Sonic The Hedgedawg
Smash Hero
@Nesstec: Anyone who says that being able to absorb Din's fire forces Zela to approach is a complete idiot. Why? Because Ness doesn't posess a Din's fire of his own. Zelda may no longer be able to force ness to approach, but that doesn't automatically mean that He forcers her to approach either. Also. Zelda's approach game isn't awful. it's average. It's not near as strong as her defensive game, but it's not useless. And Zelda can reflect an already connected PKF before ness cna get in to grab.
And, yes, what you are saying COULD work... against a bad Zelda.
And on those occasions when you are actually right up next to Zelda, Nayru's love and Downsmash both come out faster than your grab and push you back a good distance.... in fact, at high enough damage, Dsmash will KO.
And, yes, what you are saying COULD work... against a bad Zelda.
hmm... maybe I should have rephrased somewhere along the lines that Lucas's attacks that will actually KILL are a lot easier to land... yo-yos are less than deadly....Whoever said that Ness's smash attacks aren't easy to land is obviously forgetting about both his yo-yos, which are really amazing attacks. We said Zelda was a defensive character? Try Ness and his yo-yos. He covers himself effectively with only two moves. Even so, a running upsmash from Ness isn't nearly as dangerous as a solid hit from Lucas's Fsmash, and Zelda has the range to poke past Ness's yo-yos anyway...
Yes she is... ask any iceclimber's main. it's not a big issue that her attacks don't come out incredibly quickly (though they aren't slow either) because they have incredible range and priority, and little coldown lag. if you start to run at me in an attempt to grab... I can definitely get an Fsmash in before you reach me... you could either evade that, stop short of that, or shield that, but, no matter which option you chose, you are out of range for a grab afterwards AND I can pull out another attack before you can close the distance for another dash grab....PS: it's not hard to grab Zelda. A lot of her attacks start slower than 6 frames. Ness has an excellent grab range and running grab that's quite fast.
And on those occasions when you are actually right up next to Zelda, Nayru's love and Downsmash both come out faster than your grab and push you back a good distance.... in fact, at high enough damage, Dsmash will KO.