OK, so you go from saying that Kirby can't approach, to having to approach, to being able to approach?
Yes because surely the spacies aren't3 DIFFERENT characters. either respond to it or don't quite.
You're right, the space animal doesn't have to do anything but as soon as you stop firing the lasers Kirby will stand back up again. Standing up and ducking down is faster than any of their lasers.
Faster than Wolf's? Yes
Faster thatn Falco's? Yes
Faste rthan Fox's? Maybe .
Even so, ducking is stupid.
The point is, space animals can't force an approach like they can against many others, giving them less of an advantage.
A campy Falco FORCES Kirby to approach.
A campy Wolf FORCES kirby to approach.
i've already stated that Fox is the only one that can't necessarily force Kirby to approach and agreed its a disadvantage for him.
So be more character specific.
This argument started because you said that the space animals would force Kirby to approach, so now you're trying to persuade me to approach?
You're approaching right?
You can't attack them from afar can you?
Therefore you are FORCED to approach.
Its not like you hav the option not to approach, you are FORCED.
Ducking doesn't suck, because it forces all space animals to either keep using laser the whole match (which is harder on the hands than holding down on the joystick) or to approach.
Wait so because the player's hands will get tired they are forced to approach. Wait what?
Baiting and forcing an approach are the same thing, which won't work because Kirby can duck.
no it'll only keep him pinned down by Falco.
With wolf he can just Fsmash or Shine as a method of harrassment.
Fox can Dair as harassment. Fox is really the only one to have issues with Kirby.
Once again, causing damage and baiting don't work with a crouch.
yes cause crouching stops everything.
Racking up damage doesn't work when it doesn't hit.
Well you're not racking up damage by ducking against Falco are you?
Forcing an approach (which none of them can do) and spacing are not the same thing.
You are clearly ignorant if you believe Falco and Wolf do not force approaches. its what they KNOWN for doing. Does Kirbvy have a reliable projectile?
Does he FORCE the spacies to approach?
Maybe Fox but not wolf and Falco.
Inhaling brings below the edge and hitting through a side b brings them lower, almost always low enough to be under the stage because Falco will use side b to grab the edge or go just above the edge.... not way above the edge because that would be too easy to punish on the way down.
Wolf can cancel side B above the ledge and retain the momentum while falling making it difficult to edge guard. Falco and Fox can do something similar though though their's doesn't retain as much momentum and of course shortens the length of the side B.
Again though we are talking about something that is arguably the fastest movement in the game, unless the spacies are far away from the ledge, you won't be edge guarding them easily.
Then why do you make it sound like it is so hard to get a space animal below the stage? It's predictable and gets cut through.
because its hard to HIT them. The amount of speed is great.
not only that DIing really helps in this game.
It isn't hard to remain above the stage and be capable of returning.
The only time they become predictable (as in you can actually plan out their trajectory and movement) is if they get hit far away from the ledge. You would ahve to move very very quickly to catch them like that.
...what? Explain this sentence. Inhaling a Falco is not hard through his side B, and easily gets Falco below the stage.
okay think of it like tihs.
you smash me right?
I DI up and away to avoid a death and gain height. I use my second jump as Fox to further gain height and to avoid getting KO'ed. NOw I am done a double jump, you are at the edge.
I fall towards you shine a bit then side B cancel (to retain momentum while remaining above the ledge)
If I end up below the ledge yeah im boned. However if I am below the ledge so that if I ^B i'll either sweetspot the ledge or land on the arena. Same with wolf.
Falco is a different story he is pretty much boned once under the ledge.
Falco is really the one ho has trouble below the stage, but if they are above its omre easily down.
Not to mention how wolf can Side B cancel and avoid going under entirely and bypass the ledge and you very quickly.
Now if you were Dairing I could see where it would e difficult but as you see the scenario requires that the opponent be hit far enough from the stage that you would have the time and ability to start the ledge guard.
And even then I could still get past you and land on the stage.
Even a simple grab combo finished with a Fsmash gets a space animal off the stage.
If they are at the edge baiting you most likely they won't be stupid enough to get grabbed.
This scenario is unlikely
With Kirby's wide variety of killing moves it isn't hard to get anyone off of the stage.
Except that you have to actually land said kill moves.
The grab combo requires they are at a place where they would get knocked off the stage. Even then it would have to be significant in distance since you would need time to actually get to the ledge for the edge guard.
I am not saying its not possible but thats its very unlikely.
That first sentence is incomprehensible, but getting a space animal far off the stage or at high percentage is not hard. They're not hard to combo by any means, take an easy 50 percent dmg through grab combos, and Fox can be killed by an fsmash at about 90.
My mistake i had typed something earlier and forgot to edit for clarity.
I meant to say that at such high percentages is when you could edgeguard most effectively.
It isn't that they are hard to combo either, its that it is difficult to place them in a situation to be comboed.
Peach can combo but the difficulty in placing the opponent for the said combo is difficult.
With the spacies (Falco and Wolf moreso) they will stay out of grab range ebcause they don't want to take such a heavy hit.
So phantasm's, lasers shield, dodging they'll play defensively to minimize the damage and avoid the combos.
Basically its the "don't get grabbed" idea.
It doesn't matter how fast something is if it's predictable and risky. Preparing for a move before it is executed is easy due to it's predictability.
but only when you have the time to prepare for the move.
Sonic's UpB would be very easy to gimp or spike if he couldn't do an aerial after using it. It's predictable and fast, but it isn't nearly as punishable.
yes lets forget the dodge frames DURING the ^B, the vertical height, the speed of the recovery.
Lets also forget that Sonic users HATE to be above people so they don't use an aerial unless its a Fair or Bair to increase their distance and the Dair for getting tothe ground more easily.
And even then they don't NEED the dair to get down quickly.
If they had no aerial he would still be **** near impossible to gimp or spike.
Frankly put you're terribly wrong about SOnic's recovery.
Sonic can aerial after the spring,
I've already shown that Sonic doesn't NEED aerials after the spring.
and Rob can aerial throughout the whole thing.
He doesn't necessarily need it either.
ROB's recovery is a lot like Kirby's... both aren't that predictable and Kirby's is less predictable.
Except his gives him more height/distance and is controllable like Kirby's.
yeah they are similar but his is better.
In that case, it sounds to me like you just have poor anticipation or execution.
I main sonic, 90% of my kills come from gimping. I have confidence in my edge guarding ability especially since Kirby has more aerial speed overall and more enduring attacks.
It sounds like you're facing people who you've already smacked far away from the edge so that even if they side B from anywhere or ^B they'd get edgehogged.