Revven
FrankerZ
Repeating something we already have known, for many months without even suggesting something that would change the game is pointless. There ARE suggestions for making the game harder as of recently by of course, kupo, that we had already also known about as options to do but just aren't 100% sure if we're going to go that route with hitstun and the other things mentioned (ADs and spot dodges we're sure on doing, but, the other mechanic changing things that don't deal with ledges, like hitstun, are not dead set on at all yet).The fact that people are so against adding manual l canceling(something that would add technical skill that is vastly missing from the game) But are for some of the dumb quirky additions that are already added into the game(lucario attacking out of up b anyone) Is so dumb. This is what happens when you let the community have too much of a input.(Im not talking to anyone directly)
Fact is this game as of now is too easy. Yes i know the basic nature of the game is suppose to be pick up and play but the fact is we want this to be a tournament viable game.
Hitlag should be lowered(a little) But it should also be char specific as it would mess up alot of chars combos.
The whole ledgeteching thing i think is a little weird and i would need to test it out before i have a opinion on it. But if it adds more skill/options then it should at least be looked at.
Hopefully after hackfest the players will have a list on what they think needs to be done.
Telling us the game is easy, is just giving us a fact, not really complaining. Lucario's Up B makes his aerial chasing easier, yes, but it's not as ridiculous as it was in 4.0, remember the 2x speed up it had? Yeah, that's why people thought it was broken and still think it is, it's NOT that fast anymore making aerial chases a bit harder for Lucario to do. He can still do them but, they are plenty avoidable with the current ADs and gravity. Of course we could remove this change and just give extremespeed a hitbox... but, I do not know how willing everyone else in the WBR is to doing that. The community also had very little input on the Lucario Up B change, it was all US, our idea (the WBR). Most people I've heard, other than Lucario mains, despise the change and want us to remove it.
Finally, lowering hitlag (unless you meant hitstun, in which case, plz lrn the differences) would make the game EASIER as that wouldn't allow any DI time at all, you're basically contradicting yourself here when you say the game is easy and you want hitlag to be lower. Magus is working on changing hitlag around, fixing it for EVERY move in the game so they are not impossible to DI (a lot of moves, according to him, currently have no hitlag or barely any frames to DI the moves). So, that actually had a major effect in the scheme of things (especially what might have happened in tourney matches for you where you THOUGHT you DI'd something but, you actually didn't).
Ledge teching would add so much skill to the offstage game for the recoverer, it's insane! Instead of the basic: "Okay I'm gonna jump there, defend myself kinda, and Up B/Side B to the edge and hope I snap on!" to: "Okay, I'm gonna jump there, defend myself kinda, and Up B/Side B to the stage, hope I snap on, I get hit by a move that hits offstage so I have to SDI into the ledge to tech it ON TIME so I won't die and can counterattack the edgeguard!" The reaction time for it would have to be pretty fast, which is why it would require really good techskill to do it quite often.
Polishing something like the hitlag is a step forward however in making this game take more skill.