Hey, got some Mario and Wolf feedback. My testing is a little limited right now, but I'll let you know what I can.
Wolf's Side-B seems to be an all-around buff from the original. It's still a pretty craptastic move with little application other than recovering, but at least landing a sweetspot onstage can kill now instead of placing them right at your feet for a Ukemi attack. I honestly don't understand Sakurai's reasoning for only giving the sweetspot a spike, unlike Falco's that always spikes. It should be a spike or no spike, not a ******* mix of the two.
As for Mario's Uair, I'm a little on the fence. The new angle allows him to get more Uairs off, but in a few cases I found comboing into a Fair led to a lot of sourspots that he normally wouldn't get. Maybe I still have to get used to it, it's too early to tell. It's just an observation so far. I'm hoping the new angle isn't placing them too high above Mario that his Fair Spikes can no longer hit consistently. Anyone else play Mario that has the same problem?