What can we add to the game that wont shift the current balance created too heavily?That brings up a god question, should we give brawl+ tech skill?
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What can we add to the game that wont shift the current balance created too heavily?That brings up a god question, should we give brawl+ tech skill?
Could we change this already? While the in-game values for it may be 4/2 the actual resulting windows are 3/1, which is what matters to the player.Change List said:2 Frame Powershield window instead of Brawls default of 4
Kinda like G&W and his "needed" buffs.And most of us back hurr agree to some of that stuff. It'll just take some time to get it in there 'cause we gotta discuss it yo. I mean, I already KNEW Yoshi was pretty **** good, people just don't know how to play him so they think he "sucks" but in reality he doesn't. It's like that with a few other characters too.
oh I saw him using yoshi he ***** me pretty bad with d3. yes, d3 vs falcon. too ****ing good lmao I think the main thing is people don't understand is that brawl+ already has depth, a lot of characters are viable, so a lot of counterpicks fall into play. people want to main one character and be able to dominate, but you kinda really need to learn a few for certain match-ups. maybe just me but my falcon sucks against shiek so ill use jiggs. my falcon sucks against d3(d1's at least) so ill use pika..I just try random characters to see who does well against whoAnd most of us back hurr agree to some of that stuff. It'll just take some time to get it in there 'cause we gotta discuss it yo. I mean, I already KNEW Yoshi was pretty **** good, people just don't know how to play him so they think he "sucks" but in reality he doesn't. It's like that with a few other characters too.
D1 was doing pretty **** with Yoshi too if you didn't see.
if ive said it once, ive said it a million times: techjumpingWhat can we add to the game that wont shift the current balance created too heavily?
lol wut...*thinks*....aw shet! pwn!if ive said it once, ive said it a million times: techjumping
ive seen nothing EVER on lucas...I just brought up Yoshi since I've seen little to no discussion about him in here. I have no clue whether or not he needed buffs lol.
yes but adding tech skill or "depth" could unintentinally buff/nerf charactersI just brought up Yoshi since I've seen little to no discussion about him in here. I have no clue whether or not he needed buffs lol.
On adding tech skill: like I've said before, let's balance the game before we worry about stuff like that and "depth."
because pit is such a horrible character that can't be played on stage at all or gimp other characters, right? I agree with this guy. lets give pit MK's wings and wario's aerial mobility! that shiz would be beast. srsly it wouldThat's kinda dumb. pit needed a buff on his up b as a trade for the dtilt spike nerf. Instead now pit becomes worse and will constantly get gimped.
C'mon man, you know it isn't THAT bad. For the most part you will barely ever have to up-b with Pit if you don't try to use all your jumps like the amateurs shooting arrows back on stage. I mean sure, shoot one or two but don't use ALL your jumps shooting arrows....jesus christ tell me those aren't the easiest kills ever.That's kinda dumb. pit needed a buff on his up b as a trade for the dtilt spike nerf. Instead now pit becomes worse and will constantly get gimped.
Your sarcasm is so l337. You're becoming just like your father (that's me), now to train you in the arts of spelling and punctuationbecause pit is such a horrible character that can't be played on stage at all or gimp other characters, right? I agree with this guy. lets give pit MK's wings and wario's aerial mobility! that shiz would be beast. srsly it would
We are shifting the spike hitbox to be on the tip of his blade instead of the hilt, and moving the sourspot to the hilt. This way the move requires spacing, but will be better than its normal state.That's kinda dumb. pit needed a buff on his up b as a trade for the dtilt spike nerf. Instead now pit becomes worse and will constantly get gimped.
Yoshi's only decent because of him already being acceptable in vbrawl.And most of us back hurr agree to some of that stuff. It'll just take some time to get it in there 'cause we gotta discuss it yo. I mean, I already KNEW Yoshi was pretty **** good, people just don't know how to play him so they think he "sucks" but in reality he doesn't. It's like that with a few other characters too.
D1 was doing pretty **** with Yoshi too if you didn't see.
doesnt work;(
Hey guess what? We only have two hackers and one of them is working on making the game process the CORE mechanics more efficiently so glitches like people have been having ever so often won't happen. There's only so much you can do with two hackers, both of which are at least 5 hours ahead or so and they both have extremely busy lives. I'm sorry that we can't do **** about that and make magical core mechanic fixes out of nowhere, but, it's something you'll have to put up with for awhile.I'm going to give my 00.02 cents about the overall state of Brawl+. In the early development of Brawl+, we didn't know what was best for it. Then later on constructed critism was gving by the developer of Brawl+, and we went with their suggestions. Then many influx of people discover Brawl+, some hates it and some loves it, but the main issue here is now Brawl+ is not doing what best for the overall game, but instead taking fan-based suggestions, and not fixing the overall game. For example, the ledges of this game became an overall issue, but instead of fixing it, it was ignore, and instead buffs or nerfs were work on characters instead.
The way it heading right now, might not look good for the overall game, because this game has so much potential, but it untap potential , because the core game is not being work on, but instead the characters are. Such as Zelda not going through her falling animation after side-b, You have to ask yourself, Is it needed? And overall it was not, so why work on something uncecessary, when you can instead work on the overall game.
Of, corse, we're not talking about the techjumping from the teching fix code, that one is way too good, we're talking about one which was just as good an option as the other techs, it has it's own thread, even.Techjumping from the ground would make that the best option and you would never use the other techs because you can attack immediately from it and IIRC with invincibility.
I disagree with the last part. The defense is NOT that good anymore, at all. Camping is less effective unless you're Falco and Falco is NOT as much of a threat as someone like MK is or Wario is or Fox. Camping is not that powerful, at all, you're exaggerating it. =\Read my previous post. What the game lacks most is a good core engine and depth. If I have something that auto L-Cancel for me, then all I really need to learn is how to DI and some small techs, and how to combo, and that is it. I feel that the game is not fast-pace, it awards the camper, instead of the persuers.
And if you don't have something that auto L-Cancels for you, then all you really need to learn is how to DI, some small techs, one more small tech, and how to combo. That's a pretty huge difference in depth right there, isn't it?Read my previous post. What the game lacks most is a good core engine and depth. If I have something that auto L-Cancel for me, then all I really need to learn is how to DI and some small techs, and how to combo, and that is it. I feel that the game is not fast-pace, it awards the camper, instead of the persuers.
What same setup? Last I checked, most characters weren't limited to one viable option in every situation.Another thing is, too much of the same set-up. This game has soo many of the same set-up that it get stale. I see the same set-up that the character does, but in Melee, when you hit someone with a move, your variety of choices expand, rather than sticking to one set-up. I want to see comboes, but not the same one over and over, but rather more options to the attacker.
So simple guaranteed options that are useful in multiple situations are worthless? After all, I never saw utilt>rest in Melee, or uthrow>rest. There were so many viable options for Jigglypuff's rest setups.What ever happen to hard work, like in Melee, you always have something you can work on.
Same set-up as in Luigi down-grab to up-tiltx2 and etc.