Mmm... removing that is also helping the person who is going to kill the opponent for no reason. Edgeguarding has a really, really high reward, more than any other action in the game. .
.Keeping it in gives the person recovering additional help for no reason. Getting knocked off the stage is supposed to be scary and surviving it back is what makes smash exciting.
Giving more options for edgeguarding it's making it less risky, which seems unfair to me
So you want to force people to jump out for the gimp...like..
force them? It seems unfair to me how easy it is to recover in this game due to the ledges being so stupid. If you get knocked off the stage, find a way to recover without the ledge grabbing you. (my second to last paragraph also applies here as well
Nevertheless, I wouldn't care if you don't sweetspot when hitting a shield (i think you're right, there's nothing bad with using it offensively), but I'm really like the fact that you sweetspot when u hit the opponent. Opponent's fault. It makes edgeguarding more challenging, while keeping it possible
Arbitrarily challenging and arbitrarily limiting. Why do you assume that it is the opponents fault for getting hit? I know we don't have CCing, but in melee, a form of edge guarding would be to purposely get hit in order to edge guard. Should he be punished for it? There are still times where you can purposely get hit in brawl+ and still get the edge guard so why should a move act differently when you hit someone? It makes no sense and makes the game inconsistent.
Also, you can even auto sweet spot when you hit people below you as well. So for example if you go to spike samus or something and she uses her up b at a point where she would miss the sweet spot, she auto sweet spots anyway and you are unprepared for it and most likely die. Or another example would be if you are somehow below the stage with a marth or someone and they up b and hit you, you have no chance to walljump tech and hit them back because they have auto sweet spotted to
lagless ledges. We all obviously know that this is a glitch in how the ledges are supposed to act so we need to keep the ledges acting like an ledges
On the topic of sweet-spotting the edge when you hi the opponent. I like that idea, why should the person recovering get punished for nearly making it there?
Because they failed? Close isn't good enough. Second place is the 1st loser. Be more careful next time and be more skilled at recovering.
If the edge0guarder doesnt succeed in gimping then thats their punishment, either getting hit or allowing the person to grab the edge. Keep it I say.
No. We should not accept game mechanics that play favorites and game mechanics programmed so terribly to get in the way of the game. I am fighting the player...not the game so the only person forcing me to gimp them is the player...not the game. It is my choice how I decided to edge guard and there is nothing wrong with sitting on the ledge and punishing from there because you messed up on sweet spotting. Did you know that if you are skillful enough to sweet spot the ledge without the ledge grabbing you, side b auto sweetspotting or any of this nonsense we are talking about, then sitting on the ledge to punish does nothing? Did you know that skillful sweet spotting is a way to get the edge guarder off the ledge and for you, the
player, to force a riskier edge guarding gimp? This is how it is supposed to be.
Sweet spotting and most importantly...
recovering is a skill. It is not taken for granted and its not something that is based on arbitrary rules such as auto sweet spotting when hitting something and it must be fixed