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Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

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WheelOfFish

Smash Journeyman
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No one will pick individual Zelda/Sheik then...No point on doing that
My friend plays as Zelda AND Shiek and changes once or twice a match. I play as Shiek solely and am terrible as Zelda.

There's really no point in that. It worked for PT because picking PT forces you to use all three, but when you pick Zelda/Sheik you can play as just one of them if you want anyway. Unless you're suggesting Zelda/Sheik forces a change on death like PT? (Which is a horrible idea, btw.)
With the PT, down-b and the alternate-at-death mechanism are unrelated. Down-b was removed to avoid cases of unwanted changing. It's more inconvenient with three characters, as you would have to change twice to get back to your original choice, but it would still be helpful with Zelda and Shiek. No, I was not suggesting a death-change.

Has anyone played on the practice stage with computers? They ignore me and attack the sandbag. XD
 

FrozenHobo

Smash Hero
Joined
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Messages
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Location
Nowhere Land
i understand what he's suggesting, and i can see how it would seem like a good idea, but doing that would require using another character slot on the CSS and with clone characters being introduced we'll need all the CSS spots we can get. as far as the actual mechanic goes, if you don't want to change then don't press down b. as it is now the mechanic is fine as is. plus the CSS allows for custom CSPs for both zelda/sheik individually. i'm sure if you requested a code that someone could make it for you, but i don't see them implementing it in B+. sorry.
 
D

Deleted member

Guest
it is a useless idea. if you want to only play either, just pick that character and don't switch during the match.
 

WheelOfFish

Smash Journeyman
Joined
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Messages
387
Then the suggestion is meaningless. Zelda and Sheik are strictly worse than Zelda/Sheik. There is literally 0 incentive for picking one of them over both of them.
Human error isn't good enough incentive? Accidentally changing gives your opponent a HUGE opportunity. And then you have to change back, give your opponent a second chance. An accidental change could completely turn a match around.

Not quite sure what you mean by this.
I haven't played as PT, so I don't know if the death-change mechanism is still there. I assumed it is, since you said the PT forces you to use all three and I know stamina is gone.

Thank you FrozenPopo. As much as I like getting my suggestions called useless or meaningless, your comment seemed a lot more helpful.

Turns out, people make mistakes, paprika_killer.
 

FrozenHobo

Smash Hero
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you need to practice to make sure you don't accidently switch. human error is a problem, but it can be fixed with practice. its not enough to warrant creating a new code and CSS.
 

Revven

FrankerZ
Joined
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Messages
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Location
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Accidental switching almost never happens in tourney matches... we're not gonna change something because of a .001% of the population of tourney goers accidentally switch from Zelda to Sheik or vice versa. Your argument is unfounded.
 

WheelOfFish

Smash Journeyman
Joined
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Messages
387
Honestly, explaining is enough. It's not necessary for you to add in little comments like "your argument is unfounded" or calling my suggestion useless. It helps no one. Your comments are helpful enough (and less annoying) without it.

I realize switching accidentally is very rare. It's not like this is happening to me every match. But it's not unheard of... why was the down-b removed from the individual Pokemon if accidental switching never happens?
 

WheelOfFish

Smash Journeyman
Joined
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Messages
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I think you misunderstood. Why can't individual Pokemon switch if accidental switching rarely ever happens?
 

Jay Stalker

Smash Rookie
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I think you misunderstood. Why can't individual Pokemon switch if accidental switching rarely ever happens?
Because the individual Pokemon are meant to be played as individual Pokemon. For those that wish to use all three, PT is still available. I rather doubt they even had accidental changing in mind at the time of coding the Pokemon to be played individually.
 

jokey665

Smash Ace
Joined
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Messages
913
Location
Cleveland, Ohio
Here's the deal:

PT
-must switch on death
-can switch with down b

individual
-cannot switch at all

PT is there to give you the option (and somewhat to force you) to change the matchup mid-match. If Ivysaur has a bad matchup against the person you're playing, you can switch it up between Charizard and Squirtle.

If you just pick Ivysaur, you're stuck as Ivysaur and must deal with the match as it happens, you can't switch if stuff starts going wrong.
 

