Jiangjunizzy
Smash Lord
i think it would be better if he could cancel his uptilt with a B-move or something or another attack. but not shield.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Just have a large amount of cool-down so it can't be used for mindgames where Ganon holds a Utilt, the opponent rushes in to attack, and Ganon shieldgrabs the opponent into a combo.i think it would be better if he could cancel his uptilt with a B-move or something or another attack. but not shield.
no but im sure we can balance it betterThis is hilarious, it really is. Apparently, most of you guys can make games better than the development team. All these problems are so easily fixed, too. They must've been really sloppy when they were making Brawl, I guess.
I can't tell if you're being sarcastic or not.This is hilarious, it really is. Apparently, most of you guys can make games better than the development team. All these problems are so easily fixed, too. They must've been really sloppy when they were making Brawl, I guess.
True, so opening his low game kill options might be too much, but I was just throwing ideas out there. I really just hate having Lucario get one of 'those' lives and he is nearly unapproachable with the massive hitboxes.lucario is extremely good in brawl+. try him out.
Please don't post here if you don't have anything constructive to say.This is hilarious, it really is. Apparently, most of you guys can make games better than the development team. All these problems are so easily fixed, too. They must've been really sloppy when they were making Brawl, I guess.
You're worthless, you really are. Apparently, all you can do is join a topic and complain about how people are brainstorming ways to better balance the characters. Other Brawl+ topics must have evaded your attention before, I guess.This is hilarious, it really is. Apparently, most of you guys can make games better than the development team. All these problems are so easily fixed, too. They must've been really sloppy when they were making Brawl, I guess.
in that case, i would like to see all ssb64 characters brought up above bottom tier, and i think link should be above d tier and about equal, if not better than, toon link. this because link has never been above low tier and i think a lot of people really like the original link (me included)Some things will be unanimous though Poly. For example, it's pretty much agreed that Shiek's F-tilt is too good and Link's recovery is too bad. I feel this topic is a place to shout out some ideas here and there. Most will get ignored but there will be a gem here or there.
in that case, i would like to see all ssb64 characters brought up above bottom tier, and i think link should be above d tier and about equal, if not better than, toon link. this because link has never been above low tier and i think a lot of people really like the original link (me included)
Charging, pseudospiking Up+B on the ground FTW! (I think that's too good though....an increase in area of effect and air distance is sufficient....it's either the spiking effect or more area and damage)**** strait... now im going to take shells advice
Now im sure everyone agrees that link needs more help than The Gan Man so...
Link:
Link doesnt have a problem with range, priority, or damage. Its his poor KO power and slow KO options that need fixing. His smashes dont kill until the 110-150 range . That and he only has one risky gimping option of the stage. Combined with his weight and awfull recovery he shouldnt even attempt it ... SO he completely relys on his smashes and Dair for killz..
When fighting any of the 20 or so better chars in the game your best option is to pepper them with projectiles and quick arials until you get the enemy to a high percent... BUT now you have to go in for the kill... this is where things get frustrating. There is a much higher risk than reward for all of his kill moves. They all end slowly and are easy to see coming.. most of the time you have to get in 2 or 3 of these to seal the deal, and in attempting this link can take alot of damage, and/or die... SOOOO he needs more powerfull kill moves he NEEDS to be able to kill as fast as the rest of the cast.. becuase he cant gimp, and can easily die trying.
Links whole game is on the stage. Even his edgeguarding aside from a falling nair or back air is centerd around staying on the stage. Now this wouldnet be a problem if the whole game was on the stage, but its not , and brawl + made sure of that with codes like NASL and such... Wich is why he BADLY needs a better recovery. this would help him immensely as you all well know lol.
If he takes a hit off the stage theres a good chance he is dead ... he just falls to fast to make it back ... hes just to easy to gimp. Really do i need to give an example?
TL;DR (dont know what this means)
I say we(the coders)
- strengthen all of his smash attacks knockback makeing him KO the way a heavy char should.
- increase the horizantal AND vertical trajectory of his up-b
- increase the power of his up-b to its former glory when the new geko OS update destroys the line limit.
No, if they choose to use their invincibility to switch, then thats what they should get.I think the ability to transform during invincibility and keep invincibility would be ideal if lines and codes permitted.
Man....heavy characters should have a passive chance to not flinch when hit by attacks below a certain strength.Ganondorf vs Sheik... what would Ganon possibly do besides get ***** by ftilt lock?
D3 is definitely not as good in B+ as he was in Vanilla. Snake at first seems excellent, but upon further review he just seems ok. Hitstun should scale based on weight, but for now its acceptable.Some people might argue that D3 and Snake get buffed too much for this so it's all up in the air. They are already top 5 in Vanilla brawl and if we allow them to have less hitstun they'll be even gayer. I guess you could combine tier list placement with weight and make your own values.