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a lot of posts back, "human error" was also a factor in giving her the forward b stuff. (prevent dinfirecides or somethin)Obviously some things seem pointless, but there is more reasoning behind Din's Fire then PK Freeze (at least to my knowledge) It does give her a small horizontal boost and can, though probably rarely ward off some gimp attempts.
Where as with PK Freeze the reasoning is to correct human error. For all I know PK Freeze could become a useful offstage tool and maybe the fix could be warranted to be tested out, but the current reasoning makes even less sense then other "pointless" tweaks.
lol i was trying to say that awhile ago and a bunch of people just got upset about it. i'm glad some other people are starting to see thisTbh, I think Zelda should be put in the same boat as lucas/ness with the Dins Fire/PK Freeze/Cross boat. :V
I don't see why Zelda should get it when the mother boys shouldnt, and she was already a better character than Ness (dunno about Lucas)
But that's just me.
Tbh, I think Zelda should be put in the same boat as lucas/ness with the Dins Fire/PK Freeze/Cross boat. :V
I don't see why Zelda should get it when the mother boys shouldnt, and she was already a better character than Ness (dunno about Lucas)
But that's just me.
yes times two.Yea, if thats the case take away zelda's sideB then (please dont ldo it)
But in all fairness Lucas and Ness should get the same thing. It's not broken until proven broken plus alot of people are supporting the buff....secretly
lol MattBack when I brought this up I was way outnumbered.
I don't see why you are going to attack just Zelda...when there are other characters with changes to their free fall...B+ gave zelda the ability to forward b multiple times in the air.
why? i dont know. but i bet the excuse will be
"because she needs it"
or
"learn to di"
two very popular things i see.
Well DK's is different. His is a neutral B so its hard to accidentally do it off stage. It's used for combos. His isnt a projectile, so its not like he can use it to protect his recovery, and it doesnt aid his recovery at all. :VZelda didnt need it but neither did DK.
But its a nice thing to have and it makes sense without being broken.
Give Ness and Lucas their free!!!
That's not the way balancing characters works no. Really, its nothing but my lone preference. If you want to add utility to x move, and your character is considered "good", trade (nerf) something else on your character in exchange for the addition of whatever utility you desire, and give reasoning (logical reasoning) as to the purpose of such a trade. Get mainers of that character to back yourself up and there you go.Is this really the way balancing characters works? Lol. This sounds like some sort of drug deal between a homeless dude and a big black guy.
But uh, I think I'll pass...
That sounds incredibly painful.All it would do for the mother boys is save their ***** when they accidentally the stage.
Well...it may have been the only redeeming feature but hey...at least Smash 64 had a very open and intuitive metagameEdit: So anyway, when do we get to see this magical DJC for Ness? It sounds incredible. It was basically Ness' only redeeming feature in 64, and I'm stoked to see it come back. I hope it is also being considered for Yoshi.
Falcon is just that manly......How does that work?
"Hey, if I dive at this laser with my fist, the laser will turn around!"
Since it's Captain Falcon it actually makes perfect sense....How does that work?
"Hey, if I dive at this laser with my fist, the laser will turn around!"
Not really. It would make much more sense if it reflected before even touching him.Since it's Captain Falcon it actually makes perfect sense.
My bad, good call.Not really. It would make much more sense if it reflected before even touching him.
...Not really. If I buff all of marth's throws equally, I'll still use Dthrow over bthrow because it was buffed as well. That and its a buff, not a trade off. More depth comes from trade-offs than straight up buffs. :VActually if you want depth, buff every character by making every one of their moves useful.
Though this will not likely happen
Not really. Every character in the roster has at least a single move that they don't include in the metagame effectively making the move, for the lack of a better term, useless. :VThe problem with that timothyung is that some characters don't have useless moves, so they wouldn't get buffed.
That's not the real problem, because even MK has useless moves. Or at least extremely situational ones, like Warlock Punch. The problem is Brawl+ started as balancing characters by nerfing the good ones and buffing the bad ones, so you can't suddenly buff all the characters. IIRC someone said that the WBR wanted to buff every character, but they didn't do it.The problem with that timothyung is that some characters don't have useless moves, so they wouldn't get buffed.
Well, not much of a trade off. It couldn't make me use PK Freeze any less, certainly. xDI would gladly make it so that using PK Freeze automatically gives Lucas 50 damage and puts him in a Jigglypuff Rest State if you would speed up the rate PK Fire comes out at
I thought it was already sped up? You want more?I would gladly make it so that using PK Freeze automatically gives Lucas 50 damage and puts him in a Jigglypuff Rest State if you would speed up the rate PK Fire comes out at
How often does ANYONE use B-throw. I can't think of many character who actually have a good one besides DDD and maybe a few more.Only character that I can think of that might not have a useless move is Link but then again, how often do links use Bthrow?