timothyung
Smash Ace
cAm8ooo, what you're saying is exactly the reason why that didn't happen.
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Which is exactly the reason i stated it.cAm8ooo, what you're saying is exactly the reason why that didn't happen.
luigi, Ness, D3, Ike, Shiek, Tlink, Wario, ICs, Wolf, Luigi, DK, Snake all use B-throws on a semi-normal basis at the LEAST.How often does ANYONE use B-throw. I can't think of many character who actually have a good one besides DDD and maybe a few more.
Also @ tim- Getting rid of everyone's useless moves is just a waste of time. Who cares that some characters have moves that dont play a big part in their metagame? Why take the time to try to buff every characters useless moves and risk screwing up balance when you can just, you know, balance characters by playing off the traits and abilities that make them good. This project is already very time consuming and it would be a huge step BACKWARDS if we were to try and change every character. A small change can make a big difference.
But dont most of those characters have throws that are at least a little more useful? edit: ehh.. B-throws usually are good killers atleast. Point proven. But still... their generally the worst throw, tied with upthrowluigi, Ness, D3, Ike, Shiek, Tlink, Wario, ICs, Wolf, Luigi, DK, Snake all use B-throws on a semi-normal basis at the LEAST.
Good is subjective as well. Their bthrows are useful though.
And yes, getting rid of everyone's useless moves are a waste of time. That's why I said certain characters are bound to be more shallow than others. :V
The thing about it though is that with Brawl+, if a group of people who main a specific character what to give use to a move to add to their metagame/ to their character's depth, sure. Let them, just let it be known that if they cant get a buff, their last result is a trade off, which is what alot of characters can only do now because alot of these characters are "good"
Some of those character's have overall more useful throws, but there are times where b-throw is really their best option.But dont most of those characters have throws that are at least a little more useful?
Also, i agree completely with the trade off thing. If you want to add more depth to your character then go for it. It makes the game a little more unique while (if done properly) doesn't mess with balancing.
Also, on a side note. I can't wait to try out Tink's new B-air. I've just been so busy lately do to being short handed at work. Ugh... when will people learn you can't just decide to stop showing up?![]()
I've taken a look at PK Freeze. It is not possible to completely change the hitbox of the move, so you can't change it's KBG / Angle.
I know it's a nearly useless move, but as it stands Lucas is well balanced character, probably high-mid or maybe low-high material, which is where we ideally want everyone.
Buffing a useless move is still a buff to the character as a whole, however, so if you think that you'd like me to take a look at reducing the wind-down on PK Freeze or changing its speed in some other aspect (remember, hitbox changes are not possible on this move), be prepared to suggest some nerf to pair it with.
zelda, donkey kong, and others didn't trade off anything that i know of for their free fall crap. and imo..trade-offs isn't balancing at all. if lucas got it without trading off anything, as long as there isnt some broken tactic he can use to stall, or zero-death with ease i wouldnt care.Welp. That's why it's called a trade off mah boi. This is the depth that true warriors strive for. If Lucas mains want trade-offs for depths. Who are we to stop them? They know their characters, so they know what the can sacrifice without ruining their character. I know what I can nerf on Marth in order to get that Bair semi-spike.
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It was just a example,the dmg might be better when they can adjust Throws KB,and then they can readjust the KB,when the dmg is incrassed.Increasing DMG will indirectly increase the KB. While I can't say off the top of my head how much, Ike and Ganon's D-throws are their primary combo throws, and thus could be hurt more than helped by an increase in DMG / KB. Regardless, I think those changes would be unnecessary anyways.
This wasn't really an issue for Rawrizard because his D-throw already had too much KB to be much of a useful combo set up and too little to be a good kill move.
The hitbox edited on charizard's dthrow had no KB. It occurs before the throw takes place.Increasing DMG will indirectly increase the KB. While I can't say off the top of my head how much, Ike and Ganon's D-throws are their primary combo throws, and thus could be hurt more than helped by an increase in DMG / KB. Regardless, I think those changes would be unnecessary anyways.
This wasn't really an issue for Rawrizard because his D-throw already had too much KB to be much of a useful combo set up and too little to be a good kill move.
It depends on what you trade off more or less. DK doesn't need to trade anything off for the no fall special neutral B BECAUSE it doesn't really make it any better than before. No fall special on Donkey Punch was asked for, by me, because it doesn't much at all for DK. It just makes it less stupid when you use it to finish a combo (and frankly, you won't be seeing Donkey Punch > into anything because likely you've used your second jump already to use the Donkey Punch and or you can't land fast enough to follow-up).zelda, donkey kong, and others didn't trade off anything that i know of for their free fall crap. and imo..trade-offs isn't balancing at all. if lucas got it without trading off anything, as long as there isnt some broken tactic he can use to stall, or zero-death with ease i wouldnt care.
Mario... bad? LOLNO.I've been hearing a lot of talk about how Mario is bad right now, and after listening to it I agree. It's like he's a worse Luigi that can edgeguard. Are you guys planning on buffing Mario?
Most of us feel Mario doesn't need anymore changes at all (even though TheCape keeps trying to do things for Mario, just testing stuff out, we mostly turn them down because again, Mario doesn't need it). The Uair angle was to test and see how it would do and most people feel it's not as good as the original angle.I was skeptical at first. But when I think about it, Luigi is pretty much better at everything except edgeguarding. Or is he? I'm not calling for buffs mind you I just want to know what the WBR's opinion is.
Ask around the Mario+ and Squirtle+ forums. Also, Youtube is your friend. =3Dude I need some people to teach me how to use his water gun correctly. Everytime someone goes off the edge, I always find it more useful and effective to try for a meteor smash (not to mention awesome when it connects.)
Does anyone have any B+ vids of some good Mario or Squirtle water gun usage?
Wing
PK is currently in Greece for the week, he won't be back until closer to the end of this week I assume.Does anyone know when the pal nightly will be released at all? I'm eager for the new changes =D
I got accustomed to DJ fairs already...DJC would change Ness forever, I prob won't even wanna play him anymore if that happens. It also kills his 2nd jump recovery making his recovery a lot worse and forcing him to upb recover (BAD) a lot more since doing a 2nd jump with no fair/nair/uair is obvious as hell. You really want DJC?i'm really excited for the DJC on Ness. i cant wait
DJC dairs will be sexy again