PKT1 isn't going. His SH height is being raised (slight, .95 from .85).
Also, I'll be frank. The changes you guys sent me were very very bad. The momentum could clear 1/3 to 1/2 of FD in a SH smaller than foxes. The funniest part, with your fair change, I could link multiple fairs on an opponent exceeding 120%, and that was with momentum only at 110% (yours was at 135%!). Also, your initial fair design could be SDI'd out on the first hit downwards.
You guys have a concept in mind, but throwing a **** ton of momentum at it isn't the correct solution.
Also, your bat changes you upped the damage output, KBG, and BKB in some instances. That means you upped the KBG twice, both by a damage multiplier and KBG, and added more BKB to boot.
You guys want an offensive ness, I know that, but the changes you sent were wayyyy overdone. Ness is a good character, and I'm frankly a little confused by how much you are underrating him. He really doesn't need much of a boost to get him to what you want.
P.S. Kaiser, don't tell me to give it more BKB on the final hit so it doesn't combo at high percent. Thats KBG, BKB would nerf it at low and high percent.