Jimbo_G

Smash Apprentice
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I think you misunderstood. Why can't individual Pokemon switch if accidental switching rarely ever happens?

You're misunderstanding the purpose of the individual Pokemon Code. It was not implemented to stop accidental switching. It was made so those who only want to main one Pokemon can without being forced to switch. But they took a trade-off by not being able to switch if they end up with a bad match-up. Those who play Pokemon Trainer have access to all three Pokemon, but they are also forced to switch after every stock. It was put in to give more freedom to players, not to fix an input issue.

Unfortunately, human error is not a strong enough basis to change game mechanics. As a Mario player, I sometimes accidentally Up-B when I mean to use my Side-B, but that is MY FAULT, not a problem with the game. We can't change how players perform moves because the player is unable to hit buttons correctly when they choose to perform an action.
 

SymphonicSage12

Smash Master
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Messages
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You're misunderstanding the purpose of the individual Pokemon Code. It was not implemented to stop accidental switching. It was made so those who only want to main one Pokemon can without being forced to switch. But they took a trade-off by not being able to switch if they end up with a bad match-up. Those who play Pokemon Trainer have access to all three Pokemon, but they are also forced to switch after every stock. It was put in to give more freedom to players, not to fix an input issue.

Unfortunately, human error is not a strong enough basis to change game mechanics. As a Mario player, I sometimes accidentally Up-B when I mean to use my Side-B, but that is MY FAULT, not a problem with the game. We can't change how players perform moves because the player is unable to hit buttons correctly when they choose to perform an action.

^^^^Best post in this thread


P.S: FFFFFFFFFFFFFFFFF Ninja'd
 

WheelOfFish

Smash Journeyman
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Thank you three :) I didn't completely understand the stand-alone Pokemon function which is how I got the Zelda/Shiek idea.
 

Roxas215

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I think your not getting the purpose of the wild pokes.

People have a choice of maining 1 poke or all 3. If playing all 3 your FORCED to switch on death. This adds variety. I have a friend who picked up brawl+ for the sole purpose that he can play as squirtle and only squirtle.(Him being top 3 in the game is just a bonus for him lol)

As for zelda/shiek there is NO REASON AT ALL to pick one over the other


Anyway i finally got around to playing the new genesis set yesterday. OMG BOWSER IS TO BEASTLY. I beat a fox,falco,wolf,falcon,and shiek with the great boozer! Did yall buff his throws? I killed with both b and fthrow in around the mid 100 percent. Dont know if this was a legit kill or just horrible di. I was playing online. Do anyone know any legit combos with him? I was bascially playing defensive and stalling with flamethrower til i could get a "swipe swipe"(thats what we call his a attack lol) or throw or i would use up b OoS. Im going to hit up the bowser boards to see if there are any legit combos for him.


I would love to see what gimpy could do with the new boozer!
 

Revven

FrankerZ
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Yup yup, we buffed Bowser's throws as after all, he lost what he was good at in Brawl and now has it gained back in a better form than the original: useful throws!
 

SymphonicSage12

Smash Master
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Messages
3,299
No, Philly, they can make throws stronger, but i think they still can't edit throw hitboxes or something like that.


But to the main point: Does Peach really need an fthrow buff? I mean in melee it was just ridiculous; you could kill off the side at like 80% with it. I think it's fine, personally.
 

SymphonicSage12

Smash Master
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What I think is, actually, if her fthrow is buffed, one of her strongpoints should be toned down. I know tradeoffs are stupid or whatever, but it would be the only way to put in an fthrow buff without making her too good. As what should be nerfed to compensate, I haz noe idea, but, w/e >.>
 

Roxas215

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Personally i dont think she needs a fthrow buff as she has plenty of options out of throws. She ***** ff's as dthrow to sweetspotted usmash is a legit combo on them. I just wanted to know were there any talks about it. Peach's fthrow in melee was good but it wasn't broken. It def wasn't as bad as her dsmash.
 

GHNeko

Sega Stockholm Syndrome.
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I swear to god, if she gets an fthrow buff, that stupid *** dsmash needs to go.

ROB has been calling Peach for over a month now asking for his Dsmash back.

