Dark Sonic
Smash Hero
Umm...what part of one hit KO that you can combo into from fair and down tilt do people not seem to get? With decent DI Mario's f-smash will not kill you, but Marth's always kills when hit.I'm confused as to why we are discussing final smashes at all.
And on that side note, Mario's FS is a terrific edgeguarding tool, and is generally easy to target against slow fallers like Jiggs and Samus. Marth's is terrific, but it is hard to knock other victims into it, and it is probably the worst FS to edgeguard with.
Tweaked character balance and stuff. Shiek's d-throw is no longer useful for chaingrabbing (it sends them farther foward), Marth's dair is a meteor smash and he's lighter, Falco's dair only spikes at the begining while the rest of the move sends you up, and a few other things. Nothing major though.Am I missing something? What's so special in the PAL version of Melee?
EDIT:
And if the Marth player is not an idiot he will hold onto it until you do an attack, then take advantage of the frame 1 invincibility to tear through said attack for a free KO at any percent. You don't attack with FSes, you camp with them until you are guranteed a hit. Marth can also combo into his F-smash with fair, nair (first hit only), and d-tilt pretty easily.Uh, if Marth uses his FS, you can just dodge it. If he's not like touching you it's easily done by spamming the dodge button.
But yeah, we really shouldn't be talking about FSes or items in general. But they are worse than they were in melee (minus the exploding capsules no longer dropping if you have capsules off).