can blame no nerf on Dair on everybody else (mainly the Fox mains and a bunch of other people).After playing extensively today, I'd like to request a damage decrease on fox's dair. as of right now he is way too good. he can repeatedly dair > utilt > dair > utilt etc on every character and rack up insane amounts of damage. This would be fine if he wasnt good at killing but his usmash is a VERY easy kill. on top of that he can camp pretty hard with his lazers. I think he will be much more balanced if his dair did less damage.
point taken. if its escapable then its perfectly fine.Lowering damage lowers KBG, which would then make it very potent to use at higher percents. Nerfing Dair isn't necessary, you can escape it with SDI. You missed it when leaf was trying to nerf the Dair so Fox couldn't Usmash from it, everybody hated it, so you can blame no nerf on Dair on everybody else (mainly the Fox mains and a bunch of other people).
kthxbi.
How about you start attacking or airdodging out if it? Because I've tested it before and it is not a legit chain throw. DI the dthrow the same way you would DI it to avoid her other followups - up and toward her, so you'll end up going almost straight up. DIing away will always get you regrabbed, but you should be out of stun before she can regrab you if you DI it properly.sheik's dthrow can chaingrab heavies *cough falcon* regaurdless of your DI. trust me, I know. I tried DI'ing everywhere. its either you wait for her to stop or DI to the end of the stage..which is why I wanted falcon to get his jump back from falcon kick and a main reason I didn't want to go to BtL anymore. because he isn't that good character as compared to the others. he is CG'd by a majority of the characters regaurdless of DI and his recovery is easily gimped.
hmm maybe you're right. i keep thinking it like melee with more stun. ill try di'ing and throwing out uairs next timeHow about you start attacking or airdodging out if it? Because I've tested it before and it is not a legit chain throw. DI the dthrow the same way you would DI it to avoid her other followups - up and toward her, so you'll end up going almost straight up. DIing away will always get you regrabbed, but you should be out of stun before she can regrab you if you DI it properly.
Really, there are very few chain throws in this game that are actually legit if you DI properly, and those that are do not stay that way for very long (with a couple of exceptions, like wario's dthrow).
i dont havea hatreed for combos, but i do for combos that arnt escapable with DI or anything.I'm not exactly sure why everybody seems to have this deep innate hatred for combos. Brawl+ is built for the purpose of having combos. Squirtle's utilt>uair combos are good, yes, but it's not like they're any worse than fox's dair combos or some chaingrabs. Until you're doing 80-90% combos, I don't see any need to nerf them.
As for Lucario, I'm starting to think that maybe they should remove the auto-snap feature. That was originally there since his Up-B was the only one that did no damage, not to mention he goes into fall special and is easy to hit out of. Considering that it's now pretty much impossible to gimp Lucario, not to mention no landing lag and the fact that he can actually combo with it, I think it should be removed.
As for Ivy's razor leaf, use pretty much any aerial move, like nair. It'll cancel it.
That's what comboes are. This (obviously) isn't like vbrawl because there are actual comboes, and not just ****-ups by the opponent or reads. If you raed your opponents DI correctly in B+, you are rewarded with another GUARNATEED hit at low %s. That is the point, it takes more skill to read the DI and combo and it makes the game a whole lot more in-depth...i dont havea hatreed for combos, but i do for combos that arnt escapable with DI or anything.
yeah but for squirtle u dont need to read their DI, cause u cant miss it. say for example, falcons dthrow, that u HAVE to read/predict DI otherwise u will miss. but with squirtle u always hit with at least the upair till pretty high %. thats all im sayingThat's what comboes are. This (obviously) isn't like vbrawl because there are actual comboes, and not just ****-ups by the opponent or reads. If you raed your opponents DI correctly in B+, you are rewarded with another GUARNATEED hit at low %s. That is the point, it takes more skill to read the DI and combo and it makes the game a whole lot more in-depth...