FFFFFFFFFF.
 

leafgreen386

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Well, her fthrow wasn't really all that great in melee, tbh. You could survive it even to 150%+ with good DI, so it was primarily useful just for getting you off the level, opening you up for edgeguarding. As long as it isn't made much more powerful than that, it would be fair, even though she probably doesn't need it.
 

TLMSheikant

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No, Philly, they can make throws stronger, but i think they still can't edit throw hitboxes or something like that.


But to the main point: Does Peach really need an fthrow buff? I mean in melee it was just ridiculous; you could kill off the side at like 80% with it. I think it's fine, personally.
HORRIBLE DI skills.
 

Simna ibn Sind

THIS IS unMODNESS!
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I havent read all the posts here about zelda/sheik, but correct me if I'm wrong in saying that you can't pick them together and they are always separate on the select screen and the whole reason for having them separate on the select screen is so you don't have to hold a button to select sheik instead of zelda.

Having a faster transform would be fine. Its not like there is a zelda&sheik option where you can transform and when you pick them separately you cannot transform.
 

Roxas215

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A faster transform if possible would be totally fine. Every shiek player in existence switched to zelda then up b to survive when they had to in melee. However i remember reading a while back that the longer transformation time was due to the wii itself loading the char model. If this can somehow be fixed with a code im all for it.
 

Mattnumbers

Smash Master
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Ryoko has a fix where he made the startup take twice as long but made there be no lag on exiting, It looked pretty good.

Although you guys need to remember, Sheik and Zelda have bad matchup resistance, and this makes that more important.
 

WheelOfFish

Smash Journeyman
Joined
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Messages
387
I really like the way Bowser plays too :B He was so clunky and slow in vBrawl but he feels like a decent character.

One thing I do like about Wolf is how the new ledge physics work with his side-b. If you can time it right, it's really risky to edge-guard because of the sweet spot. Up-b is still terrible though. XD Not really suggesting buffs to it though. Wolf needs something more but I don't think it should be his recovery.
 

GHNeko

Sega Stockholm Syndrome.
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Wolf's up B is a better move offensively than for recovery.

It's a pretty good mindgame as well imo. People expect side B so much but never an up B back onto stage that isnt from below.

:V
 

PKNintendo

Smash Master
Joined
Aug 9, 2008
Messages
3,679
I swear to god, if she gets an fthrow buff, that stupid *** dsmash needs to go.

ROB has been calling Peach for over a month now asking for his Dsmash back.

FFFFFFFFFF.
LOLOLOL

Dude priceless man.




PS: Hey GHNeko, what are the new updates planned? New buffs, New Nerfs?
Have their been complaints.
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Removing the mansion again makes doubles for Pokemon Trainer mains UNPLAYABLE. PT players 3 and 4 freeze in place and do not move until they get hit by something.

Also, any word on fixing the walking/idle/running animations for Mario, Kirby, and Link? They are quite glitchy atm with the freezing on them after extended play time. Trying to walk with Mario results in him not moving.
 

RyokoYaksa

BRoomer
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I do have numbers drawn for Peach's fthrow as a kill. It's no stronger than her Nair/Bair in power, so it's just another kill move she can use, but this one can always be DI'd properly.

In Melee, her fthrow was merely an average KO move to begin with. Calling it uber powerful is silly especially given her grab range in Melee is just as bad as it is in Brawl.
 

stingers

Smash Obsessed
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There's a new File Replacement

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Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
I do have numbers drawn for Peach's fthrow as a kill. It's no stronger than her Nair/Bair in power, so it's just another kill move she can use, but this one can always be DI'd properly.

In Melee, her fthrow was merely an average KO move to begin with. Calling it uber powerful is silly especially given her grab range in Melee is just as bad as it is in Brawl.
No! Stop now before we get another huge argument about how the peach mains think that they automatically deserve something since it was offered to them!

Really, peach does not need any buffs.
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
Also, any word on fixing the walking/idle/running animations for Mario, Kirby, and Link? They are quite glitchy atm with the freezing on them after extended play time. Trying to walk with Mario results in him not moving.
Once again, it is a problem with the frame speed code (too memory intensive or something), and is being re-written
 
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