I didn't say anything about depth, and it would make this community a lot better if you crackheads would just drop that subject altogether. No where did I say that making the characters more evenly balanced towards a "middle-tier" would be adding depth to the game; nor did I imply it in any way. Yes, let's just insult the community by calling people crackheads. That is the best way to make a point. That aside, it would be impossible to ever do this. Fighting games have tiers. NO EXCEPTIONS. There will always be top tiers, high tiers, mid tiers, and low tiers. You can never prevent that. Let's just continue on our course and lessen the gap between tiers to as little as possible. That will make the most balanced game possible.
But yes, I agree with you tim, in general, it probably requires a lot less skill to dominate with fox than most other characters in that game. Fox isn't the only example, he's just one of the best. The original point that KIEF was trying make was that we should make the game more skill-oriented, and less character/matchup based. This could be best accomplished by nerfing the top characters in the game that have 75%+ advantageous matchups (and we know there are many), rather than trying to get all the other characters up to their level. I'm sorry, but that's just stupid. Matchups and counterpicking are an important part to EVERY fighting game. I can even argue that the need for counterpicking requires more skill then if everybody could win with one character because it requires enough skill to play and succeed with more than one character. If matchups didn't matter as much, then to me it sounds like you are proposing removing the distinct character weaknesses that create the indifference in matchups between characters Sorry to be a bit rude again, but that is also just stupid.
Because when you start buffing all the low/mid-tier characters up to the insanely high standards that the top characters are already at, you begin to get a massive power inflation that ruins the game. The only way Bowser, for example, could ever be on Fox's level, would be to make him more powerful than anybody would ever want him to be. Nobody is arguing that Bowser is 500x better than he was in vBrawl, but let's compare Fox's matchups to Bowser's, it's no contest. Brawl+ isn't about every character being at the same level. It never has been. Every character just has to be tournament viable. If you really pay attention to character changes you would clearly see that characters are given what they need to succeed, not what they need to dominate. Bowser right now is viable, even if he needs a little more work or not, and that is the goal. Just because a Bowser main needs a secondary to cover matchups doesn't mean he isn't viable.
However, if we brought Fox down to Bowser's level, it would be a lot more feasable because Fox would still be playable, and could have a similar percentage of good/bad matchups as Bowser, albeit against different characters (obviously). Nerfing Fox would probably have the exact same troubles as MK. It's very hard to nerf top tier characters without destroying what a move was intended to do, or make it useless altogether. Is it really a problem for Fox to be top tier? Top tier characters are going to exist no matter what. If you want to nerf Fox to a lower tier, then do it yourself; the WBR is going to keep on the current road and make the mediocre characters viable.
In short, establishing a "happy medium" for which to tweak the balance for all the characters, instead of making them all as godlike as possible (or as close to it without being blatantly ridiculous) is probably a better idea. If it was done this way, it would effectively "eliminate" tiers, and allow the characters to be more tightly knit. Again, TIERS ARE IMPOSSIBLE TO ELIMINATE. THEY ARE GOING TO EXIST NO MATTER WHAT UNLESS YOU WANT TO HOMOGENIZE THE CAST AND REMOVE CHARACTER WEAKNESSES THAT CREATE TIERS. (excuse the being an ***, but this is the internet) It would be ******** to do that, and again if you paid small attention to what is changed about characters then you would see that characters ARE NOT made to be godlike as you say. They are made to be VIABLE AND PLAYABLE AT THE COMPETITIVE LEVEL. The goal is to lessen the gap between the tiers, not make everybody top tier.
Really, when you think about, the only reason that the top tier characters are there is because people are used to them being so ridiculously good. It's not so much their movesets or some mysterious divine gift handed to them. Through the application of buffs or nerfs, any character could be the best or worst in little to no time at all. Actually, it is because of their movesets, and the divine gifts handed to them (character strengths and weaknesses). The top tier characters in B+ are top tiers because they are naturally suited for the physics of the game combined with their moveset. Marth is great because of his disjointed range and power. MK is great because of disjointed range and gimp ability. Fox is great because of his great combo game (due to the physics of the game). Olimar is great because of his ability to force approaches and completely shut them down, and a great combo/finishing game. See how these characters are naturally top tier because their movesets and strengths?
Let's take a look at the best characters in the game: Marth, MK, Snake, Fox, Falco, Wolf, G&W etc. I just need to say something here. You really need to get it out of your head that G&W is top tier. He isn't top tier in vBrawl (currently high) and in B+ he is average. Just average. Viable, but still average. I don't want to get into any sort of argument about G&W again, so just leave it there please. And Wolf? Another pretty average character. Just putting it out there...
What do all these characters have in common? Well they are all smaller characters for one. Snake is often mistaken for a "bigger" character but we all know that he is the same size as Marth and acts a lot more like a middle or smaller sized character. He just weighs a ton for no reason. What does this have to do with anything? Smaller characters are going to have an easier time because of their smaller hurtbox but this isn't something you can change. You can't just make Bowser the size of Squirtle (well you can... but that isn't a B+ related code). Character size is just another natural weakness that you can't get rid of.
Another thing they have in common is that they were either extremely powerful in vBrawl, or extremely powerful in Melee. Therefore, people just got used to them being way too good and figured that was the way it is supposed to be. Instead of nerfing them to the level of the other characters, they buffed them even more and tried to make up for this in other ways. When were these characters buffed to be clearly better EVER? Even Falco's shine doesn't make him any better of a character. And if you are really good in vBrawl, chances are you are going to be good in B+ too. I don't see how that is relevant at all. Also, the only character that I see as mediocre in vBrawl but great in Melee is Fox but the only thing making him good is the physics of B+. It wasn't the WBR just passing him nerfs. You really need to pay attention to what is done to characters so you stop making stupid comments like that. Fox is only good because of how well suited he is in the environment.
What I think most people don't realize is that most of lesser-tier characters will never be at this level, because nobody expects them to be this good, and would be shocked if they ever were. When has it ever been said that every character is going to be turned into some top tier character? NEVER. VIABILITY IS THE GOAL HERE, SO UNDERSTAND THAT. VIABLE =/= TOP TIER.
Also, Nobody said anything about depth. Making the game more skill-based would not affect "depth" in one way or the other. Yes it would actually. You can't say the skill level Melee required did not make it a very deep, and rich game. But one of the things that B+ should be is accessible. Their is already a clear defined difference between players of different skill, and the better player will win. But the game is still something that can be picked up by anyone; there won't be that "starting the game too late" thing Melee had.
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